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press escape -> Go to main menu -> find differnt race.
Jokes aside kislev is getting a DLC in about 1,5 month. If You are not comfortable with them at the moment wait a bit since shortly You will have a whole new hero type, lord, and some units that may change the army composition and you will have to start from scratch.
WH3 races are at the beginning of their development cycle. They WILL lack options, and thus make them harder since they will have less correct ways to play.
For kislev I personally prefer streltsi as frontline and iceguard as backline. Grom is crap. Use alliance to get good arty mercenaries. I befriend Moulder or empire depending on the mood.
Instead of moving to strelski just stay on AK's and behind have kossars archers, you can either replace the kossar archers with ice guard or with tzar guard or even a mixture. losing the back missile component is more tolerable if you have missile cavalry or sleds, so bear*heh* that in mind.
Use a patriach with the cavalry for casting either heal or 40 melee attack, I use the melee attack. Use ice magic to slow down units attacking your infantry, snow lepard also nice to move with your cavalry and you and peel them off to deal and chase weak characters.
CA need to change some things with Kislev recruitment, missile cavalry and wings and gryphons need moving basically down one lvl, and we need more missile cavalry, like cossack gunpowder themed.
All other advice are lies designed to make you bad at Kislev.
CA allergic to making glaive crossbowmen but this is basically the same thing, even have the flatter / less adjustable firing arc of real life crossbows
8 armored kossars as frontline
6 streltsi
LL
Ice Mage
4 kossars
armored kossars as frontline, the kossars behind them and 3 streltsi on each side. The streltsi can pretty much kill any cav alone and when that's done and the main forces are engaged in melee, i just do a "U" form with the streltsi standing left and right and firing at will, killing everything.
That army comp (at least for me) kills 99% of every enemy army on VH/VH Legy/VH.
i honestly don't give a ♥♥♥♥ about Kislevs cav besides Little Groms and bear cav.
And as soon as you can build Ice guards, you switch out the kossars and armored kossars.
I guess the formation is more a checkerboard type thing with the streltsi at angles to shoot through the gaps in between my armored kossars, and the archers behind them. and then as things thin out I fan the streltsi around the flanks.
Basic Kossar spam is also super effective early-mid game. Easy to recruit, if marching across the waste or vampire territory you can just merge units damaged by attrition and recruit more. They are by no means top tier and can struggle vs armor but punch up really well. A few lil groms to help deal with armor can make them a lot more versatile as well.
For my aggressive armies I just go heavy into bear cav. Lord, 5-6 priest heroes, 3 for healing, 2 for melee buff, possibly 1 for vigor, a caster and like 8 units of bear cav. Just roll the bear death ball over anything in front of it and they will chew through. 3 priests should be enough to get you close to the healing cap if you keep them together, with 2 melee buffing heroes you should have good up time on +40 MA and if you have one to keep them fresh they will have great sustain.
If you enjoy actually skirmishing light war sleds can be good, I find they are a bit micro intensive for my taste and they get damaged really easily in AR meaning you have to fight a lot of worthless battles but AP missiles combined with anti-infantry melee attacks means they match up well against most opposition and can win some really tough battles.
And Vlad was just behind me, but hadn't declared war on me. Yet.
kossars + armored kossars are cheap and very effective.
and research Pirate's Weapons very early on! it's extremely strong!