Total War: WARHAMMER III

Total War: WARHAMMER III

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Lampros Aug 20, 2024 @ 10:46am
The Deeps strategy?
So anyone tinker much with this yet? If yes, is it worth constructing? And where - provincial capital or minor settlement?
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Showing 1-14 of 14 comments
Greldinart Aug 20, 2024 @ 10:50am 
clear the depth entrance seem similar to dig a 28meters tunnel into granite in 2 days, so how many dwarves do we need?
irspence Aug 20, 2024 @ 10:50am 
I'd probably start with a provincial capital first and then build in minor settlements later. I haven't had a chance to construct it yet as just started a Thorgrim campaign but I'll definitely build it in provincial capitals.
Lampros Aug 20, 2024 @ 10:52am 
Originally posted by irspence:
I'd probably start with a provincial capital first and then build in minor settlements later. I haven't had a chance to construct it yet as just started a Thorgrim campaign but I'll definitely build it in provincial capitals.
Is it worth it to put it in more than 1 settlement per province?
Honor Guard Aug 20, 2024 @ 10:54am 
Originally posted by Lampros:
Originally posted by irspence:
I'd probably start with a provincial capital first and then build in minor settlements later. I haven't had a chance to construct it yet as just started a Thorgrim campaign but I'll definitely build it in provincial capitals.
Is it worth it to put it in more than 1 settlement per province?
saw a few factionwide bonuses such as reduced upkeep & such, otherwise I saw others based on defense, economy & so on
I would recommend putting them in the province capitals in your heartland and the unique locations first, then if you have the decrees and money you can move on to other strategically important settlements (typically province capitals). deeps have important things to add to heavy fortification or economical skyrocketing, so put them in your good settlements. I recommend the upkeep reduction as well, as you can actually have your gross and net profit equal as soon as you get 34 deeps
cb4n28 Aug 20, 2024 @ 11:52am 
Originally posted by Greldinart:
clear the depth entrance seem similar to dig a 28meters tunnel into granite in 2 days, so how many dwarves do we need?

We might actually be able to come up with an answer to this based on lore.

In the novel Orcslayer, Dwarf engineer Galin states that generally speaking, 4 experienced Dwarf miners working in shifts can dig through 20 feet of sandstone in approximately 30 hours, maybe more to account for fatigue, but lets assume they are notably hardy Dwarfs and can do it in the 30 hours.

Google's AI tells me that granite rates at 6-8 on the Mohs Hardness Scale (which goes 1-10 with 10 being the hardness) whereas sandstone rates 6-7. So granite is sometimes a bit harder than sandstone but other times about the same. For basic Umgi math, lets assume we've got granite of a similar hardness to sandstone. We will never be able to appreciate all the differences between granite and sandstone that a Dwarf would anyways.

Another variable would be how wide and tall the tunnel is because that obviously would have a huge effect on the workload (and how many Dwarves can dig at once). If memory servese, in Orcslayer, they are trying to dig a tunnel that is tall enough for a Dwarf to walk through and wide enough in the beginning for two Dwarves to work side by side, but narrows to one Dwarf working at a time. For simplicity, lets again assume our tunnel is of similar size.

So the word problem we have here is that if it is 30 hours for four Dwarves to tunnel through 20 feet, how many Dwarves would we need to dig a similar tunnel through about 92 feet in 48 hours?

The four Dwarves would do it in 138 hours, which is far too long.

When digging 20 feet though, and assuming all the work is shared equally, the each Dwarf would have to dig 5 feet in 30 hours. That's 0.166666667 feet an hour per Dwarf. In 48 hours, each Dwarf would have dug about 8 feet. 92 feet divided by 8 feet gets you to 11.5. 11.5 Dwarves digging a total of 8 feet each in 48 hours would be needed to dig the 30 meters.

So, my terrible at math brain thinks you'd need 11.5 Dwarves to dig a 28 meter tunnel into granite in 2 days. So like 11 Dwarves and like 10 Manlings. Or better yet, 12 Dwarves so everyone can stop for beer.

Can anyone better at math tell me where I messed up? I think I probably did
Lampros Aug 20, 2024 @ 12:02pm 
Originally posted by ik vind geschiedenis leuk:
I would recommend putting them in the province capitals in your heartland and the unique locations first, then if you have the decrees and money you can move on to other strategically important settlements (typically province capitals). deeps have important things to add to heavy fortification or economical skyrocketing, so put them in your good settlements. I recommend the upkeep reduction as well, as you can actually have your gross and net profit equal as soon as you get 34 deeps

34 Deeps? I'd imagine the game would be beyond functionally over then! ;)

But yes, thanks for the provincial capitals advice. I accessed them just now, and I can see a ton of good defensive buffs!
irspence Aug 20, 2024 @ 9:06pm 
Originally posted by Lampros:
Originally posted by irspence:
I'd probably start with a provincial capital first and then build in minor settlements later. I haven't had a chance to construct it yet as just started a Thorgrim campaign but I'll definitely build it in provincial capitals.
Is it worth it to put it in more than 1 settlement per province?

