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We might actually be able to come up with an answer to this based on lore.
In the novel Orcslayer, Dwarf engineer Galin states that generally speaking, 4 experienced Dwarf miners working in shifts can dig through 20 feet of sandstone in approximately 30 hours, maybe more to account for fatigue, but lets assume they are notably hardy Dwarfs and can do it in the 30 hours.
Google's AI tells me that granite rates at 6-8 on the Mohs Hardness Scale (which goes 1-10 with 10 being the hardness) whereas sandstone rates 6-7. So granite is sometimes a bit harder than sandstone but other times about the same. For basic Umgi math, lets assume we've got granite of a similar hardness to sandstone. We will never be able to appreciate all the differences between granite and sandstone that a Dwarf would anyways.
Another variable would be how wide and tall the tunnel is because that obviously would have a huge effect on the workload (and how many Dwarves can dig at once). If memory servese, in Orcslayer, they are trying to dig a tunnel that is tall enough for a Dwarf to walk through and wide enough in the beginning for two Dwarves to work side by side, but narrows to one Dwarf working at a time. For simplicity, lets again assume our tunnel is of similar size.
So the word problem we have here is that if it is 30 hours for four Dwarves to tunnel through 20 feet, how many Dwarves would we need to dig a similar tunnel through about 92 feet in 48 hours?
The four Dwarves would do it in 138 hours, which is far too long.
When digging 20 feet though, and assuming all the work is shared equally, the each Dwarf would have to dig 5 feet in 30 hours. That's 0.166666667 feet an hour per Dwarf. In 48 hours, each Dwarf would have dug about 8 feet. 92 feet divided by 8 feet gets you to 11.5. 11.5 Dwarves digging a total of 8 feet each in 48 hours would be needed to dig the 30 meters.
So, my terrible at math brain thinks you'd need 11.5 Dwarves to dig a 28 meter tunnel into granite in 2 days. So like 11 Dwarves and like 10 Manlings. Or better yet, 12 Dwarves so everyone can stop for beer.
Can anyone better at math tell me where I messed up? I think I probably did
34 Deeps? I'd imagine the game would be beyond functionally over then! ;)
But yes, thanks for the provincial capitals advice. I accessed them just now, and I can see a ton of good defensive buffs!
I'm not sure, I will have to try it and see what the outcome is, but more economy buildings can only help your economy grow faster.
They need to sleep, eat and use the bathroom.
They would need to build infrastructure to take the dirt out, as it goes deep, it becomes harder to dig, harder to clean and hotter more tiresome. The soil may become harder too.
Anyways.
I am playing modded, so one of my mods may be screwing with something, but I'd like to know how people in vanilla are acquiring them.
Confederating Thorgrim Grudgebearer and unlocking his campaign trait line will also give three High King Decrees.
They take up 2 growth and are pretty expensive, I would settle for your captial and upgrade the gate so they aren't as expensive and wait till the mid to late game to really go hog wild with them.
So I merely confused myself by building my first one at Eight Peaks. I'll sort out my issue by simply building another one.