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But unfortunately none of this is really what I personally want, and that is a complete rework of the crisis-system rather than more faction-mechanics. Doubt it ever happen though
I will say, the unusual locations thing sounds like it will be similar to Medieval 2's guilds. This may be the most interesting part of the update for me.
What they need is multiple teams for the current list of problems. Instead they're doubling down on producing shiny new overpowered DLC content fast enough to distract people from the game's glaring flaws. Flaws they refuse to put the time into fixing.
And I'm sure throwing more random crap on top of it every DLC-patch, (cuz that's the only time they *actually* patch,) wont add any more problems at all /s.
(If you're going to say "sieges suck" or "RoC Campaign sucks"...well, the devs can't "fix" someone's opinion.)
Yeah sieges are #1 on the list for anyone who's ever played a non WH TW game. If you take something that works and break tf out of it then it's "flawed." Seems pretty factual to me.
Then there's the AI. You can't tell me it's my opinion that it's terrible: it's a fact.
Endgame being boring- I'll accept that as an opinion, but it does seem to be a pretty common one- hmm wonder why that could be?
Optimization: WH3 is one of the most poorly optimized modern games out there. It'll get your system cooking hotter than most games that you'd think would be more demanding. This is what happens when everything is a pile of spaghetti under the hood.
These are just some examples to sate your curiosity.
That's the one true recipe for introducing more bugs with every patch. When you have different teams working on different code bases, that's such a recipe for problems. This is probably one thing you should be careful about wishing for. Unless it's things like one team bug fixing and one team making new DLC's, clearly delineated areas, but that's what they have already.
In an earlier thread on these forums, someone was complaining that the last update changed the format of unit naming conventions, but that's a good thing, because it means that these new teams are standardizing the language used in the code to elimninate the spaghetti-mess of the years prior.
Nah, this is a pretty common approach used by companies around the world. This is an overall net gain.