I'm not sure, I will have to try it and see what the outcome is, but more economy buildings can only help your economy grow faster.
DecayWolf Aug 20, 2024 @ 9:31pm 
Originally posted by cb4n28:

When digging 20 feet though, and assuming all the work is shared equally, the each Dwarf would have to dig 5 feet in 30 hours. That's 0.166666667 feet an hour per Dwarf. In 48 hours, each Dwarf would have dug about 8 feet. 92 feet divided by 8 feet gets you to 11.5. 11.5 Dwarves digging a total of 8 feet each in 48 hours would be needed to dig the 30 meters.

So, my terrible at math brain thinks you'd need 11.5 Dwarves to dig a 28 meter tunnel into granite in 2 days. So like 11 Dwarves and like 10 Manlings. Or better yet, 12 Dwarves so everyone can stop for beer.

Can anyone better at math tell me where I messed up? I think I probably did

They need to sleep, eat and use the bathroom.
They would need to build infrastructure to take the dirt out, as it goes deep, it becomes harder to dig, harder to clean and hotter more tiresome. The soil may become harder too.
Anyways.
Last edited by DecayWolf; Aug 20, 2024 @ 9:31pm
DarkFenix Aug 20, 2024 @ 9:38pm 
How do you get more decrees? I see the ones in the tech tree, but the tooltip says your primary source is upgrades to existing deeps locations... except I've now fully upgraded my first deeps in Karak Eight Peaks and I see nothing that would offer me more decrees.

I am playing modded, so one of my mods may be screwing with something, but I'd like to know how people in vanilla are acquiring them.
FizzMan Aug 20, 2024 @ 10:22pm 
Originally posted by DarkFenix:
How do you get more decrees? I see the ones in the tech tree, but the tooltip says your primary source is upgrades to existing deeps locations... except I've now fully upgraded my first deeps in Karak Eight Peaks and I see nothing that would offer me more decrees.

I am playing modded, so one of my mods may be screwing with something, but I'd like to know how people in vanilla are acquiring them.
It's the entrance hall, every time you upgrade it you gain one High King Decree.

Confederating Thorgrim Grudgebearer and unlocking his campaign trait line will also give three High King Decrees.
Originally posted by Lampros:
Originally posted by ik vind geschiedenis leuk:
I would recommend putting them in the province capitals in your heartland and the unique locations first, then if you have the decrees and money you can move on to other strategically important settlements (typically province capitals). deeps have important things to add to heavy fortification or economical skyrocketing, so put them in your good settlements. I recommend the upkeep reduction as well, as you can actually have your gross and net profit equal as soon as you get 34 deeps

34 Deeps? I'd imagine the game would be beyond functionally over then! ;)

But yes, thanks for the provincial capitals advice. I accessed them just now, and I can see a ton of good defensive buffs!
IE is huge, 34 arks is a viable strategy, so 34 deeps isn't that much
FizzMan Aug 20, 2024 @ 10:38pm 
Originally posted by Lampros:
Originally posted by irspence:
I'd probably start with a provincial capital first and then build in minor settlements later. I haven't had a chance to construct it yet as just started a Thorgrim campaign but I'll definitely build it in provincial capitals.
Is it worth it to put it in more than 1 settlement per province?
Until you get construction guilds it's actually impossible to clear the deeps in locations that aren't mountain climate so you need to be careful where you put them, as minor settlements take even longer to clear and only have 3 slots.

They take up 2 growth and are pretty expensive, I would settle for your captial and upgrade the gate so they aren't as expensive and wait till the mid to late game to really go hog wild with them.
DarkFenix Aug 20, 2024 @ 10:39pm 
Originally posted by FizzMan:
Originally posted by DarkFenix:
How do you get more decrees? I see the ones in the tech tree, but the tooltip says your primary source is upgrades to existing deeps locations... except I've now fully upgraded my first deeps in Karak Eight Peaks and I see nothing that would offer me more decrees.

I am playing modded, so one of my mods may be screwing with something, but I'd like to know how people in vanilla are acquiring them.
It's the entrance hall, every time you upgrade it you gain one High King Decree.

Confederating Thorgrim Grudgebearer and unlocking his campaign trait line will also give three High King Decrees.
I think I figured out my issue. I watched a Youtube video where someone showcased the different deeps (normal one, plus the three unique ones). The deeps at the three unique locations have 8 slots instead of 6 and they all start off unlocked, but the entrance hall doesn't give any additional decrees.

So I merely confused myself by building my first one at Eight Peaks. I'll sort out my issue by simply building another one.
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Date Posted: Aug 20, 2024 @ 10:46am
Posts: 14