Total War: WARHAMMER III

Total War: WARHAMMER III

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Itharus Mar 14, 2024 @ 9:53pm
End Game Crisis not triggering?
I've set end game crisis to "trigger on long victory", but disabled the turn range timer.

I've recently beaten three campaigns and only in one of them did the end game crisis actually trigger! What's up with that?

I did notice that the default turn timer range is 100-150. But I disabled that. But the two campaigns that did NOT trigger an end game crisis were won AFTER turn 150. The one that did trigger was won on like turn 121 or something.

Do end game crisis only spawn in that range, even if your condition is long victory? Do I need to set the slider higher for the turn range or something, even though it's disabled? I just want these things to trigger BAM! right on the long victory, like the other did.

Thanks.
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Showing 1-7 of 7 comments
KeiranG19 Mar 15, 2024 @ 5:21am 
Some of the crisis' don't trigger immediately, the skaven one for example respawns the factions but then has like 10 turns of buildup before the vermintide actually begins and all of the wars start.
Itharus Mar 15, 2024 @ 9:48am 
Shouldn't there be a message, though? I have a 10 turn warning enabled. Do these not trigger right on long victory? The only one that triggered with a warning was the dawitide. I kept playing the other campaigns for a bit, maybe 10ish turns, and still no message on those two.
KeiranG19 Mar 15, 2024 @ 10:24am 
Originally posted by Itharus:
Shouldn't there be a message, though? I have a 10 turn warning enabled. Do these not trigger right on long victory? The only one that triggered with a warning was the dawitide. I kept playing the other campaigns for a bit, maybe 10ish turns, and still no message on those two.
10 turn warning then 10 turns for the crisis to start in earnest maybe?

Are you running any mods or is it a vanilla campaign?
Itharus Mar 15, 2024 @ 12:12pm 
Originally posted by KeiranG19:
Originally posted by Itharus:
Shouldn't there be a message, though? I have a 10 turn warning enabled. Do these not trigger right on long victory? The only one that triggered with a warning was the dawitide. I kept playing the other campaigns for a bit, maybe 10ish turns, and still no message on those two.
10 turn warning then 10 turns for the crisis to start in earnest maybe?

Are you running any mods or is it a vanilla campaign?
There are mods, but none of them impact that -- they're all graphical except for one that adds lore tidbits into the game. I suspect the turn time range thing is applying to the LV trigger, despite being disabled somehow. I'll make a new campaign and set it as far out as it can go and see if it triggers.
Balkoth Mar 15, 2024 @ 12:17pm 
I've had the Long Victory trigger the end-game crisis before turn 100 before, so I don't think that's it.
Tmalia Feb 6 @ 12:49pm 
I'm late to the party, but my crisis gave no early warning but did trigger 10 turns after getting the achievement for the long victory.
Itharus Feb 6 @ 12:53pm 
FWIW I left everything the same but set the slider out to turn 500 on the maximum range. I haven't had any issues since. So... disabled or not, that turn range seems to matter. You have to complete the game within that time frame for the event to trigger.
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Date Posted: Mar 14, 2024 @ 9:53pm
Posts: 7