Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
How to use chariots, or where are Slaanesh's chariot ?
(and generally speaking, regarding their use, it's about keep moving ~ click further than your target, and heavy micro)
Sorry , I wrote it wrong, I correcetd question
It's really micro intensive. Chariots can do an incredible amount of damage if used correctly, and it's completely useless if you don't micro it. If you can't give it the attention it requires, it's better to leave it out of combat until you can, than to order it to attack and forget to move it.
take 1 more melee unit instead.
They changed that in 3.0 knocked over units take damage now,
https://www.youtube.com/watch?v=hVW9XzeiUxc
Generally speaking, just don't use them.
They are meant to be used in synergy with other units, so yes, they are more effective if you charge a unit that is already busy, so they don't brace and so you get the flanking bonus. It's meant for hammer and anvil tactics after all. They can be used to take out ranged units, but overall, they are better used attacking infantry lines that are already engaged with your own. That's their role, they aren't supposed to be anything but that, so testing it by seeing how effective it's at doing what it wasn't supposed to be doing doesn't say much about how good it actually is.
Cathay peasants might be a tier I unit, but it has expert charge defence and charge reflection, so it's not really a unit you want to target without an anvil.
They can do a lot of damage if used correctly, so, even though they are micro intensive, you can use them only at specific moments and still get a lot of value out of it, which limits micro a bit. On top of doing massive damage, they also cause fear, so they are great at breaking enemy lines.
They are effective and imo fun to use. They are also unavoidable on a Slaanesh campaign, since Disciple armies usually spawn with three Seeker Chariots, so you might as well learn how to use them to get the most of these armies.
As for Bretonnian Grail Guardians, afaik they aren't meant to be that effective at pushing through units, and it's likely they'll be fixed this patch, so I don't see the point of comparing chariots to them.
Them, the trick is to keep targeting units beyond the next and keep momentum. Downhill is optimal of course.
Crossing patterns can sometimes drop a healthy enemy unit to around half health in one pass, but ya gotta watch that they don’t get stuck on each other.
And avoid artillery with chariots if possible. Whatever the “stickiness” variable is in this game I think its set to max when a chariot unit touches any artillery piece, whether manned or not. If you really wanna mow down some artillery crews, do it from behind and in a line parallel to the formation.
*note - this is based solely on Beastmen chariot units as I rarely use any others from any other race, especially if it’s a hero or lord and I can put them on a horse or horse-ish mount.*
In reality, they suck and aren't really worth using.
While they are better now than they used to be, the only thing they really do well is throw around units. Ok I guess, but for whatever reasons the damage they do is negligible and the moral shock isn't as great as most other cav.
Combine this with the constant need to micro or they get stuck and die results in a unit that is better off being replaced with anything else that can do its job better.