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1. Chasing down units that are routing: Sometimes you break a strong unit, but it eventually recovers, having one of these chase it down prevents that recovery and can weaken it further or remove it from play entirely
2. Engaging ranged units: Most ranged units are fairly squishy and do poorly in melee, throw it at them and they can usually shred them up.
3. Flanking/cycle charging: If none of the above are in play as an option (or maybe you want more effective use for 2.), you can still get decent value out of using their speed to get around to the back of a unit (lower morale units are the more preferable target), charge it in for a bonus to it's attack stats, let it engage for about 10 or 15 seconds, and then pull it out. You rinse and repeat this process, it takes more focus and attention, but most of your other units probably won't be needing the same amount of attention.
For their tier they are amazing unit's for their price.