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If you found those things a deal breaker in the other games you won't find it any better here.
what made you think it would be different yet ? Until you heard from a huge announcement or a huge brand new TW, I see no reason otherwise.
This is a blatant and demonstrable LIE. Actual modders who have popped the hood and read the code know exactly how, there are detailed explanations online if you actually cared enough to read.
They don't pop armies they cna't build from nowhere though.
Maybe he should have said "they don't cheat like the OP described".
They have economic bonuses that allow them to have more armies than the player and recruit them quicker but not instantly or without having the required buildings.
It just seems they pop armies out of nowhere because some factions have massive recruitment per turn pools with basic and global combined, and since AI doesn't give a ♥♥♥♥ about cost it can recruit full stacks ridiculously fast. Factions like Skaven, Greenskins and Bretonnia for example.
Thread answer.
Ai plays by the same rules as player for the most part, they just get more bonuses the higher the difficulty gets.
That's the point. Is a matter of taste. I felt the game AI have a different ruleset than the player. In my experience the AI behave more like a tower defence game rather than a strategic war game. Im disappointed because the others aspects of the game, art-graphic design, real time battles and music are gorgeus. =(
I play many others RTS and grand strategy games, and never felt that sense of cheating AI.
About every single last game gives some kind of boosts to the ai, the more the higher the difficulty. Tw isn't any different.
If I compete against an opponent, and were both trying to win, and are supposed to be competing on equal terms, but your opponent has found a way to break the rules of the game, like hacking in a pvp game - then that is cheating.
The computer cannot by definition cheat, because it isn´t you opponent, it is the playing field.
It is not trying to win, it´s supposed to lose, and to provide an interesting, somewhat challenging, somewhat immersive challenge while losing to you.
Nor can it break the rules of the game; it is built from the rules of the game, it -is- the rules of the game.
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This is all of course semantics, and calling the AI players "cheats" works; people know what you mean.
So you loved it until someone told you shouldn't?
Thread answer.
There's very few strategy games in which the AI doesn't cheat to some extent.