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For added cheese when you attack someone like Belakor you can attack the fortress that gives you a vassal for free first and instantly rob them of their vassal without ever having to fight said vassal. Those fortresses that give you a vassal will have a map marker on them indicating who you get.
You won't need a second army for awhile, so don't worry about having one until you can get Sigvald. Once you get him, send him after Belakor while Archaeon goes after Valkia. Once you get Belakor you can send him and Siggy to get Azazel and Festus.
The other big thing is chaos god authority which reduces upkeep costs of units with that authority. Between that buff and the lord buff that reduces upkeep you'll be okay on gold you just have to make sure you get lords that match the units you have.
... Don't you mean "head left/west" ?
As Archeon in Vanilla it simply doesn't matter where you go... You can go west and take everything up to Valkia. You can go east and take everything to the Great Bastion... You can go south and take the Badlands... It does not matter. The dark fortresses just pump out cash for little investement and your countless vassals... They all give you cash and you can trade with every single one of them making Archeon RIDICOLOUSLY OP in terms of economy. It is one of the easiest campaigns in WH3 for that very reason.
Personally I tend to prefer having an income that's just about balanced and using the income from victories to develop my Black Fortresses further, as well as train new units. Although I know there are some people who are very comfortable going in to the red if and using the sacking/looting income to support their forces.
I'd sooner field an in house ban on fightspamming civs then 'not play co-op' because of the turn pausing.
Whilst playing as Kholek on normal, and charging straight northwest taking forts at the pace I described earlier. I re-encountered Archeon the Everchosen with a strictly better army and like 4 pieces of purple gear on sometime in between turns 25-35. I fought out the battle, discovered that in the nearly entirely melee vs melee slogfest his numbers game was strictly better than mine and Archeon himself was functionally invincible.
I retried the turn and went around trying to take his other town/bait him out. I fielded a second army in which, by taking all and only the available units I had 11 guys on it and was hemmoraghing money. In this interim not fighting time, he took one of my forts, then the next time I double teamed him he still won against the full stack and the new 11 unit army.
During this time I had no money and was making 25 income per turn because of the second army.
*Another question, how do I give territories to my vassals? The propose offer button never exists whenever I am trying to trade a vassal a town associated with them, this despite the fact this should always be a great deal AND they're my vassal. What's up with this mechanic?
How you don't swim in money in mid game when you sack everything is a different question.
Simple get as many BFs as possible, sack every town and mayor settlement, except the BFs, if not enough get a darkelve as a vassal, give him his taken settlements back, he will produce a good income.
Last play through on very hard I had something like 1,2m in round 80 and an income per round of 20k.
One the vassal money building sucks because vassals and their money suck, never build it.
Two the one tip about the chaos shrine giving money was great, it wasn't in the money section so I didn't realize it gave money. It's a must build. Build the chaos shrine. (after the normal money and growth building of course)
Three I hadn't yet fully figured out how their armies are intended to work, which is marauder spam then upgrading the marauders in most cases. This is the cheapest and most reliable method to get stronger without getting overly poor.
Four continuing off the last point, since their armies are all about the marauders and upgrading them, unless you have a specific other strat in mind, tech into making the marauders and things they upgrade into stronger (Chaos Warriors, Chosen, Aspiring Champions). Every inch counts considering your chief enemies are also WoC.
Five you can't give vassals an outpost with a broken main building, it just doesn't work. If the associated faction is not yet vassalized and you want them to have it, either raze the place and just snatch it post Fort capture, sack and ignore it, or cap it then repair the building once you've got the fort and give it to them next turn.
Six Archaeon the Everchosen is a brick shiethouse arsehole that even when gunning straight for him as Kholek and minmaxing your army specifically to fight his, you will lose on autocomplete against him on normal even if you catch him with his pants down as fast as possible. You need to be lucky, find him in a weakened non 20 stack state AND manually fight it out with decent competence to win. Otherwise you lose and he buttplunders you out of existence/stagnates you as you skirmish with him. After you beat him and follow the above steps money problems shouldn't exist anymore.
Seven even though the starting gifts suck, (well furies suck, the other two are fine) keep the gifts on at all times and just cross your fingers you'll get the souls from normal play because of the importance of the eye of chaos stuff happening.
That's pretty much what I've got so far, the most important things being building the chaos shrines, and marauders and their upgrades being your armies focus.
Seriously, is there any point to playing Chaos?Don't you just wander around and wreck everything? Maybe it;s fun once.. how is that replayable? Isn't it going to be the same every time?
To each their own I guess, but it is telling.
You notice the undivided gift that doubles vassal income? As Archaeon i had over 50 vassals by end game, the vassal income was very good.
I'm sorry to say that if the vassal income, once doubled, at endgame only evuentually becomes 'very good' it's bad.
8 Vassals worth of income is, under normal circumstances, worth less than 500 favor per turn.
If it get's better post turn 60 that's irrelevant to what I'm talking about.
I also kind of agree with vassal income, I don't think it's reliable enough early on (I also skip the vassal income building usually). It's just....small bucks. Not bad to have ofc, but definitely not enough to make it a main source of income. It does get better later on, but at that point it's just a win more and harder kind of stuff.