Total War: WARHAMMER III

Total War: WARHAMMER III

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Showing 1-15 of 79 comments
Raider Deci Aug 15, 2024 @ 7:17am 
Going deep with the dawi-deep on this one

But unfortunately none of this is really what I personally want, and that is a complete rework of the crisis-system rather than more faction-mechanics. Doubt it ever happen though
Last edited by Raider Deci; Aug 15, 2024 @ 7:22am
chickabumpbump Aug 15, 2024 @ 7:27am 
Mechanics are what will keep this game interesting not more races and more lords
Zeek Aug 15, 2024 @ 7:35am 
I freaking love the sound of all of this. Fleshing out the game world to make it more alive, heckin yes brother :steamthumbsup:
raynay Aug 15, 2024 @ 7:50am 
Looks very fine, 2 teams for new dlcstuff and now a dedicated team for the smaller&quicker changes inbetween! Sounds great...that patch is aimed for late august or the next vidblog?
dulany67 Aug 15, 2024 @ 7:58am 
Good
Apollyon Aug 15, 2024 @ 7:59am 
Hardly anything to get excited about. Stunties/Chaos Stunties getting a new optional playstyle direction is nice for them, I guess, but I see nothing that interests me in the least in this update.

I will say, the unusual locations thing sounds like it will be similar to Medieval 2's guilds. This may be the most interesting part of the update for me.
Last edited by Apollyon; Aug 15, 2024 @ 8:02am
Lamp Aug 15, 2024 @ 8:20am 
Originally posted by raynay:
Looks very fine, 2 teams for new dlcstuff and now a dedicated team for the smaller&quicker changes inbetween! Sounds great...that patch is aimed for late august or the next vidblog?

What they need is multiple teams for the current list of problems. Instead they're doubling down on producing shiny new overpowered DLC content fast enough to distract people from the game's glaring flaws. Flaws they refuse to put the time into fixing.

And I'm sure throwing more random crap on top of it every DLC-patch, (cuz that's the only time they *actually* patch,) wont add any more problems at all /s.
DasaKamov Aug 15, 2024 @ 8:22am 
Originally posted by Lamp:
What they need is multiple teams for the current list of problems. .
Problems like what?

(If you're going to say "sieges suck" or "RoC Campaign sucks"...well, the devs can't "fix" someone's opinion.)
Velber Aug 15, 2024 @ 8:42am 
Originally posted by DasaKamov:
Originally posted by Lamp:
What they need is multiple teams for the current list of problems. .
Problems like what?

(If you're going to say "sieges suck" or "RoC Campaign sucks"...well, the devs can't "fix" someone's opinion.)
especially if those opinions dont go into actual detail
Lamp Aug 15, 2024 @ 8:46am 
Originally posted by DasaKamov:
Originally posted by Lamp:
What they need is multiple teams for the current list of problems. .
Problems like what?

Yeah sieges are #1 on the list for anyone who's ever played a non WH TW game. If you take something that works and break tf out of it then it's "flawed." Seems pretty factual to me.

Then there's the AI. You can't tell me it's my opinion that it's terrible: it's a fact.

Endgame being boring- I'll accept that as an opinion, but it does seem to be a pretty common one- hmm wonder why that could be?

Optimization: WH3 is one of the most poorly optimized modern games out there. It'll get your system cooking hotter than most games that you'd think would be more demanding. This is what happens when everything is a pile of spaghetti under the hood.

These are just some examples to sate your curiosity.
Falaris Aug 15, 2024 @ 8:48am 
"more teams"?

That's the one true recipe for introducing more bugs with every patch. When you have different teams working on different code bases, that's such a recipe for problems. This is probably one thing you should be careful about wishing for. Unless it's things like one team bug fixing and one team making new DLC's, clearly delineated areas, but that's what they have already.
DasaKamov Aug 15, 2024 @ 8:54am 
Originally posted by Falaris:
"more teams"?
That's the one true recipe for introducing more bugs with every patch.
Actually, "more TEAMS" is good, because it means they're working with a uniform, organized approach. "more individual programmers" would lead to the problems you mentioned.

In an earlier thread on these forums, someone was complaining that the last update changed the format of unit naming conventions, but that's a good thing, because it means that these new teams are standardizing the language used in the code to elimninate the spaghetti-mess of the years prior.
Zeek Aug 15, 2024 @ 9:03am 
Originally posted by Falaris:
"more teams"?

That's the one true recipe for introducing more bugs with every patch. When you have different teams working on different code bases, that's such a recipe for problems. This is probably one thing you should be careful about wishing for. Unless it's things like one team bug fixing and one team making new DLC's, clearly delineated areas, but that's what they have already.

Nah, this is a pretty common approach used by companies around the world. This is an overall net gain.
Last edited by Zeek; Aug 15, 2024 @ 9:03am
SBA77 Aug 15, 2024 @ 9:10am 
:Dorf_Train::Dorf_Train::Dorf_Train::Dorf_Train::Dorf_Train:
Mazisky Aug 15, 2024 @ 9:12am 
Nice blog. I am all for expanding the base game rather than just adding new Lords or units.
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Date Posted: Aug 15, 2024 @ 7:11am
Posts: 79