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Multiple engineers will also stack their boosts to speed, not sure on which other stat boosts stack normally. Makes gyrobombers (which can fire while moving) 100x better: More ammo, more damage, jet speed, can reload at the engi's etc.
Just keep the base of your army very far back and focus on microing the gyrobombers. Should be able to outpace pretty much everything. Anything that does make it to your infantry/engi/cannon core will be really banged up.
Artillery aside, for dealing with large hordes of enemies, (that will make it to your ground units in varying health,) I'd get some dwarven heroes with regeneration items spaced out well in front of a thunderer firing line. The enemies attack the heroes and swarm around them, the rifles have good firing angles the whole time, step 3: profit.
I cannot stress enough how good it is to have gyrobombers in your build as Dwarfs.
How do you do this?
The engineer heroes have a line of skills that boosts ranged units. One of those is a bonus passive that gives all ranged units +10% range. It's not huge, but it's something. (That bonus doesn't stack.)
The gyrobombers get more use out of multiple engi's with that stacking speed buff + the other buffs.
You are correct.
Dwarf engineers used to have a 10% range boost, then it became a 10% aura. Now they no longer have any range boost other then their own with deadeye.
Dwarf engineers give army wide buff to missile strength, ammo and movement speed.
Yes, Warplock engineers have a +10% range aura in their skill tree.
The reason "why" isn't really dwarves being that much superior at shooting though. It's because dwarven artillery has more spacing between guns and higher morale (to keep shooting while taking losses). In other stats, empire cannons are almost same thing. But better spacing means that dwarven cannons are significantly harder to hit.
In a way Skaven are exact opposite - their artillery has good stats on paper, but artillery pieces are huge AF. They lose any artillery duels because of this.
You could also try gyros to shut down enemy arty. Note that actually killing the arty with crap dps of gyros takes forever. You just distract them for the most part (with melee, if needed - gyros don't do notable melee damage, but are tanky). And if enemy has any flyers, they will shut this plan down too.
That's not true, Dwarf enginner does not boost +10% range to all ranged units. I assume you're playing a mod, especifically SFO.
To be fair to Lamp. Dwarf Engineers used too. He might not have noticed / remembered that they changed it.
It's from Warhammer 2 about the Dwarfs second rework.
Master enginner has the same skills since first version of Immortal empires in WH3.