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翻訳の問題を報告
then once hes dead there is nobody else with his immunity
you have plenty of hp to endure while you tie them down
what ranged unit can survive a fury and a frog can keep 3 occupied for an hour without losing a single model
IDK, except from the whole playstyle, units stats and variance, yeah... Pretty much the same.
Hammer and anvil tactics is a line that holds. The anvil. Where the enemy crashes upon and is stuck. The metal. Where your fast high charge unit's come in from behind, to give a massive morale penalty, the hammer.
If you're speaking damage dealers, Nurgle has plenty. Chaos spawn are excellent. Forsaken buzzsaw through chaff unit's. Beasts of nurgle to amazing work. Chariots of Nurgle will mow down infantry with ease. Greater Unclean ones are the best greater demon for raw power.
Plaguebearers hit way over their budget. They hit roughly as hard as black orcs do, except they're better against low armor.
Then theres the Soul grinder of Nurgle. Hound unit's. Furies, rotflies.
Nurgle is not lacking in the damage deparment. Nurgle will do less damage on the approach, but in the end they will outtrade.
How does VC handle ranged unit's? fliers to tie down archers. Hounds to run down an kill archer unit's from vanguard. Use the powerfull Nurgle magic to disrupt formations and most likely break enemy morale due to the spike in damage. Bombard enemy archers with soul grinders.
Have a distraction carnifex. Use the +20% physical resist plague and let the enemy focus on your exalted greater unclean one lord. Spec into missile resist + items. Laugh as you soak the meager damage and just heal it.
I apologize, but it comes over that your playstyle equates into massing strong unit's and right clicking the enemy.
Shhh, that's a federal top secret.
Which brings us back to Ghorst. There's two units you need to get rid of or your whole "grinding mob" falls to pieces. Two units that you actually have no actual tools to kill. This is how Ghorst highlights the fundamental weakness with Nurgle right out of the gate.
When I say "damage dealers" I don't mean units that will provide damage two years later when they get around to it. I mean units or methods to deal fast damage. Lord mortis engine effect serves this function alright, but that requires that you get a lord high enough level to evolve, and then go straight down the combat skill line, which is a decent chunk into the game before that happens.
if they win later they still win
you just figured out what nurgle is
yes ghorst is nurgles counter, so fight him early before he can build up
get a hero
once past ghorst you won
you keep asking nurgle to be fast
atleast try to keep the joke subtle
later none because frogs
furys inbetween or to fill blanks since quick and cheap
Which 2 unit's are that? The mortis engines?. 2 options. Exalted heroes of Nurgle. Ghorst and the mortis engine stand no chance. Don't have the dlc? 2 Nurgle cultists get the job done. Mortis engine has still made it into the grind? Beast of Nurgle + Kugath. Have a lore of death caster spam spirit leech.
You claim you want fast damage, yet you give a example of the weakest and slowest form of damage possible, a mortis engine.
More methods of fast damage?
I repeat "Chaos spawn are excellent. Forsaken buzzsaw through chaff unit's. Beasts of nurgle fo amazing work. Chariots of Nurgle will mow down infantry with ease."
Need a big target brougth down? Exalted heroes, beast of nurgle, Greater unclean ones, rancid visitations, spirit leech, marauder horsemen with throwing axes.
I apologize, but if you want fast hard hitting damage to quickly kill a target. Don't play Nurgle. Even on tabletop, Nurgle doesn't win by quickly killing. They outlast you. That's their entire gameplan. Don't enjoy it? Play another faction.
No matter what faction I play, if they have access to hound like unit's. I will have atleast 2 hounds per army. Sometimes 4. Hounds are so powerful a unit. (and fun to use!)
No, that's a rush unit. One designed to capitalize on it's charge bonus to quickly overwhelm. Norsca and Beastmen are these.
Damage dealers excel in dealing damage, but are in turn weaker in defense. For example, Chaos Spawn.