Total War: WARHAMMER III

Total War: WARHAMMER III

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Why is it not possible to choose Archeon and his chaos invasion as endgame crisis?
I mean being able to choose which race is going to spam you with fullstacks is cool and stuff, but wouldn't it be more reasonable if the excellent adventures of Archeon and his friends were at least one among several options?
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Showing 1-15 of 15 comments
leandrombraz Jan 16, 2024 @ 9:58am 
Because they didn't release a Warrior of Chaos crisis yet. They'll add it eventually.
Last edited by leandrombraz; Jan 16, 2024 @ 9:58am
Originally posted by leandrombraz:
Because they didn't release a Warrior of Chaos crisis yet. They'll add it eventually.

But it has already been in the previous games. So I wonder why it got excluded just to bring it back later. And another question is, will it work the same way as before, with cutscenes and two waves of an invasion. I really liked how the endgame crisis in the previous games felt more like an actual invasion from another realm into the mortal world, instead of one playable faction suddenly gets their hands on steroids for no particular reason.
SBA77 Jan 16, 2024 @ 1:39pm 
Originally posted by TrueSurvivor:
Why is it not possible to choose Archeon and his chaos invasion as endgame crisis?
Not sure if you played TWW2, but in that game Archaeon and the Chaos Invasion was the only endgame crisis, and it worked almost exactly like the current ones do (except Empire, Lizardmen, Dwarfs, and High Elves also got a major diplomacy buff towards each other, giving them a tendency to ally and unite). Most people were bored by it and hated it because it was the same, throw a bunch of doomstacks at the player, except it usually get crushed early on by the AI because said of said diplomacy buff which also made Empire, Dwarfs, High Elves and Lizardmen unite and curbstomp every other AI into submission and dominating the world, killing the enemy variety in the late game.

The only reason I can think of for them not including it yet would be that, given how people felt about it before, they are planning on making it more interesting before bringing it back, so it isn't just Archaeon and 20 Doomstacks spawning.
SomeGuy1 Jan 16, 2024 @ 4:02pm 
Originally posted by SBA77:
Originally posted by TrueSurvivor:
Why is it not possible to choose Archeon and his chaos invasion as endgame crisis?
Not sure if you played TWW2, but in that game Archaeon and the Chaos Invasion was the only endgame crisis, and it worked almost exactly like the current ones do (except Empire, Lizardmen, Dwarfs, and High Elves also got a major diplomacy buff towards each other, giving them a tendency to ally and unite). Most people were bored by it and hated it because it was the same, throw a bunch of doomstacks at the player, except it usually get crushed early on by the AI because said of said diplomacy buff which also made Empire, Dwarfs, High Elves and Lizardmen unite and curbstomp every other AI into submission and dominating the world, killing the enemy variety in the late game.

The only reason I can think of for them not including it yet would be that, given how people felt about it before, they are planning on making it more interesting before bringing it back, so it isn't just Archaeon and 20 Doomstacks spawning.
there was a big difference between WH2's chaos invasion and the endgame crises in wh3:

Archaeon only spawned in one spot on the map. For most of the factions in the game (including every actual game 2 faction except Throt the Unclean edit: also Drycha), he was so far away that you didn't have much do do with him. Either the AI took care of it for you (Throt often just ganked him with multiple stacks the turn after he spawns and ended the whole "crisis" almost immediately), or you couldn't get there in time to prevent the entire Old World from becoming a scorched wasteland that you had to search to find your three target stacks. It was horrendously done in game 2.
Last edited by SomeGuy1; Jan 16, 2024 @ 4:13pm
Warriors of Chaos got a complete overhaul of their mechanics for this game and CA wants to make a new end game crisis for them that fits their new playstyle. Remember in game 1 and 2 the WoC didn't spawn on the map until the end game crisis, but now WoC have settlements and regions on the map at the start. Now there's 8 major WoC factions and numerous minor ones so the old style wouldn't work and CA hasn't made a new one yet.
Elitewrecker PT Jan 16, 2024 @ 4:13pm 
Originally posted by SomeGuy1:
Originally posted by SBA77:
Not sure if you played TWW2, but in that game Archaeon and the Chaos Invasion was the only endgame crisis, and it worked almost exactly like the current ones do (except Empire, Lizardmen, Dwarfs, and High Elves also got a major diplomacy buff towards each other, giving them a tendency to ally and unite). Most people were bored by it and hated it because it was the same, throw a bunch of doomstacks at the player, except it usually get crushed early on by the AI because said of said diplomacy buff which also made Empire, Dwarfs, High Elves and Lizardmen unite and curbstomp every other AI into submission and dominating the world, killing the enemy variety in the late game.

