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I have them as part of my front line, and some kind of melee units directly behind them. Let them get a few volleys as the enemy approaches, then pull them back behind the melee units, advance melee units up to engage.
Then, I'll have them go to the flanks if I'm certain they're not going to be harassed by cav. Aim them perpendicular to the enemy front line and have them go to town.
Regarding early game elite units, I'm not sure. I've played a couple chorf campaigns and everytime it seemed like I wasn't able to get the eleite units until much later due to how their economy works. Which is a good thing, because of how strong they are.
Keep them relatively protected, or at least covering each other. (It's not that bad if one ends up in melee so long as another has a clear shot on whatever's attacking it - as you've said, they're relatively tough.) There are two things I'd generally do with them:
a) Keep them back behind the frontline, and shoot at large enemies such as cavalry or monsters who charge in. Blunderbusses will absolutely shred monsters.
b) Flank around the sides. You seem to be aware of this as a possibility, but struggling with rogue enemy units harassing them. You can mitigate this by giving them an escort when they flank - hold 1-2 melee squads back (even laborers will do) and have them play escort while your blunderbusses walk around into a position where they can shoot down the lines. Infantry make a better escort than large stuff - it tends to last longer, and it's easier to give it fire support without killing it.
(Also, having read what the above guy said, I noticed you said 4-5 blunderbusses. I probably wouldn't run that many either - replacing some of them with fireglaives gives you greater versatility.)
I can't answer 2 very well, I've played with chorfs much more than I've played as them, so I'm less familiar with the parts of the faction you don't encounter as a co-op ally. I've played both with hobgoblin enjoyers and people who like to build their chorfs tall.
Sounds good.
If I used fewer shotgun units in the vampire coast or cathay I had no problems. But coast has LOTS of handguns and more artillery. Cathay has strong crossbows and also a higher presense of artillery.
Wouldn't I want a substitute for the lost damage? Hobgoblin archers are weak and artillery is few and not high single target damage?
Bullcentaurs? Or just focus on magic like Vampire Counts?
But in general yeah... could be I use to much of them...
Good advice too.
True that it's not a big deal for Blunderbuss to end up in melee but they also stop shooting and it's a nuisance to extract them.
Seems like I should reduce the number of Blunderbuss I use. Will keep a look out for alternatives to damage... currently thinking about Bullcentaurs which I underuse. Or kadaai...?
I also ignored to escort my flankers so I will try to think about this more consciously. Maybe cavallery will help here too or just some inf like you said.
Like these guys said, 3 is enough blunderbusses, the rest should be archers or fireglaives
Not like these guys said, put them on the front line but make sure you have laborers in front of your blunderbuses, at like 75% of their max range.
the enemy will charge the laborers, but because the laborers are in looose formation, your blunderbusses will still fire.
Its a noob trap to think you need all elite units. Keep laborers in your army to reduce costs and line up the enemy to where they can be best shot at.
Hobgoblin archers aren't actually too bad, especially with Gorduz in the army because can buffs their damage a little bit. I use them well into the late game. The ability to arc shots over your friendly troops is a big utility they (all archers) provide. Also since they do fire damage, cast the ash spell to increase fire damage, have the archers focus fire on it, and watch as whatever they're shooting at evaporate. It's pretty funny.
I have a lot of success using Magma cannons, usually 2 of them, paired with 2 dread quake mortars. The mortars are end game though, so until then I'll substitute with a single Death shrieker rocket (use the anti-large shot, the other one is garbage) or just 1 more magma cannon.
I like the Bullcentaurs with great weapons, and have them as my flank (and blunderbuss) body guards. I treat them as my anti-cav unit.
The magic is great too, definately have a caster in your armies. Like i said above, the Ash spell increases fire damage, and pretty much everything in the roster does fire damage. Then the big hammer spell (forget the name) just deletes nearly everything it touches but has a long wind up time.
Uuuuh that sounds interresting to just shoot into laborers. I like that Idea.
I have found my armies to be a bit monotonus because of the little variety in units. If I would use some laborers again that would mix it up a bit.
I will reduce the number of Blunderbuss and get some fodder again. Could help them both ways in securing flanking or as target practice.
My problem with getting elite units late is not that I need them to be effective but that I have essentially won the campaign before I had a chance to play with them.
But I might be going in with the wrong mindset. That I try to much to create an overpowering homogenous chaos dwarfs army instead of combining dwarfs and greenskin fodder.
Less is more in a sense...
If I break up my chaos dwarfs armies and sprinkle them over my mostly greenskin armies it reduces the amount of blunderbuss per army, gives the guns fodder and would make hobgoblin armies less boring.
And it would also mean I would use elite units sparingly which would go along side how chaos dwarfs economy seems to be designed. It would mean I wouldn't try to upgrade from hobgoblins to dwarfs to elite units in a "transitional" sense but sprinkle elite units alongside more Basic units. Interresting. Always something new to learn.
Sounds good.
Thanks for the advice guys.
Yeah I think I will try to reduce the number of Blunderbuss and get some variety into my armies again.
I haven't tried using the ash spell alongside hobgoblin archers shots. Will try.
All of this sounds promissing. I think I have a better understanding of whats going on in my campaign.
I feel pretty much that my questions have been answered.
Thx guys.