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Generally, victories can be divided into three methods.
Short campaign victory (capture/sack/raze a small amount of territories)
Long campaign victory (capture/sack/raze a large amount of territories)
Domination Victory (capture/sack/raze an extreme amount of teritories)
Among these victory conditions you can pick whatever you want. Most people stop at the Long Campaign victory as its mostly over by then and the AI isn't very good at late game.
Some factions also have unique victory conditions. For instance, the changeling has numerous smaller quests for each region in Immortal Empires. Completing several of these quests will unlock a major battle for that region. Completing this process for several regions will unlock an ultimate battle that qualifies as a victory.
2. Most people stop at the Long Campaign Victory because the game starts to get tedious and the AI is insufficient to mount a challenge. Much of the tedium could be resolved in a few patches if CA ever gets to it by adding skill queues, build queues, simplifying army groupings but the AI is bad at the late game and will almost assuredly never mount an equal challenge to the player even with buffs from higher difficulties. It is similar to previous Total Wars in that regard.
So just make sure to check the victory conditions as soon as you start so you don't end up long-term unlikely allies with a faction you need to wipe out.
Provides unique victory conditions for a lot of the Lords (nor all since it is still not comletely done). So it's not all " kill faction A and B and capture 130 setllements" stuff
As comment 1 there is things to aim for but you don't have to and can stop at anytime it feels like a chore.
PAINT THE MAP!!!
HAHAHAHAahhahhahaHAHHHAAHAHAHAHAHHAHAHAHHAHAHAHAwoGGGAHHAHAHAHAHAHAHAHAHAHbeebleeebleeebleAHAHAHHAHAHAHAHAHAHAHHAHAHAHAHHAHAHAH
Oh man, you'd have to be a masochist with a boredom fetish. It'd be like slogging to watch paint dry.
Technically the other are still there but the 100 is what is required to win
+1 to that. Is a game changer for me.
There’s no real goal, but that doesn’t mean every lord should just paint the map. Sometimes it’s more fun to not do that.
A lot of people stop playing somewhere between turns 50 and 100, when they have a stable and secure empire.
- Confederate every Legendary Lord.
- Make one of every monogod faction a vassal.
- Conquer specific land and gift to vassals such as;
Ulthuan to Slaanesh.
Southern Wastes to Tzeentch
Araby to Khorne
Cathay to Nurgle.
I've tried several runs at this so far but always fallen short. I will beat it eventually.
Check the victory conditions.
"Long Victory" counts as the achievement to win with your faction / race.
By default this also triggers the Crisis event, but this is fairly unpopular and can be disabled in the campaign setup when starting a new game.