Total War: WARHAMMER III

Total War: WARHAMMER III

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Claudussy Feb 18, 2024 @ 11:07am
elector counts die instantly
Dont understand the logic behind this design. The elector counts die literally within the first 10 turns and theres several threats you have to deal with at start before you can even think about babysitting them.
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Showing 1-15 of 38 comments
Nathan Pascal Feb 18, 2024 @ 11:37am 
The logic behind this design was created for Warhammer 2 with the Empire rework that accompanied... Markus Wulfhart, I think? It simply and sadly is outdated at this point, with all the new factions joining since then.
IonizedMercury Feb 18, 2024 @ 11:38am 
Sorry, never had them crumble in just 10 turns, even on the highest difficulty.
00yiggdrasill00 Feb 18, 2024 @ 11:46am 
you're exaggerating but yes the empire campaign is on the tougher side true. unfortunately experience is the only thing I've found that helps. i would maybe argue their mechanic is in need of an update with how long it takes to do any kind of diplomacy with the counts compared to the expected survival rate. only bit of advice i can think to share is to essentially abandon them beyond whats needed for the authority and push south into bretonnia/princes so you can expand while killing vampire/chaos/whatever armies where the opportunity appears just to slow things down. don't know how long you've played, but if you are relatively new you may want to jump over to high elves or cathey. the empire lands are a mosh pit of factions all out for blood
Ashley Feb 18, 2024 @ 1:31pm 
Originally posted by Nathan Pascal:
The logic behind this design was created for Warhammer 2 with the Empire rework that accompanied... Markus Wulfhart, I think? It simply and sadly is outdated at this point, with all the new factions joining since then.
Correct it was added around the mid point of Warhammer 2. Then they slowly added major ai's to the empire area and every major ai starts at war with a minor ai to smash in the first 10 turns.


It still doesn't compare to Warhammer 2's hardest starts. But it's no longer babies first total war warhammer campaign. It used to be like the 4th easiest start.
Claudussy Feb 18, 2024 @ 1:42pm 
Originally posted by Ashley:
Originally posted by Nathan Pascal:
The logic behind this design was created for Warhammer 2 with the Empire rework that accompanied... Markus Wulfhart, I think? It simply and sadly is outdated at this point, with all the new factions joining since then.
Correct it was added around the mid point of Warhammer 2. Then they slowly added major ai's to the empire area and every major ai starts at war with a minor ai to smash in the first 10 turns.


It still doesn't compare to Warhammer 2's hardest starts. But it's no longer babies first total war warhammer campaign. It used to be like the 4th easiest start.

my main issue is that even when taking back the seccessionist settlements every turn, aldorf gets besieged by orcs when going for the kill in the mountain pass settlement. Autoresolve does win the battle anyway but its annoying to have upgrades stalled for one turn.
Claudussy Feb 18, 2024 @ 1:43pm 
Originally posted by 00yiggdrasill00:
you're exaggerating but yes the empire campaign is on the tougher side true. unfortunately experience is the only thing I've found that helps. i would maybe argue their mechanic is in need of an update with how long it takes to do any kind of diplomacy with the counts compared to the expected survival rate. only bit of advice i can think to share is to essentially abandon them beyond whats needed for the authority and push south into bretonnia/princes so you can expand while killing vampire/chaos/whatever armies where the opportunity appears just to slow things down. don't know how long you've played, but if you are relatively new you may want to jump over to high elves or cathey. the empire lands are a mosh pit of factions all out for blood

i only like playing as humans.
SBA77 Feb 18, 2024 @ 2:27pm 
You know the funniest part of this recent round "Empire is weak/hard/Elector Counts die fast"thread spam (Not saying they are actual spam BTW, just that there are many of them) is we have an Empire focused DLC and update coming in a few months that are most probably going to address this and most probably make Empire one of the most OP factions as well as most factions involved in DLCs usually are.
Malaficus Shaikan Feb 18, 2024 @ 2:42pm 
The logic from what i understand it.
Lorewise the empire is under constant attack and karl franz need to save it repeatly.
Gameplaywise the empire start with massive rich territory that when claimed make you a power house.

The challange in both cases is early game.
And the choice you will have to make.
Am i going to save the elector counts from there own stupidity?
Or am i going to conquer anything they lost for myself.

