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No, the objective is to retake the Empire. When the Elector Counts die, retake their lands. Support the Electors that live, and confederate them, avenge the ones that die or you can restore them if it makes more sense to do so like not wanting to defend their territory after clearing it out.
Clear Reikland of the Rebels first. This should take you no more than 5 turns. From there, take out Khazrak One Eye, keep an eye to the West and make sure the defenses at Helmgart are kept in ready shape. It doesn't always happen but if there's a large threat to the West you need to keep a garrison at Helmgart and potentially Eilhart to defend against it. Unless Couronne is completely wiped out, your objective should be to just hold your defenses with your second army while Franz goes north and east.
DO NOT TAKE MARIENBURG IN THE EARLY GAME IF YOU ARE A NEW PLAYER. This is a noob trap, because it attracts unwanted attention from Norscans (or worse, Bel'akor) and you need to keep most of your attention focused East against Festus and Vlad.
Once Khazrak is gone and Middenland is in safe hands (restore Middenland or occupy it, your choice) your next threat should be Festus. You need to wipe him out before he levels up too much and his army becomes elite.
Once Festus is dead, devote all attention to wiping out Vlad. Once Vlad is wiped out, the campaign is pretty much done because you can snowball from there.
Make sure to take full advantage of the new edicts from the Prestige revamp. They make the campaign very easy now, so far the fastest I've cleared the Long campaign objectives (full Empire control) is 88 turns on VH/VH but I'm very sure I can do it faster.
This is pretty good advice, but IMO you should always take out Vlad before Festus. He is much more dangerous and is much closer to you. I've seen Vlad eat up Stirland by turn 10.
I'd also add you should watch out for The Changeling and deal with him if he gets in your way (which is very likely). Kill him on the way to Festus.
Also keep in mind that there are no more penalties for going to war with other Empire factions. So... that's also an option if you need more territory or if they get in your way.
I disagree. Festus only has to clear through Middenland before he's knocking on the door to Altdorf, Vlad has to clear through Stirland and it's very likely that he gets caught up fighting Drycha, Ungrim Ironfist or Elpseth so that leaves you with a lot more time to clear out Festus first who doesn't have any major Legendary Lords to fight against besides you unless for some reason he pisses off Katarin which I've only ever seen him do once.
There's also the possibility that since Festus shares an affinity with the other Chaos powers that he'll ally with them. Vlad won't, the only potential ally he has is Azhag and that rarely happens.
So IMO, Festus is much more obvious as the clear second target after Khazrak. Also unless something changed in the update, Vlad starts off with a Non-aggression pact towards you. So you will always get some heads up for when Vlad is going to attack you. Festus if he gets the opportunity can declare war on you as early as turn 5 if he wants.
The short victory is wiping kemmler and vlad, long victory control the whole empire, as always either by owning them or alliances or vassals.
With that first point clear, which might be the trap for the first try in the campaign, just do the usual. Look to secure your borders and keep an eye on the power balance and number of settlements of everyone but specially those who don't like the empire, so don't fall behind, but also don't expand like crazy if you don't know how to. And yes, like everyone says, ignore Marienburg, might be scary because you see their slightly angry face in the diplomacy, but they won't ever attack you, they will probably help you either going to war against kemmler first, or making presure to the starting orcs at your north and wiping them, or will more than probably be a meat shield for the arrival of daddy viking and his mammoths.
The rest you will have to play it on your own. I've seen many variations, while me having done the the same things at the start. I've seen Kemmler declaring war and attacking turn 4, I've seen Vlad skipping declaring war on Stirland and going directly towards Reikland turn 5 and have two stacks of them in reikland in turn 8, I've seen the Broken Axe going turn 8 towards Reikland... but I've also seen Broken Axe getting wiped out by the wood elves, the dwarves south of you with just one settlement holding a war on kemmler for 10+ turns, vlad going to war against drycha first and loosing north sylvania ... etc etc. It just too random to make a step by step for the whole campaign, the only constants i've found are the ones said in the first two paragraphs.
You can take marienburg and just give the 2 other settlements back to nordland.
The State troppers from marieburg are pretty op to get early.
And if you're an experienced Empire player that would be a fine thing to do, if you're a guy that's new to the campaign and asking for help on the steam forums I'm going to say that the benefit for getting the Outriders isn't worth the added complication of defending a third front and getting the attention of multiple enemy factions.
It doesn't matter if you give the other territory back to Nordland. What matters is that taking that port reveals you to Bel'akor and the Norscans who otherwise will not know you exist and will not declare war on you. As soon as you take Marienburg you are revealed to Bel'akor, Skaeling and the World Walkers. That's why you do not want to take it.
Played it before 5.0 so it should be easier now
Take your starting province
Go kill Grom
Take Marienburg
Go kill Kemmler
Go kill Festus
Then the Empire should be a bit more stable on the west and center, go kill Vlad
I agree with this ^
If op is asking for help in the campaign, probably is because he is not used to play aggressive. War declared in almost every possible front? that's how it goes in aggressive players campaigns one moment or another xD, Karl's campaign would be no difference, and they know how to keep calm, build their strong army on the way, and juggle everyone with just one or two armies. There the elector count troops really shine.