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You still take some archers to focus down the stuff that can actually hurt you, but not a ton of them.
There was a pretty tried and true method to beating him early, though. He'd start at war with the greenskins beside him, and you could go slap him while he was injured from taking on one of their settlements. Then it was just about going and taking his provinces before he could properly recover.
Don't know if that still stands in WH3, but the fact you say he's getting overwhelmed by rats again makes me think it's likely the same situation.
Will try with 4 Ranger units this time. Thanks very much@Someguy1
Yeah, they didn't change his Startpos thankfully...
Good points. As I said, I actually breathed a sigh of relief when the Chaos Dwarf army headed back North ha! The Skaven were becoming a logistical nightmare.
Thanks
Tretch starts with four relevant units: Two Stormvermin (Sword and Shield), one Death Runners, and one Doomwheel.
Have Archers shoot the Death runners. Have Imrik and your Sun Dragon kill the armored units (EDIT: starting with the Doomwheel). Have Rangers and your Dragon Princes kill everything else.
EDIT: note that Tretch himself is his only starting Anti-Large unit.
EDIT: oh, also you start with a Fire mage. Burning Head obliterates unarmored chaff infantry. Like, deletes whole swathes of skavenslaves.
I noticed the Stormvermin rushing me really hard and yes, after reloading the first battle (In Shock lol!) to try again I was corner CHeesing but wow... And that Doomwheel I tried to use the Sun Dragon to focus on that with breath attacks but seemed it was best to keep it airborne and not even land unless I got behind the mass of them.
Going to try again with both your suggestions and if I do the first dragon encounter again pay attention this time to any skills I select. Probably missile bonuses or Melee instead due to the start situation instead of the standard Route marcher for example as a first choice.
Yeah, Burning head instead of upping fireball. Definitely. Thanks again.
Just make sure to keep your dragon away from Tretch himself.
The Stormvermin are actually low priority to take down. Again, their virtue is "taking a long time to die" (they can just actually hit back a bit against things that can't get through their armor, unlike skavenslaves or clanrats). They won't be what kills you.
Ahah! That'd explain the hero characters not lasting long enough. Noted and on the hitlist. lol!
Ty
I really need to get more familiar with Skaven, fun yet frustrating faction heh...
Oh for sure. I'll take a few screenshots this time. and maybe add them here. The Skaven army seems pretty dynamic for an early start to say the least. I can kind of sense a change in the AI's priorities in the locality as well, compared to the past.
The Dragon Battle was really great. I enjoyed it but the SKaven just got frustrating and sapped the resilience of Imrik and his army. Will try all the suggestions and see how I go., though confident in tackling the problem now so thanks for the refresher and noting what exactly I am up against. I just want to get to a point I can turtle a bit with the campaign as really, I just need that particular Skaven settlement gone and take the province, then focus on diplomacy and then the Chaos Dwarfs to the north. Best to strike from a solid foundation, especially considering the variety of the locals now.
Well, we'll see how the war decs go in patch 4.0 but... Tretch, the Chorf guy, Ghorst, Ku'gath, Azhag, Greasus, Skarsnik, and Grimgor are all within spitting distance of you, and they all hate you. And your only friendly factions are on the other side of them.
And behind them are Queek and Kholek and another Chorf guy and Archaeon. Imrik is nearly constant fighting. If you want to turtle, you should confed caledor and move entirely to Ulthuan.
Wow yeah, good points lol!
I kind of have to turtle and not rush 'em, due to how I need to play at present as I am using two laptops and just going to cruise along with it, but my main aim straight after defeating the local Skaven is to get Caledor for sure.
Should be interesting. I'm pretty good at wars of attrition in games, part of my style. Seems SKaven are the best fit in undermining that to the point of weakness. I reckon my main worry will be the Chorfs though. Oh, and Queek, ho hum. ha.
Edit:
Extra cool! Seems CA have had another update or two whilst I was busy. Could be a real treat playing today. Thanks CA.
https://steamcommunity.com/app/1142710/eventcomments/3817418793962512951?snr=1_2108_9__2107
also, this ruined settlement is actual ruins and NOT secretly a Skaven city. Colonize it after you kill Tretch (you gotta move fast until then), the landmark is quite nice (4 Influence per turn) and the settlement itself is under no threat. The terrain reaching it from the west is controlled by a faction that has no diplomatic interactions with anybody (they garrison Nagashizzar and do nothing else) and nobody ever goes through their territory (movement through there is slowed to a crawl).
Also, kill Tretch. Don't just "take the settlement to complete the province." Take ALL his settlements. Wipe him out. Really.