Total War: WARHAMMER III

Total War: WARHAMMER III

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dreadquake mortars needs a nerf
Sacrifice nearly half of my army just to get into melee range is ridiculous.
One shot from the mortars just wipe one whole unit in an instant. And I was spacing them out correctly, rushing towards enemy lines.
Originally posted by IonizedMercury:
Originally posted by Enelith:
There was a video back then from Zerkovich which showed it needed like 4 shots of Dreadquake Mortar (one piece) to break a HE spearmen unit.

Therefore, what were you playing ? (One shot from how many mortars at same time ?...)

Also, tbh, sacrificing nearly half your army to get in melee range should be the kind of threat artillery represent (and I doubt you were only facing one unit of Dreadquake mortar)
Yeah, test against a unit that has a very high leadership for its price right out of the gate plus a bonus from an ability, totally unbiased that test. And that's even if I buy Zerkovich not just using the example most conducive to a conclusion he wanted to make already.

Dreadquake Mortars are massively overpowered, they land bullseyes almost all the time and they reload way too fast. That special cannon the Vampire Pirates can have only one copy of isn't nearly as effective and yet the Dreadquake Mortar can be purchased repeatedly, moves faster if you attach it to a train and has way higher DPS. Plus that broken earthquake ability it has.

Sorry, that thing needs an absolute battering with the nerfhammer or be made unique like the VCoast cannon.
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Showing 1-15 of 145 comments
Raider Deci Feb 15, 2024 @ 12:56am 
Originally posted by LUCKY !! ソラ!:
Sacrifice nearly half of my army just to get into melee range is ridiculous.
One shot from the mortars just wipe one whole unit in an instant. And I was spacing them out correctly, rushing towards enemy lines.

So you had a hard time against a unit & now you want a nerf......sigh. Classic.
Last edited by Raider Deci; Feb 15, 2024 @ 12:56am
Enelith Feb 15, 2024 @ 1:00am 
There was a video back then from Zerkovich which showed it needed like 4 shots of Dreadquake Mortar (one piece) to break a HE spearmen unit.

Therefore, what were you playing ? (One shot from how many mortars at same time ?...)

Also, tbh, sacrificing nearly half your army to get in melee range should be the kind of threat artillery represent (and I doubt you were only facing one unit of Dreadquake mortar)
Aleera Feb 15, 2024 @ 1:02am 
It does infact not wipe out a whole unit. It is roughly the same damage as Queen Bess.
Alot of it's damage comes from the aftershock. For which you must stand still to do it's full damage.

it's incapable of hitting fast moving targets. It does almost no damage versus single entities.
It's a huge sitting duck with 20 speed, unless it's attached to a warmachine

In MP it costs as much as a Dread Saurian. It should be destructive.
Raider Deci Feb 15, 2024 @ 1:17am 
Originally posted by Rianne:
It does infact not wipe out a whole unit. It is roughly the same damage as Queen Bess.
Alot of it's damage comes from the aftershock. For which you must stand still to do it's full damage.

it's incapable of hitting fast moving targets. It does almost no damage versus single entities.
It's a huge sitting duck with 20 speed, unless it's attached to a warmachine

I have not played with it myself just witnessed effects, dont have the dlc, but any artillery should be taken very seriously! Especially high-tier ones. If OP had witnessed the effect once & failed to come up with alternative tactics to take it out (a reload of the battle?), then its really just a "git gud"-moment.

It has strenghts & weaknesses, just like any other unit and there is already a bunch of area-effects artillery in the game since a very long time, a decent player can prepare a counter in his army as well as using the map for it. Before more info is given it sounds like the OP went with banzai-charges, called it a day and then came here to demand a nerf.
Last edited by Raider Deci; Feb 15, 2024 @ 1:17am
Aleera Feb 15, 2024 @ 1:21am 
Originally posted by Raider Deci:
I have not played with it myself just witnessed effects, dont have the dlc, but any artillery should be taken very seriously! Especially high-tier ones. If OP had witnessed the effect once & failed to come up with alternative tactics to take it out (a reload of the battle?), then its really just a "git gud"-moment.
Here's something cheeky for you, might have been fixed dunno, but if you ally yourself with Chaos Dwarfs you can use allied recruitment to get access to their unit's.

When they came out I allied them as Kugath and had access to Bale Taurus and k'daai destroyers. No, I did not own the dlc yet.
Ashley Feb 15, 2024 @ 1:32am 
Originally posted by Raider Deci:
Originally posted by LUCKY !! ソラ!:
Sacrifice nearly half of my army just to get into melee range is ridiculous.
One shot from the mortars just wipe one whole unit in an instant. And I was spacing them out correctly, rushing towards enemy lines.

So you had a hard time against a unit & now you want a nerf......sigh. Classic.
A normal day on the forums
The author of this thread has indicated that this post answers the original topic.
IonizedMercury Feb 15, 2024 @ 1:37am 
Originally posted by Enelith:
There was a video back then from Zerkovich which showed it needed like 4 shots of Dreadquake Mortar (one piece) to break a HE spearmen unit.

