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Their economy is insane (serious contenders for best economy in TWH3), their growth is great, their casualty replenishment is pretty good, and their high-tier cavalry is probably the best in the game. Grail Knights/Guardians can take 2/3 of the health off an infantry unit with just the impact of the charge, and unlike most cavalry, they don't struggle fighting monsters. Every LL except Alberic is also fantastic in a fight (Repanse's strength being split between her and Henri), and Alberic is okay.
I'm not sure what you're referring to about oceans - ocean is Uninhabitable for most factions as a settlement climate, and I've never noticed Brets to be more susceptible to ocean attrition than anyone else.
Regarding starting armies, Louen's isn't as good as the Fey Enchantress', but it's better than the rest. Pegasus Knights are an extremely powerful tool in siege, and pretty good in general, and you get more knights than Alberic or Repanse.
It is absolutely true that not every faction is worth confederating, because some of them will die before you can manage it. There's a similar downside to overinvesting in diplomatic confederation with minor factions which end up dying. If you can't keep them alive, you're not going to confederate them, whether by tech or by diplo.
Being surrounded by enemies makes for a challenging game, but harder isn't the same as worse. In fact, I'd just say it balances out them being powerful and avoids their campaigns being total stomps.
To clarify, I'm not against Bretonnia getting a faction update (probably with future FLC), but power-wise they're doing just fine right now.
That's all you needed to say
https://steamcommunity.com/sharedfiles/filedetails/?id=3304559565
Catch!
Even if you can't manage to keep your minor factions alive that just means you can ignore that tech. Doesn't make the "whole faction trash!!!!".
You're also forgetting that they don't have supply lines so every army should have 3 knight lords following it around. Should be plenty to deal with goblins.
You have some valid points that they could do with an update and the tech tree could be a bit better. I think they could do with another type of hero, an infantry sergeant who buffs perhaps.
In battle though I find them very strong whether I am playing as them or against them. All that cav charging around can cause havoc on the battlefield.
Well, I agree they have strong cavalry but getting on normal difficulty in round 8 a 40 orc stack plus another 13-14 stack of orcs just is getting ridiculuos.
The removal of one more duchy to lustria just means the undead, mousilllon and grom steamroll all.
More like grom steamrolls all.
And sorry:
On round 8 with barely a scratch of coin and the building not really upgraded i only got the 4 starting knights on leon filled out with peasant foot and archer to get fast a 20 stack.
54 orc units are just too much on round 8.
But then the AI blatantly cheats with recruitment.
If you see this large stack with 25% already grade 4 units of orcs in round 8 I say f+++ this blatant AI cheat.
I agree with the basic statement.
But fact is as it is now you barely get to round 8 and just get steamrolled by bloated 20 or even 40stacks (orcs) because the AI also blatantly cheats with upkeep and massive recruitment in one turn even with basic buildings.
Mind you:
The confrontation with 54 units of orcs was on round 8
And there you only have 4 knights and rest stack of peasants who run screaming even if you tip them barely with any unit from the sides.
So you do not even get close to recruit the truly good knights nor have the buildings or money.
I will have to have another go at his campaign myself as I haven't played it in a while and see how bad his start spot is now.
Delete Ludicrous Content.
The devs allow this faction to carry on, undeleted, just flapping the breeze as narrative dirty laundry. Its a shame.