Total War: WARHAMMER III

Total War: WARHAMMER III

View Stats:
Arcanon Jul 14, 2024 @ 4:36am
Goal in Immortal Empires Map?
Hello all,

before i start a first free-game-map (immortal empires), is it the main goal to conquer the whole map (world)? Is it even possible or worthwhile? Is there a point, one is too strong and one doesnt conquer all and end the game? Because one knows, the own faction would delete everything?

What are your goals in a immortal empires play (independant of factions) ?
< >
Showing 1-15 of 19 comments
John Cena Jul 14, 2024 @ 4:44am 
1. There are several objectives you can go for and some factions have unique objective mechanics.

Generally, victories can be divided into three methods.
Short campaign victory (capture/sack/raze a small amount of territories)
Long campaign victory (capture/sack/raze a large amount of territories)
Domination Victory (capture/sack/raze an extreme amount of teritories)

Among these victory conditions you can pick whatever you want. Most people stop at the Long Campaign victory as its mostly over by then and the AI isn't very good at late game.

Some factions also have unique victory conditions. For instance, the changeling has numerous smaller quests for each region in Immortal Empires. Completing several of these quests will unlock a major battle for that region. Completing this process for several regions will unlock an ultimate battle that qualifies as a victory.

2. Most people stop at the Long Campaign Victory because the game starts to get tedious and the AI is insufficient to mount a challenge. Much of the tedium could be resolved in a few patches if CA ever gets to it by adding skill queues, build queues, simplifying army groupings but the AI is bad at the late game and will almost assuredly never mount an equal challenge to the player even with buffs from higher difficulties. It is similar to previous Total Wars in that regard.
Lamp Jul 14, 2024 @ 4:52am 
John Cena put it well. The lategame turns into mush, gotta pick your own victory goal. There are lategame "crisis" you can tack onto a long campaign victory in the campaign settings but they're kind of boring slog. (They just respawn w/e factions are involved and give them dozens of stacks.)

So just make sure to check the victory conditions as soon as you start so you don't end up long-term unlikely allies with a faction you need to wipe out.
RomulanPraetor Jul 14, 2024 @ 5:28am 
Mod suggestion: VCO

Provides unique victory conditions for a lot of the Lords (nor all since it is still not comletely done). So it's not all " kill faction A and B and capture 130 setllements" stuff
Eldi Jul 14, 2024 @ 5:40am 
A very common play style is 'until you get bored'.

As comment 1 there is things to aim for but you don't have to and can stop at anytime it feels like a chore.
Naustghoul Jul 14, 2024 @ 5:56am 
(In the voice sounding like a bonkers lunatic)

PAINT THE MAP!!!
HAHAHAHAahhahhahaHAHHHAAHAHAHAHAHHAHAHAHHAHAHAHAwoGGGAHHAHAHAHAHAHAHAHAHAHbeebleeebleeebleAHAHAHHAHAHAHAHAHAHAHHAHAHAHAHHAHAHAH
Lamp Jul 14, 2024 @ 8:37am 
Originally posted by Naustghoul:
(In the voice sounding like a bonkers lunatic)
PAINT THE MAP!!!

Oh man, you'd have to be a masochist with a boredom fetish. It'd be like slogging to watch paint dry.
Raider Deci Jul 14, 2024 @ 8:41am 
And if you think they are bad i SP, then go into a coop campaign and its only capture (or through ally) 100 settlements before your opponent. Really fun stuff...
Technically the other are still there but the 100 is what is required to win
Last edited by Raider Deci; Jul 14, 2024 @ 8:41am
Ska_Boss Jul 14, 2024 @ 1:01pm 
I like to role play in my IE campaigns, such as my latest vampire counts play through I raised from the dead and vassalized the minor vamp factions and allied (not confederated) the major ones on the map to represent the vampire end-times crisis as me instead of a bunch of random doomstack spawns.
Arcanon Jul 14, 2024 @ 1:04pm 
Much thanks for your answers. ;)
Nyarlathotep Jul 14, 2024 @ 1:13pm 
Originally posted by RomulanPraetor:
Mod suggestion: VCO

Provides unique victory conditions for a lot of the Lords (nor all since it is still not comletely done). So it's not all " kill faction A and B and capture 130 setllements" stuff

+1 to that. Is a game changer for me.
Toaster Maximus Jul 14, 2024 @ 1:28pm 
Crush your foes and see them driven before you
dingbat Jul 14, 2024 @ 3:50pm 
The goal is to play until you’re not having fun anymore.

There’s no real goal, but that doesn’t mean every lord should just paint the map. Sometimes it’s more fun to not do that.

A lot of people stop playing somewhere between turns 50 and 100, when they have a stable and secure empire.
BirdDinosaur Jul 14, 2024 @ 6:55pm 
I play until long campaign victory but sometimes I just try a faction out. Its a sandbox so you can also "RP" if you want.
hsf_ Jul 15, 2024 @ 1:28am 
I usually set my own goals for victory, currently I am playing as the Shadow Legion for Warriors of Chaos and my custom victory conditions are:

- Confederate every Legendary Lord.
- Make one of every monogod faction a vassal.
- Conquer specific land and gift to vassals such as;
Ulthuan to Slaanesh.
Southern Wastes to Tzeentch
Araby to Khorne
Cathay to Nurgle.

I've tried several runs at this so far but always fallen short. I will beat it eventually.
CrUsHeR Jul 15, 2024 @ 2:58am 
Literally the first thing when starting a new campaign:

Check the victory conditions.

"Long Victory" counts as the achievement to win with your faction / race.
By default this also triggers the Crisis event, but this is fairly unpopular and can be disabled in the campaign setup when starting a new game.
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Jul 14, 2024 @ 4:36am
Posts: 19