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What a useless "buff".. The less entities in a melee unit decides how well it performs. This is more the case in less armoured units like Slayers.
What they need is a damage ramp up over time, similar to Norscan berserkers and a huge increase of mass so they can't fall down. Dwarfs should be difficult to knock over in general because they are heavy and closer to the ground.
Making them tankier completely misses the point of the unit.
Also, don't take Gotrek as the "standard" of what a Dwarf Slayer should be, he's the main hero in a series of novels and so of course has extra-thick plot shielding.
They are honor and oath bound to seek a glorious and HONORABLE death this means they are supposed to fight with every ounce of their being to ATTEMPT to survive, only falling in battle fighting at their hardest will they truly fulfill their oath and any time they willingly put themselves at higher risk they must have a good reason for doing so.
I remember reading something once where a slayer was fighting In line with other regular dwarfs in a skaven invasion and didn't recklessly throw himself into the mass of skaven where he would inevitably be mobbed, but when he saw a warrior get separated and surrounded by skaven he found the perfect chance and charged his way into the fray, threw the warrior back among the throng and shouted "I go to meet my doom!".
This to me is the epitome of a slayer, they are the dregs of dwarven society yes but at the same time they are supposed to be useful to the dwarven people and not just suicidal.
they are fine there a staple of the dawi roster as the only reliable way to deal with mass besides guns
I personally think that they should get an ability similar to the Hellblades ability, where the slayers could get a nice big buff to their damage, MA, charge bonus, and even speed if they get so many kills.
That and like Lampros said, giving them a 25% Physical Resistance would help them be a lot more useful.
Though I think that they could probably use another variation that's anti infantry and then they'd be complete.
They're an automatic pick in MP, where they provide not just good anti-large, but crucially mobility for the dwarves. That's also how I've used them in SP, to intercept units I can't afford to retask my gunners to.
They are thematically done right and even in single player are good unit's.
Also, you seem to imply that any Dwarf but Slayers approaches fighting in a half-hearted or unprofessional manner which is of course utter bull. Dwarfs are fighting for their lives against several genocidal enemies, they can't afford to be anything but on the ball.
How is something meaningless fluff if its written for the franchise in one of the books? Also I don't get what your saying otherwise what I mean is that slayers charge into battle crazed and with no armor yes but they are still skilled warriors who should be able to parry blows more often then they seem to when they melt against a unit of enemy infantry,
An anti infrantry slayer would be a doomseeker basically a slayer who uses twin axe heads connected to chains they spin wildly and are more focused on killing hordes of enemy infantry which yeah I agree would be awesome to have in game but at the same time that would probably be incredibly difficult to model and we need to be extremely spaced out as a unit, maybe as a hero instead?