Total War: WARHAMMER III

Total War: WARHAMMER III

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Kilvan Nov 20, 2023 @ 11:56am
Skaven undercity lost after conquest?
I though i would keep it, but i cant see it.

Is it a bug?

Orthewise i need to SELL every building right before conquest? Seems buggy
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Showing 1-8 of 8 comments
Triple G Nov 20, 2023 @ 11:59am 
When You would keep Your undercities: it would mean You could have an undercity in an undercity, which would also lead to the question why You can´t build undercities under Your own settlements.

I don´t think is a bug - but i´m actually unsure if You don´t get the money back for basically deconstructing it.
Last edited by Triple G; Nov 20, 2023 @ 12:00pm
Konstantin Nov 20, 2023 @ 12:14pm 
Nah it is not a bug but bad gameplay and yes you loose without refund your undercity.
Toby Larone Nov 20, 2023 @ 12:21pm 
Why is it bad gameplay?

The reason skaven settlements aren't visible on the campaign map are because they are underground. Undercities are built in the same space just aren't fully up and running as they still need to hide from the people above.
DatHomieShnitzel Nov 20, 2023 @ 12:32pm 
Originally posted by Toby Larone:
Why is it bad gameplay?
Well getting spam ♥♥♥♥♥♥ to death by teleport spam every other turn because if I forget to gank Vilitch near the start of my campaign, he bites me in the ass later, and bum rushed out of nowhere by AI that can't decide when it wants to be more passive than a bottom or more aggressive than a 50's husband because there is frankly no middleground with the AI in a game meant to simulate/play around complex diplomatic ties and continent-spanning warfare comes to mind.
Last edited by DatHomieShnitzel; Nov 20, 2023 @ 12:32pm
Dagy47 Nov 20, 2023 @ 12:33pm 
Originally posted by Toby Larone:
Why is it bad gameplay?

The reason skaven settlements aren't visible on the campaign map are because they are underground. Undercities are built in the same space just aren't fully up and running as they still need to hide from the people above.
well, its bad coz he lost fully developed undercity and everything he invested on it is gonezo since he forgot to demolish... rip
Triple G Nov 20, 2023 @ 12:40pm 
I only played Skaven once - maybe twice - but i actually never bothered to build undercities, as i can just expand normally. I thought it´s actually wasted money in any way.

If i place it somewhere, some other AI nation shows up, to raze the settlement in some war action. I would have gained nothing. If it was a vassal or ally of mine it would perhaps be different. And if i wanted to take that settlement later, it would be useless as well.

I actually failed to understand what benefit the undercities have compared to normal settlements. I thought they´re a useless feature - or maybe for pure roleplay, the "i shoot myself in the foot if possible - for immersion reasons" kind of roleplay.
Konstantin Nov 20, 2023 @ 12:53pm 
Originally posted by Triple G:
I only played Skaven once - maybe twice - but i actually never bothered to build undercities, as i can just expand normally. I thought it´s actually wasted money in any way.

If i place it somewhere, some other AI nation shows up, to raze the settlement in some war action. I would have gained nothing. If it was a vassal or ally of mine it would perhaps be different. And if i wanted to take that settlement later, it would be useless as well.

I actually failed to understand what benefit the undercities have compared to normal settlements. I thought they´re a useless feature - or maybe for pure roleplay, the "i shoot myself in the foot if possible - for immersion reasons" kind of roleplay.
This is why I said bad gameplay.
As you are better off just expanding like this instead of being sneaky typical for skaven.
Toby Larone Nov 20, 2023 @ 1:44pm 
Originally posted by TheRefinedHellion:
Well getting spam ♥♥♥♥♥♥ to death by teleport spam every other turn because if I forget to gank Vilitch near the start of my campaign, he bites me in the ass later, and bum rushed out of nowhere by AI that can't decide when it wants to be more passive than a bottom or more aggressive than a 50's husband because there is frankly no middleground with the AI in a game meant to simulate/play around complex diplomatic ties and continent-spanning warfare comes to mind.

Agreed the AI state between passive and aggressive is one that tends to swing. On the other side what is there ele for them to do. Players tend to dislike it when the AI starts to maneuver on the campaign map to get itself any sort of advantage.

As for the political maneuvering, what political maneuvering are you talking about? Diplomacy isn't complex in this game and never was for pretty much the full series.

Originally posted by Dagy47:
well, its bad coz he lost fully developed undercity and everything he invested on it is gonezo since he forgot to demolish... rip

Fair, but refund seems like the cheap solution. Nothing against a partial refund but I think they should do more with it. For example have buildings with short term benefits be cheaper/faster to build and have the more long term ones be expensive. Means undercities could be build near the frontline or in far off empires to different effect. Then again haven't touched skaven in ages since I never liked their style.
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Date Posted: Nov 20, 2023 @ 11:56am
Posts: 8