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Its just an overwhelming amout of monsterous units crashing into the ai in too many places for it to handle.
Although no idea what you send your maneaters into if they commonly lose an 1v1 besides high tier anti large units.
Cycle charging helps a lot with them.
Later on you could use gorgers as flankers, or mournfang cav, but I find the sabretusks work great (when buffed by a hunter) for a long time.
My ogre army tends to have 2-3 sabretusk packs, a hunter hero, 3-4 gnoblar trappers (slow fast units so you can catch them with something else), a few regular gnoblars and the rest bulls (or equivalent higher tier unit). I send in the gnoblars first to tie up the enemy infantry then use the packs and bulls to flank/rear charge the enemy.
Ogres don't have line infantry, they need to stay mobile to take advantage of their charges.
I fight mostly welfs and chaos warriors right now, and they lost to jaegers, bladesingers(somehow), any type of chosen, struggle against trolls and chaos spawns,take a lot of beating chewing trough demon infantry...and all that besides obvious loss to anything with pointy stick. Really feels like all their damage disappear the second charge bonus wears off.
Its kind of micro heavy, but the ai has bad micro so the micro isn't too hard for you.
Bladesingers and chosen are both elite inf which should fairly easily dispatch bulls, any variant of either.
Maneaters should be more or less tied, depending on which variant faces which. Chosen wH should demolish either pretty well. Regulars vs maneaters GW should again be more tied if you don't cycle.
As chaos lacks ranged, but masses armor, GWs should be your go to if you bring normal melee inf.
Bladesingers lack armor, but got physical resist which "wastes" the good ap ratio of any maneater. Their high speed denies you circle charging as well as you take way too many rearhits should you attempt to pull out w.o. another unit covering. They got a bit higher MA and MD besides ironfists as well, so i'd guess you're dependant on support if you engage them or rely on breaking them on the first charge.
I take it for granted that one brings more ironfists than the other variants.
Vs either of them, you lack MA to really push dmg after charge wears off.
I think trolls should break fairly quick on your charge. Low LS, low MD and not good armored.
Chaos spawns will be a lot of trading due to unbreakable. Spawns hit a lot harder, but got poor MD.
Maneater GWs should handle both well enough, but spawns are certainly doing more than trolls.
Daemon inf should either break and vanish or get very close to during your initial charge, ofc depending on which you hit. Plaguebearers will stay a lot longer than deamonettes of horrors.