Total War: WARHAMMER III

Total War: WARHAMMER III

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Ashardalon Feb 16, 2024 @ 5:49am
dragons are so sad
so much lore about them being the terror of the skies, one waking up shaking the earth and loosening the bowels of entire continents
and then in game they barely win vs a basic squad of swordsmen
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Showing 31-41 of 41 comments
EnStorEn Feb 17, 2024 @ 3:51pm 
Originally posted by Rianne:
Originally posted by EnStorEn:
You do realize dragons are considered ♥♥♥♥-tier in the competitive scene right?

So are:
Giants
Dread Saurians
Stegadons
Hierophant
Necrosphinx

The list goes on.
Good thing it's mostly a singleplayer game where Dragons are not bad unit's at all.
Arguing about unit strenght in single player is laughable. AI is terrible; you can win most campaigns with tier 1 units and 1 spell casting lord.
(Steelclaw) Feb 17, 2024 @ 4:10pm 
Originally posted by EnStorEn:
Arguing about unit strenght in single player is laughable. AI is terrible; you can win most campaigns with tier 1 units and 1 spell casting lord.
The fact that the AI is deeply flawed does not, in fact, mean that unit strength has no relevance in singleplayer; that would be absurd. Yes, it's possible to win most fights with T1 units and magic, if you're good.

Yet I find it hard to believe anyone would even argue that a T1 army of Bretonnian peasants and a life mage lord is going to be just as easy to beat three high-tier WoC stacks with as, say, the same life mage leading a grail knights doomstack.

But hey, if you're really convinced it doesn't matter, well then, it doesn't matter to you. If that's the case, you have no reason to continue participating in that particular conversation.

Regarding the singleplayer/multiplayer divide in discussing dragons, dragons being considered weak in multiplayer meta:
a) has no bearing on whether they are strong or weak in singleplayer, nor whether they would be if the AI were better. Multiplayer cost is balanced separately, and multiplayer is skewed towards domination battles which barely exist in singleplayer; they're not the same game balance-wise.
b) doesn't even mean they're actually bad in multiplayer. It can take years of no changes for a meta to develop with full understanding of the underlying game. Look at the fact that chess still isn't solved, or how back in vanilla World of Warcraft, people thought the Warrior class was weak (it's now considered one of the strongest, in servers running the same version of the game it was considered terrible in). Metas adapt and change over time, and one for such a new and fluctuating game is far from absolute evidence as to whether something is truly strong or weak.
Last edited by (Steelclaw); Feb 17, 2024 @ 4:20pm
BiteSizeCenter Feb 17, 2024 @ 4:14pm 
it really do be like that tho
BimboGooch Feb 17, 2024 @ 5:26pm 
Lore doesnt = good gameplay thou. They still can destroy things thou, dont just let them AFK in a battle lmao. Im sure even in lore the dragon isnt just sitting int he middle of 100 people letting them poke it. Its likely moving around and stuff.

I dont know much of lore of warhammer/40k but a lot of heroes or lords seem to be fairly lore like, while still keeping some balance. Such as someone like vlad. From what I hear he is pretty much unkillable or stupidly hard to kill in lore, and in game well he is impossible to kill unless you focus fire him lol.
Dragons a lot of them if you micro seem to do really good as well. One shotting everything wouldnt be balanced thou. And likely not fun for most players.
It would be kinda funny to see them add a meme mode, where its 100% lore accurate on terms of how powerful things are.
dskpnk Feb 17, 2024 @ 5:30pm 
Skill issue if your dragon get killed by swordsmans
Carog the Fat Feb 17, 2024 @ 5:41pm 
Dragons are easy mode rear charges with terror attached for fun, just cycle charge
BiteSizeCenter Feb 17, 2024 @ 5:48pm 
Originally posted by BimboGooch:
It would be kinda funny to see them add a meme mode, where its 100% lore accurate on terms of how powerful things are.
I want to see Kholek scaled up to his actual size according to the lore.
Velber Feb 17, 2024 @ 5:53pm 
Originally posted by BiteSizeCenter:
Originally posted by BimboGooch:
It would be kinda funny to see them add a meme mode, where its 100% lore accurate on terms of how powerful things are.
I want to see Kholek scaled up to his actual size according to the lore.
then hed take up four settlements worth of space on the map
Amereth Feb 17, 2024 @ 7:47pm 
just wish they would rework breath attack to be a bit more like pendulum and similar spells.


Right now it stop moving and just vomit on top of a unit. It would be a lot better if it would keep moving and breath over multiple units in a line.


edit: something more like the phoenix maybe ?
Last edited by Amereth; Feb 17, 2024 @ 7:49pm
Ashardalon Feb 17, 2024 @ 7:57pm 
yea it doesnt really resemble the long template of destruction you could put ontop of the enemy unit on the tabletop
bunch of badly aimed fireballs is just not the same
/Uninstall Feb 17, 2024 @ 8:13pm 
Originally posted by Amereth:
just wish they would rework breath attack to be a bit more like pendulum and similar spells.


Right now it stop moving and just vomit on top of a unit. It would be a lot better if it would keep moving and breath over multiple units in a line.


edit: something more like the phoenix maybe ?

Most reasonable thing I've seen in this thread. Breath attack should definitely be an aimable wind spell where the dragon physically moves across the path belching breath the whole way. Would actually make dragons fairly interesting mechanically if there were options on the ability wheel. Wind spell-like breath or short duration but large area stationary vortex spell-like breath. Both should last for the same duration regardless of choice.
Last edited by /Uninstall; Feb 17, 2024 @ 8:14pm
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Date Posted: Feb 16, 2024 @ 5:49am
Posts: 41