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Mate, when you have 5-6 flying cavalry as flankers, and enough heroes to support, it doesn't matter if enemy has bvl infantry or not. Never had problems with full cavalry armies, and that was even way before they actually started buffing bretonnian knight units.
Repanse's faction is super strong, and probably the easiest Bret faction at the moment, just for geographical reasons. I always put her and Henri on horseback (and Henri on his hippogriff once he unlocks it), and there are a couple reasons for that, which might not all apply to you.
a) It allows them to keep up with the cavalry, and harass enemy single entities similarly to how your cavalry can harass isolated infantry.
b) The higher speed allows you to choose your engagements.
c) One of the big disadvantages to being on a horse, normally, is that you take more damage when you get tied up by infantry, especially halberds, and you can't always push your way out. But Repanse is anti-infantry and has her Halo of Maidenly Wrath, which can be used to blast away surrounding infantry and guarantee an escape.
d) The higher speed allows Henri, as an anti-large unit, to more easily catch and kill problematic enemy cavalry and monsters.
e) I like intensely microing my lords and heroes, and cavalry lords can achieve damage while taking almost none in return if your micro is sweaty enough (just keep charging from behind and pulling out without ever staying long enough for the enemy to turn around and hit you). This is probably not widely applicable, but it seemed worth mentioning since it biases my opinion.
f) I am a simple soul and dismounting lords who start with a mount at level 1 rarely occurs to me.
That having been said, if you want to use them as infantry, they're probably pretty solid that way too! It's hard to go entirely wrong with a lord who's just good in melee, and some fights might be easier with an infantry lord than a cavalry one.
Do note that Henri counts as large rather than infantry for bonus vs large/bonus vs infantry purposes, even when he's unmounted, so he'll never do well against spears.
Playing TWW3, I prefer Louen> Repanse>Fay Enchantress>Alberic, but all four have their advantages.
Defintely watch the Bretonnia FLC release video on youtube, I still think its the best TWW release video.
Lots of good advice in this thread. General advice:
Protect your capitol, all other cities can be lost, but don't lose your capitol.
Build the level 2 tavern early to get Gotrek and Felix. Recruit extra lords early, you want 4 armies versus the AI when you can manage it.
My recommendations for Louen:
Lots of incoming attackers, 2 undead factions, 2 greenskins factions, Belakor, and various norscan/chaos factions.
Get overseas diplomacy first and send a lord or hero (Felix) to go meet Repanse and the other Bretonnia factions in Araby. After overseas diplomacy, get the diplomacy teach to confederate the Fay Enchantress and Alberic.
When you can manage it, confederate Repanse. If she won't join, confederate another Bretonnian faction in Araby and trade a settlement to Repanse. After receiving a settlement, she should like you enough to confederate.
My recommendations for Repanse:
Smash the undead.
Tech: get overseas diplomacy first. Send a hero (Felix) or a lord to go meet Louen and the Fay Enchantress and Alberic. Use diplomacy to confederate them. If necessary give them a settlement to increase their desire to confederate.
As for armies, I never bothered with any of their infantry. Just peasant bows and later Blessed Trebuchets. Knights of the Realm are so tanky that you can use them as an anvil for your lance cav if you need to defend your ranged units. Even Foot Squires are absolute garbage and a waste of a unit slot. Use 2-3 Paladins as your melee units to tie down enemy infantry and a Caster lord.
Economy: farms. Money maker.
Armies:
Early game: Lord, 1 mage, 1 melee hero. men at arms, 8 melee 6 archers + 3 cav. That's it. No headache.
Late game:
Army 1: Lord, 2 melee heroes. purely cavalry roster. Half anti infantry, half shock cavalry.
2nd Army: Lord, mage of life, 2 melee heroes. 8 halberdier, 8 archers.
End game:
Army 1: Lord, 2 melee heroes. Half Anti large cav, half Anti infantry cav.
Army 2: Lord, mage of life, 2 melee heroes, 10 archers, 6 squires.
Doom stack:
Lord, 3 melee heroes, rest hypogrith knights.
The peasant archers are really good. Can take out anything attacking your frontline.
I completely agree. The 2nd Army can just be completely made from Peasant archers with 4-5 Halberds and 1 trebuchet to defend. But you would need a powerful computer to allow reinforcements to come in full numbers.
For pure fun. I would recommend newcomers to play with mod called the Armored Bretonnian Infantry. It reskin your infantry with more armour while providing "Slightly" increase in stats. Having Mods that provides lots of buffs are completely boring. This mod just have that middle ground bread and butter goodness.
As a cherry on top. You can subscribe to another mod that improves your tech tree, as well as reducing the vow requirements!
https://steamcommunity.com
Armored Bretonnian Infantry (Reskin) (V1.7.3)