Therefore, what were you playing ? (One shot from how many mortars at same time ?...)

Also, tbh, sacrificing nearly half your army to get in melee range should be the kind of threat artillery represent (and I doubt you were only facing one unit of Dreadquake mortar)
Yeah, test against a unit that has a very high leadership for its price right out of the gate plus a bonus from an ability, totally unbiased that test. And that's even if I buy Zerkovich not just using the example most conducive to a conclusion he wanted to make already.

Dreadquake Mortars are massively overpowered, they land bullseyes almost all the time and they reload way too fast. That special cannon the Vampire Pirates can have only one copy of isn't nearly as effective and yet the Dreadquake Mortar can be purchased repeatedly, moves faster if you attach it to a train and has way higher DPS. Plus that broken earthquake ability it has.

Sorry, that thing needs an absolute battering with the nerfhammer or be made unique like the VCoast cannon.
Last edited by IonizedMercury; Feb 15, 2024 @ 1:38am
Enelith Feb 15, 2024 @ 1:57am 
Originally posted by IonizedMercury:
Yeah, test against a unit that has a very high leadership for its price right out of the gate plus a bonus from an ability, totally unbiased that test. And that's even if I buy Zerkovich not just using the example most conducive to a conclusion he wanted to make already.
Actually, the test itself was to compare which one was the most effcicient vs Queen Bess, against a high moral unit ofc (he could have tested it vs Dwarves, but Zerk loves smashing Elves).

I wouldn't mind if there were a units limit restriction in game tbh (not through a mod, but also switchable for people who prefers going bonkers ~ it's mostly a solo game afterall).
LUCKY !! ソラ! Feb 15, 2024 @ 2:05am 
I just realised why I don't post on steam forum anymore...


For the record, there were two mortars, each shot wiping a whole unit. With the first being a highest rank regiment of renown. Killed 95% then routed, this then continued to more and more units.
Last edited by LUCKY !! ソラ!; Feb 15, 2024 @ 2:11am
LUCKY !! ソラ! Feb 15, 2024 @ 2:15am 
Originally posted by Raider Deci:
Originally posted by LUCKY !! ソラ!:
Sacrifice nearly half of my army just to get into melee range is ridiculous.
One shot from the mortars just wipe one whole unit in an instant. And I was spacing them out correctly, rushing towards enemy lines.

So you had a hard time against a unit & now you want a nerf......sigh. Classic.


I said "mortars" you can't read English and wants to troll.
Reaver79 Feb 15, 2024 @ 2:20am 
A highest rank RoR ?.. So you mean a RoR ?.. They all come at rank 9..
Posts like your also remind me why bother looking at the forum..
IonizedMercury Feb 15, 2024 @ 3:11am 
Originally posted by Enelith:
Originally posted by IonizedMercury:
Yeah, test against a unit that has a very high leadership for its price right out of the gate plus a bonus from an ability, totally unbiased that test. And that's even if I buy Zerkovich not just using the example most conducive to a conclusion he wanted to make already.
Actually, the test itself was to compare which one was the most effcicient vs Queen Bess, against a high moral unit ofc (he could have tested it vs Dwarves, but Zerk loves smashing Elves).

I wouldn't mind if there were a units limit restriction in game tbh (not through a mod, but also switchable for people who prefers going bonkers ~ it's mostly a solo game afterall).
Where in hell did that stupid idea come that single player game = no balance needed?

You know, this game throws balance out of the window in favor of empowering the player. The result is that the game is unbelievably boring because there's no pressure, no challenge and no need whatsoever to come up with any sort of strategy because you can play by the butt of your seat and come out on top anyway. The game simply hands you easy zero effort victories all the time and they leave me utterly unsatisfied and unfulfilled.

And it does that on all difficulty levels.

Those who want crazy should be the ones to use mods, not the people who want a strategy game to be actually about strategy.
GamerHubert Feb 15, 2024 @ 4:06am 
Well normal infantery was always a sacrifice for the artillery. So maybe use some cav units or single entity units to reach the artillery. Its not trolling when someone telling u that u cry for nerf just because an endgame artillery hits hard...

Just try to play, learn from your mistakes and adapt the playstyle to fight special enemys.
Art of War
Jukelo Feb 15, 2024 @ 4:17am 
So a piece of artillery designed to kill blobs killed your blobs?

Good thing you have access to: cavalry, skirmishers, fliers, SEMs, artillery, and last but not least, magic, to deal with artillery that needs to die quickly.
Last edited by Jukelo; Feb 15, 2024 @ 4:17am
Basarab Laiota Feb 15, 2024 @ 4:19am 
they intentinally made it OP to sell the DLC, how do none of you realize that?
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Date Posted: Feb 15, 2024 @ 12:45am
Posts: 145