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So you had a hard time against a unit & now you want a nerf......sigh. Classic.
Therefore, what were you playing ? (One shot from how many mortars at same time ?...)
Also, tbh, sacrificing nearly half your army to get in melee range should be the kind of threat artillery represent (and I doubt you were only facing one unit of Dreadquake mortar)
Alot of it's damage comes from the aftershock. For which you must stand still to do it's full damage.
it's incapable of hitting fast moving targets. It does almost no damage versus single entities.
It's a huge sitting duck with 20 speed, unless it's attached to a warmachine
In MP it costs as much as a Dread Saurian. It should be destructive.
I have not played with it myself just witnessed effects, dont have the dlc, but any artillery should be taken very seriously! Especially high-tier ones. If OP had witnessed the effect once & failed to come up with alternative tactics to take it out (a reload of the battle?), then its really just a "git gud"-moment.
It has strenghts & weaknesses, just like any other unit and there is already a bunch of area-effects artillery in the game since a very long time, a decent player can prepare a counter in his army as well as using the map for it. Before more info is given it sounds like the OP went with banzai-charges, called it a day and then came here to demand a nerf.
When they came out I allied them as Kugath and had access to Bale Taurus and k'daai destroyers. No, I did not own the dlc yet.
Dreadquake Mortars are massively overpowered, they land bullseyes almost all the time and they reload way too fast. That special cannon the Vampire Pirates can have only one copy of isn't nearly as effective and yet the Dreadquake Mortar can be purchased repeatedly, moves faster if you attach it to a train and has way higher DPS. Plus that broken earthquake ability it has.
Sorry, that thing needs an absolute battering with the nerfhammer or be made unique like the VCoast cannon.
I wouldn't mind if there were a units limit restriction in game tbh (not through a mod, but also switchable for people who prefers going bonkers ~ it's mostly a solo game afterall).
For the record, there were two mortars, each shot wiping a whole unit. With the first being a highest rank regiment of renown. Killed 95% then routed, this then continued to more and more units.
I said "mortars" you can't read English and wants to troll.
Posts like your also remind me why bother looking at the forum..
You know, this game throws balance out of the window in favor of empowering the player. The result is that the game is unbelievably boring because there's no pressure, no challenge and no need whatsoever to come up with any sort of strategy because you can play by the butt of your seat and come out on top anyway. The game simply hands you easy zero effort victories all the time and they leave me utterly unsatisfied and unfulfilled.
And it does that on all difficulty levels.
Those who want crazy should be the ones to use mods, not the people who want a strategy game to be actually about strategy.
Just try to play, learn from your mistakes and adapt the playstyle to fight special enemys.
Art of War
Good thing you have access to: cavalry, skirmishers, fliers, SEMs, artillery, and last but not least, magic, to deal with artillery that needs to die quickly.