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Yet I find it hard to believe anyone would even argue that a T1 army of Bretonnian peasants and a life mage lord is going to be just as easy to beat three high-tier WoC stacks with as, say, the same life mage leading a grail knights doomstack.
But hey, if you're really convinced it doesn't matter, well then, it doesn't matter to you. If that's the case, you have no reason to continue participating in that particular conversation.
Regarding the singleplayer/multiplayer divide in discussing dragons, dragons being considered weak in multiplayer meta:
a) has no bearing on whether they are strong or weak in singleplayer, nor whether they would be if the AI were better. Multiplayer cost is balanced separately, and multiplayer is skewed towards domination battles which barely exist in singleplayer; they're not the same game balance-wise.
b) doesn't even mean they're actually bad in multiplayer. It can take years of no changes for a meta to develop with full understanding of the underlying game. Look at the fact that chess still isn't solved, or how back in vanilla World of Warcraft, people thought the Warrior class was weak (it's now considered one of the strongest, in servers running the same version of the game it was considered terrible in). Metas adapt and change over time, and one for such a new and fluctuating game is far from absolute evidence as to whether something is truly strong or weak.
I dont know much of lore of warhammer/40k but a lot of heroes or lords seem to be fairly lore like, while still keeping some balance. Such as someone like vlad. From what I hear he is pretty much unkillable or stupidly hard to kill in lore, and in game well he is impossible to kill unless you focus fire him lol.
Dragons a lot of them if you micro seem to do really good as well. One shotting everything wouldnt be balanced thou. And likely not fun for most players.
It would be kinda funny to see them add a meme mode, where its 100% lore accurate on terms of how powerful things are.
Right now it stop moving and just vomit on top of a unit. It would be a lot better if it would keep moving and breath over multiple units in a line.
edit: something more like the phoenix maybe ?
bunch of badly aimed fireballs is just not the same
Most reasonable thing I've seen in this thread. Breath attack should definitely be an aimable wind spell where the dragon physically moves across the path belching breath the whole way. Would actually make dragons fairly interesting mechanically if there were options on the ability wheel. Wind spell-like breath or short duration but large area stationary vortex spell-like breath. Both should last for the same duration regardless of choice.