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Most vortex spells and most wind spells got this "nerf". It still sorta deals the same amount of damage (with some exceptions that were actual nerfs like burning head), but it still leaves entities alive which is a problem and a reason why spells like Melkoth's Miasma wasn't good.
You can do the same thing with other spells like that, for example Pink Fire of Tzeentch
I will not contest the terms ‘most’ and ‘every’ but the well known vortex spells (Flames Storm, Pit of Shades, Banishment etc.) are on the same level of effectiveness as in Wh 2. Wind spells on the other hand have a lot of appeal because of tuning them down, I agree. What I like very much in Wh 3 is the spell reflection form obstacles.
This is an old thing, spells bounce off walls and other obstructions, its been there since tww1 but it became a wee bit more exploitable in certain situations here
The problem isn't the damage number but how it spreads the damage out to every single entity and doesn't finish them off. For instance, in TWW2 a wind of death would deal about say 1k damage, but it would kill 100 out of 120 entities in a unity. In WH3 it still deals the same amount of damage, but it kills 10 out of 120 entities, leaving that unit's combat potential basically the same since they don't suffer from the wounds mechanic single entities do.