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TL;DR: OP wants all the things for pennies on the dollar for some made up reasons.
Not sure that's how I read it. The whole thing about 'someone will have it up free with all paywalls removed' makes the argument closer to 'the loyal fanbase will pirate it if we don't get it for "realistically free". If we do, though, we might be a little grateful.'
It's kinda funny that he does this in the same article he calls CA greedy. Eye, meet mote.
I saw the price of DLC's.. i removed it from my wishlist.
Realize this: The OP writes one post every year. One nugget of insanity much like this one. No followup. It is more likely he's from the ALTernate timeline.
Alternative timeline hiccup. Terrible condition. The poor guy must be going insane...
Lol, this is actually funny and quite telling. Thank the Lord for Post History.
....right
I´m not convinced.
Total war Rome costed $50, it only had 11 factions
https://wiki.totalwar.com/w/Factions_in_Rome:_Total_War
Total war Medieval 2 costed $50, it only had 21 factions including the paid DLCs.
https://wiki.totalwar.com/w/Factions_in_Medieval_II:_Total_War
Total war shogun 2 costed $60, it only had 12 factions including including the paid DLCs
https://wiki.totalwar.com/w/Factions_in_Total_War:_Shogun_2
Shogun 2 Fall of the Samurai DLC, costed $60, has only 10 factions
https://totalwar.fandom.com/wiki/Fall_of_the_Samurai
Total war Napoleon costed $60, it's playable factions isn't even in 2 digits
https://wiki.totalwar.com/w/Factions_in_Napoleon:_Total_War.html
Total war warhammer 3 legit gives you more content for your $60 than they had ever did to people who bought their older titles. You are literally hating them for adding even more content into your game lmao.
Have you ever played medieval 2? Med 2 only has the same amount of content as 2 races in a TW:WH game, shogun 2 only has 1, rome has 3 races at best. We haven't even count the inflation that inevitably raised the development costs for new TW games, because with inflation each of the TW:WH games should cost at least $100.
It wasn't a threat, it's a choice for CA, and they have the right to refuse providing service to you. TW:WH games already offered you more content than the standard of what you paid for, the DLCs aren't even compulsory for you to play the game. CA don't owe you anything, you are not paying them charity when you paid for their games and their dlcs. The base game already given you more content that what it should give you, and none of the dlc are required to play the game nor do they not add content for you.
CA legit could have just kill the development for this game from the get go and just release the base game of TWWH3 as is, and work on other TW games that people are waiting for like TW Medieval 3. They wouldn't have to deal with you complaining about 62 legendary lords locked behind dlcs if they never spent time and resources making those 62 legendary lords. They wouldn't have to deal with this SoC drama if they never works overtime to release this dlc to begin with. In a matter of fact, they could have just dissolve their company, sold their IP and so they could work somewhere else in the industry as soon as they recovered their cost. They have all these choices they could make anytime, and you are complaining about them for making the one choice that actually benefit you.
Imagine your boss suddenly asking to lower your hourly wage from minimum wage to $3-$5/hour, all your unpaid wage made free, just because he felt that's the price that is fair FOR HIM, all while you have to apologize for not working hard enough. Will you take his "solution" to keep your job? Or will you just quit?
If they charge $3-$5, they are extremely unlikely to get a return on investment. Why would they ever do that?
Now you, as a customer, likely don't care whether CA makes a profit. But, CA does care, so if you tell them "please stop making a profit" they are going to completely ignore you.
In other words, your solution is functionally useless. It will not make CA money.
What they could do is simply not raise prices 150% at a time. Chaos dwarves was a price raise, and some people were upset about it (that's naturally going to happen), but it was a small price raise so people ultimately accepted it and purchased anyways. SOC was too big of a price raise, so it got far more people upset.
I think they could also switch to a more microtransaction based model. For instance, lets say that they released 1 with a few units for 8$. People would probably logically understand that 1 faction for $8 means 3 factions for $24 (basically the same thing we have now), but $8 is not an emotionally triggering price point. So people would likely be upset. You can see now that people just don't even include the extra faction as part of the cost, and some people have reasoning behind that (no FLC lord, less content on each individual lord), but some people didn't even think that far through.
In other words, they'd end up losing the people who thought things through before being outraged about the current dlc, but the people who just see a high number and get mad would suddenly be fine with CA's actions. And I think the latter category is larger.
Now "more microtransactions" is a pretty pessimistic way of viewing things. I am not saying that because I love microtransactions (I don't), I am saying that because they work. The problem is, CA did nothing manipulative with the price of their last dlc. Its completely out in the open how expensive it is. This is where they failed, if you want to sell gamers a product for a high price you need to trick them, and gamers as a whole are easy to trick.
Of course alternatively they could increase quality, but increasing quality is harder than manipulative marketing, and its not like they intentionally put low quality out. But they did intentionally put out a statement saying they needed to raise prices to cover costs... which was an incredibly stupid statement because gamers don't care about their costs, so there was nothing good that could come from that statement. And nothing good did come, people took it as a threat.
And they might have to increase quality. I don't think the audience of this game has much overlap with the type of gamer who buys loot boxes or spends $500 on pay to win. They can get away with selling a large number of dlcs (and even that has led to a lot of complaints), which amounts to a very high box price for everything, but I think people would take notice instantly if they started going down the microtransaction routes that more manipulative companies do.
TLDR: they can't just lower prices. They need to either just generally be more competent, or be more manipulative. $3 prices just means they'd make no money.