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― J.R.R. Tolkien
Also long gone are the days when you could give every faction in a strategy game the same units with the exception of a couple of unique models and call it a day. Let's be honest AOE2 would have been a complete flop if it had been released now.
These games were ahead of their time and a pure revolution.
The biggest evolution was the creation of World Of Warcraft. In 2003 it was incredible.
To this day games ahead of their time are very rare.
Manor Lords? Ashes Of Creation? Star Citizen?
This is both objectively true and nevertheless unfair and misleading. You can't compare the content of games from 2024 and last century. (I mean you CAN...but you shouldn't) The resources (manpower, funding, technology, etc.) are just fundamentally different. Quick googling says AOE2 cost about $10M to make, which would be ludicrously low today.
What you CAN compare, but which does not lend itself to being compared easily, is the level of effort and polish that was applied then and now. Games back then were released as (at least largely) finished products. They couldn't be released with QC incomplete and full of bugs and then patched and patched and patched and patched and patched. They weren't half-finished products designed to push additional purchases, though you can argue as to the pros/cons of DLCs vs Expansions, and there genuinely ARE pros/cons for both. On the other hand, games back then were also much simpler and required fewer resources to create. To me, there also seems to have been a major cultural shift in terms of industry consolidation and focus on profit/investor satisfaction rather than "art."
Oh I agree that the games cannot be compared, my point was more that people always go on about how games back in the day were released more as a one and done etc, whilst at the same time wanting more and more content in modern games without an increase in cost.
Money is always going to be the big issue, these days games cost so much more to make than they used to that base games barely break even - hence why DLC gets pushed so much, the profit margin is much greater which gives you the capital to invest in the future.
Couple that with modern player bases having an insatiable demand for new stuff which encourages developers to release games before they are ready for fear of losing their impatient players.
But I think your kidding yourself if you think that people back in the day did it for "the art". It's always been about the money
Maybe, but even now you see stories about certain games being delayed long, LONG past planned launch to fix issues...and also stories about games that launched before they were ready under huge pressure from the C-Suite. I think there was less of that pressure back when fewer developers were these massive gajillion dollar publicly traded companies full of non-dev executives, but you don't have to agree with me. I do agree that pressure from players has increased as well, which I'd probably attribute to the rise of platforms like Steam and social media, which allow players to comment on/interact with games under development which they (mostly) likely wouldn't have even known about prior to release in decades past.
...huh? AI faction declares war on me and individually suicides all of their armies... all to prevent having to chase them down later? That's nice of them, I guess.
I am sorry but these are false accusations with no evidence, made by a user who don't even own the game.
I kindly ask to stop making up stuff about my person, would be appreciated.
lol, lmao even
They'll say they can, fail, and then dismiss it as fake news when the developers actually save it.