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Bir çeviri sorunu bildirin
Oh look, its almost all infantry, the only thing Dreads are amazing against.
Yeah give me 1 Sky-junk and i could easily hit that number or higher on its damage against those armies mate. Corner hump, wait for the enemy to bunch up, switch to manual aiming and repeatedly shoot strait down, and you can kill entire stacks of infantry like its nothing. #balloonmasterrace.
Im struggling to see how they are op when i can do the exact same work, cheaper, faster turn wise, with some angry Chinese Helium.
Hell with some luck i can get in that rough ballpark with a Hellstorm against pure infantry, granted it is very luck dependent cause of the horrid accuracy.
As a olive branch, if Quakes need anything changed on them, its their absurdly long range, being able to start firing before anything else is their true strength, not the damage.
Its a cannon, it shoots cannon balls, in the lore of warhammer, that kills infantry quite well. In real life it kills people quite well, in the REST OF THE TOTAL WAR SERIES, it kills quite well.
It makes no sense to make them a only anti large weapon.
You absolutely cannot. The Sky Junk doesn't have enough damage and ammo to remotely approach those numbers even if it leisurely expended all its ammo. I've tested it. And, as I've said, the Dreadquake didn't even get to come close to exhausting all its ammo - which brings up the other issue. It not only does massive damage, but it does it in such a short time. So one copy alone can disproportionately tilt the balance in a way no other generic unit can - other than the initial version of the Thunderbarge.
100k doesn't sound difficult with a junk vs a blob.
You sure bout that bud? cause a few mins of lazy testing shows i can 100% hit that with less than 25% of ammo used lol. (hell not even that, its so little i cant even see the missing amount under the yin yang thingy) Yeah its under the best circumstances imaginable as far as terrain gos, but the point remains.
"iv tested it" mhm.
I've played a lot of Cathay; and I've never even seen anything approaching those numbers. Perhaps theoretically you can in the most optimum scenarios. But the point is that the scenario wasn't optimum here. As I've said, the Dreadquake couldn't even expend close to full of its ammo, because the entire infantry other than the RoR melted, because they had so few units left from the prior two battles. So the other half of the equation is how fast the Dreadquake can damage. If you can delete 3-4 infantry units entire before lines even clash, then the battle is immeasurably tilted.
See what I replied above. "Tested" in actual campaign situations - not optimal scenarios rigged for the highest kill ratio. Nonetheless, I concede I was wrong in thinking that was not even theoretically possible.
I don't think a DQ can route on avg 3-4 units before the lines meet unless blobbing is involved, it got one of the longest reload times. If you get lucky, it might happen.
And 1 shot on multiple, soft, blobbed targets probably does 10-15k dmg if not more.
Generic line of Jade soldiers, jade archers, and a junk or 2 can beat almost anything in the game outside of some doomstacks. And for the cost of upkeep and hiring, that is a cheeeaaaap army for how much work they can do.
Dreadquakes, meanwhile, cost exuberantly more to field and protect. Individually overall, yeah they can prob on average out damage my jade sky junk dunk stacks.
But i can pump them out en mass for the cost of your one good army lol. Not to mention the infrastructure problems Chorfs have.
When you factor in the higher gold cost, the raw production, lead time changes, slaves, armaments to up the unit cap to just make ONE dreadquake, vs china mass pumping out cheap jade stacks with the occasional balloons? No contest, the dark lands are gonna be Tibetened annexed into greater Cathay in no time.
Like, yes, yes when fully set up, fully augmented with all the armament upgrades on their units, chorfs are monstrously op.
How-ev-er, it takes a ludicrous amount of time/resources to get there. They have by far the most set up of any faction in the game to get to their op state. They have unit caps that no one else but the tomb kings have, they have a constant need for slaves that no one else but the dark elfs have, they have to juggle, what, FOUR different currencies?
Any other faction can get to nigh untouchable status faster, cheaper, and more consistently, in far greater numbers.
Ok so what you're saying is you're completely agreeing with me on all points. Good to know thank you.
Yes, I understand Dreadquakes are considerably more expensive than alternative artillery options. And thus, when costs are factored, they might not be that OP. However, that is a consideration if the player is using them. But the AI can in large part ignore economic limitations. (Do Chaos Dwarf army caps even apply to the AI?) Hence, it is still un-balanced. The AI's tendency to ignore economic constraints - especially at the higher levels - is why we should have units that are balanced in terms of absolute power, not just power relative to cost.