Basicly if the elector counts wherent a bunch on fools then the empire would be too strong.
You have 6 "allies" that if they didnt have constant trouble would easly dominate the early game.

It is like having the high elves start with uthan under there control or the dark elves and nagarant, or the tomb kinds with kemri.

The only difference between the empire and other starts is that they have an easier time to confederate.

When i play the empire i always end up saving middlehelm before turning to deal with vlad.
Once those two are dealth with the game is pretty much won.
Ashley Feb 18, 2024 @ 3:04pm 
Originally posted by Malaficus Shaikan:
The logic from what i understand it.
Lorewise the empire is under constant attack and karl franz need to save it repeatly.
Gameplaywise the empire start with massive rich territory that when claimed make you a power house.

The challange in both cases is early game.
And the choice you will have to make.
Am i going to save the elector counts from there own stupidity?
Or am i going to conquer anything they lost for myself.

Basicly if the elector counts wherent a bunch on fools then the empire would be too strong.
You have 6 "allies" that if they didnt have constant trouble would easly dominate the early game.

It is like having the high elves start with uthan under there control or the dark elves and nagarant, or the tomb kinds with kemri.

The only difference between the empire and other starts is that they have an easier time to confederate.

When i play the empire i always end up saving middlehelm before turning to deal with vlad.
Once those two are dealth with the game is pretty much won.
When Empires only enemy was vampires they absolutely dominated.

It is a really good position to hold though once you get the entire empire territory.
dulany67 Feb 18, 2024 @ 4:26pm 
Some you need to confed, some conquor, and some restore.

It is difficult for WH3, but to me it's the most interesting campaign in the game. It's by far the campaign with the most inherent story attached.
Nobby Feb 18, 2024 @ 11:43pm 
I'm playing empire for the first time since the WH2 update (only turn 35 or something) and found it one of the most "complete" experiences so far. You have faction specific mechanics that actually matter, you have to use diplomacy, you sometimes have to peace out because you need to focus elsewhere and not just roflstomp everyone to the curb with 1 army, you use a varied roster of units and not just spam 1 unit (I know you can technically do it, but it's not really ideal), you have to scout ahead with agents etc... really challenging but enjoying it.

Since I'm definitely no expert player (prefer hard/normal mode) I might be talking complete nonsense but that's just the way it seemed to me. When playing other factions I'm usually snowballing by turn 30-40 and pretty high up on the str ranking but in my current campaign I still have to be on my toes
Claudussy Feb 19, 2024 @ 5:30am 
Originally posted by SBA77:
You know the funniest part of this recent round "Empire is weak/hard/Elector Counts die fast"thread spam (Not saying they are actual spam BTW, just that there are many of them) is we have an Empire focused DLC and update coming in a few months that are most probably going to address this and most probably make Empire one of the most OP factions as well as most factions involved in DLCs usually are.

Do you have any sources proving that what you said can be considered even remotely "likely"?
art_loots Feb 19, 2024 @ 6:03am 
The only one that you might not be able to save cause it can die within 10 turns is hochland. but at turn 11-12 you can revive him and no penalty is given to you. and you can do this on legendary
art_loots Feb 19, 2024 @ 6:05am 
Originally posted by Fat Veiny Snickers:
Originally posted by Ashley:
Correct it was added around the mid point of Warhammer 2. Then they slowly added major ai's to the empire area and every major ai starts at war with a minor ai to smash in the first 10 turns.


It still doesn't compare to Warhammer 2's hardest starts. But it's no longer babies first total war warhammer campaign. It used to be like the 4th easiest start.

my main issue is that even when taking back the seccessionist settlements every turn, aldorf gets besieged by orcs when going for the kill in the mountain pass settlement. Autoresolve does win the battle anyway but its annoying to have upgrades stalled for one turn.

so we are here now, one turn delay on completion is the bar now. some people need to go play hello kitty or something gawddaimn
StrangestEcho Feb 19, 2024 @ 6:23am 
Originally posted by Fat Veiny Snickers:
Do you have any sources proving that what you said can be considered even remotely "likely"?

The upcoming "Thrones of Decay" DLC is for Empire, Dwarves and Nurgle. CA is well aware of the current complaints about the Empire, so they will make changes accordingly.
Last edited by StrangestEcho; Feb 19, 2024 @ 6:23am
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Date Posted: Feb 18, 2024 @ 11:07am
Posts: 38