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Brilliant. 10 out of 10.
Every lord has a different unique mechanic that is tied into the units they are meant to be using.
They all have their own starts and campaigns. They all will feel unique and different. EVERY lord in the game should have this in some way. Well ♥♥♥♥♥♥♥ done CA!
So is Elspeth meant be played as a single province??
And the Imperial Gunnery School... oh boy. Clan Skryre's workshop is one of my favourite campaign mechanics in the game, now we're getting something just like it for the Empire.
I haven't forgotten the SoC debacle, not by a long shot, but ToD is going a long way to earning back my respect for CA. The DLC content looks great, but frankly the reworks look even better. I now have high hopes for Thorgrim and Ungrim, here's to hoping CA rise to those next week.
Keep up the great work CA, looking forward to what the Dwarfs are getting.
The major flaw with way too many faction-specific mechanics has been that they simply enable you to win harder.
Take Ikit's Lab for example as a pretty egregious example of this. All it does is act as a secondary research bar and all it does it make the already most useful Skaven units even stronger. This in addition to everything Skaven get as a baseline with no downsides and no omissions.
If instead, say, Ikit's Faction had no access to regular Skaven research and the bigger buffs from the lab also had negative side effects, it would give his faction a unique playstyle rather than just being Skaven Plus.
I said for maybe 2 years he needs moving and needs his own unique campaign!
I’m beyond happy and hopeful now I’m seeing campaign mechanics at the forefront