Total War: WARHAMMER III

Total War: WARHAMMER III

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Nobby Mar 15, 2024 @ 1:27am
Changeling recruit new general
So I'm working on my first changeling playthrough and I noticed something strange. When I established a new cult and I recruited a new general, after the turn passed the new general is in the zone of control of the town, I retreat my army (since its just 1 general) but then my cult is immediately discovered....

Is this to do with the change that stuff becomes detected if you suffer a defeat and CA just didn't think it through properly?

Is there any way to avoid this from happening?
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Nobby Mar 15, 2024 @ 1:51am 
Originally posted by Tunguska:
If you retreat, it's considered a defeat. This reveals your cult in that region.
Just teleport the army out instead, it's not that complicated.

That's indeed what I guessed.

This is my first playthrough as Tzeentch though at the moment. Is teleporting an army one of the schemes or?
Enelith Mar 15, 2024 @ 2:02am 
Originally posted by Nobby:
Originally posted by Tunguska:
If you retreat, it's considered a defeat. This reveals your cult in that region.
Just teleport the army out instead, it's not that complicated.

That's indeed what I guessed.

This is my first playthrough as Tzeentch though at the moment. Is teleporting an army one of the schemes or?
"or".

It's in the movement stance panel selector (Raid, Ambush, etc... Tzeentch got Teleport as well)
Father Ribs Mar 15, 2024 @ 3:09am 
Teleport will be a great friend as a Tzeench faction. Right now it costs you mana, but you can research techs that make it free. Also, teleporting into an enemy army is an automatic ambush.
Nobby Mar 15, 2024 @ 4:50am 
Originally posted by Father Ribs:
Teleport will be a great friend as a Tzeench faction. Right now it costs you mana, but you can research techs that make it free. Also, teleporting into an enemy army is an automatic ambush.

Did not know that, thanks for the tip.
Father Ribs Mar 15, 2024 @ 1:28pm 
Also, as soon as you get quests to get the two Legendary heroes...those two units like all the new LH are super-powerful. It's worth not building anything a few turns to get them on the field.
Nobby Mar 15, 2024 @ 2:33pm 
Originally posted by Father Ribs:
Also, as soon as you get quests to get the two Legendary heroes...those two units like all the new LH are super-powerful. It's worth not building anything a few turns to get them on the field.

I was just about to ask a question about this. I did the questline for Aekold (construct the building, recruit the 8 warriors etc... but the follow up quest isn't triggering for me. It's been a couple of turns now, is this buggeD?
Father Ribs Mar 15, 2024 @ 5:36pm 
Last Tzeench campaign I did in January I didn't have a problem recruiting him; you don't have to quest for a battle?

Running any mods?
Nobby Mar 15, 2024 @ 11:36pm 
Originally posted by Father Ribs:
Last Tzeench campaign I did in January I didn't have a problem recruiting him; you don't have to quest for a battle?

Running any mods?

Not many, I have the mod that adds some legendary heroes and items... I'm guessing that's where it's going wrong....

All the other ones are basic stuff like the camera mod, the resource buff one and building progression icons
Father Ribs Mar 16, 2024 @ 3:45am 
Originally posted by Nobby:
Not many, I have the mod that adds some legendary heroes and items... I'm guessing that's where it's going wrong....

That's a good place to start. There might even be mention of it in the mod. Is it the SCCM one or?
Nobby Mar 16, 2024 @ 12:37pm 
Originally posted by Father Ribs:
Originally posted by Nobby:
Not many, I have the mod that adds some legendary heroes and items... I'm guessing that's where it's going wrong....

That's a good place to start. There might even be mention of it in the mod. Is it the SCCM one or?

Don't know really but anyway the game crashes now if I try to load it without the mod so gues that's this run ♥♥♥♥♥♥ :). I was able to unlock the blue scribe through
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Date Posted: Mar 15, 2024 @ 1:27am
Posts: 10