The only reason I can think of for them not including it yet would be that, given how people felt about it before, they are planning on making it more interesting before bringing it back, so it isn't just Archaeon and 20 Doomstacks spawning.
there was a big difference between WH2's chaos invasion and the endgame crises in wh3:

Archaeon only spawned in one spot on the map. For most of the factions in the game (including every actual game 2 faction except Throt the Unclean), he was so far away that you didn't have much do do with him. Either the AI took care of it for you (Throt often just ganked him with multiple stacks the turn after he spawns and ended the whole "crisis" almost immediately), or you couldn't get there in time to prevent the entire Old World from becoming a scorched wasteland that you had to search to find your three target stacks. It was horrendously done in game 2.
Plus - Archaeon and pals weren't active UNTIL the chaos invasion in WH2.
While here all legendary lords are active from the start.
Last edited by Elitewrecker PT; Jan 16, 2024 @ 4:13pm
SBA77 Jan 16, 2024 @ 4:26pm 
Originally posted by SomeGuy1:
Originally posted by SBA77:
Not sure if you played TWW2, but in that game Archaeon and the Chaos Invasion was the only endgame crisis, and it worked almost exactly like the current ones do (except Empire, Lizardmen, Dwarfs, and High Elves also got a major diplomacy buff towards each other, giving them a tendency to ally and unite). Most people were bored by it and hated it because it was the same, throw a bunch of doomstacks at the player, except it usually get crushed early on by the AI because said of said diplomacy buff which also made Empire, Dwarfs, High Elves and Lizardmen unite and curbstomp every other AI into submission and dominating the world, killing the enemy variety in the late game.

The only reason I can think of for them not including it yet would be that, given how people felt about it before, they are planning on making it more interesting before bringing it back, so it isn't just Archaeon and 20 Doomstacks spawning.
there was a big difference between WH2's chaos invasion and the endgame crises in wh3:

Archaeon only spawned in one spot on the map. For most of the factions in the game (including every actual game 2 faction except Throt the Unclean edit: also Drycha), he was so far away that you didn't have much do do with him. Either the AI took care of it for you (Throt often just ganked him with multiple stacks the turn after he spawns and ended the whole "crisis" almost immediately), or you couldn't get there in time to prevent the entire Old World from becoming a scorched wasteland that you had to search to find your three target stacks. It was horrendously done in game 2.
Right, I think I took that fact for granted. But there you go, an example of how and why people actually hated the "Chaos's endgame crisis" when it was done in TWW2, straight from the source.

There's a reason memes like this were created. Wouldn't have been made if they didn't have some basis on the prevailing views of the fanbase.
https://www.youtube.com/watch?v=IVF2Thu_DsE
https://www.youtube.com/watch?v=u83T9l109KU
https://www.youtube.com/watch?v=AGsson8ZwvY
Last edited by SBA77; Jan 16, 2024 @ 7:55pm
Atomsk Jan 16, 2024 @ 4:36pm 
It makes zero sense for the final game in the Warhammer series to not cover the End Times, and instead some stupid story about portals.
Last edited by Atomsk; Jan 16, 2024 @ 4:36pm
MrSoul Jan 16, 2024 @ 4:51pm 
Originally posted by TrueSurvivor:
Originally posted by leandrombraz:
Because they didn't release a Warrior of Chaos crisis yet. They'll add it eventually.

But it has already been in the previous games. So I wonder why it got excluded just to bring it back later. And another question is, will it work the same way as before, with cutscenes and two waves of an invasion. I really liked how the endgame crisis in the previous games felt more like an actual invasion from another realm into the mortal world, instead of one playable faction suddenly gets their hands on steroids for no particular reason.
Because old script was an fing nightmare to work with and will not work with current crisis script without either pairing it down to levels of why bother, or a full rewrite to factor in a lot of new factors regarding finally they’re real factions.

If want fight from archie, just leave em’ till round turn 100. Have AI personality instruction on vanilla to start taking certain regions of map at that point, Archies focus is the empire, as it always was.
FizzMan Jan 16, 2024 @ 5:29pm 
Originally posted by TrueSurvivor:
Originally posted by leandrombraz:
Because they didn't release a Warrior of Chaos crisis yet. They'll add it eventually.

But it has already been in the previous games. So I wonder why it got excluded just to bring it back later. And another question is, will it work the same way as before, with cutscenes and two waves of an invasion. I really liked how the endgame crisis in the previous games felt more like an actual invasion from another realm into the mortal world, instead of one playable faction suddenly gets their hands on steroids for no particular reason.
All of Chaos has been reworked, it wouldn't be that engaging or interesting.

The End Game Crisis just pop up and that's it.

No buildup or interesting decision making.
Many-Named Jan 16, 2024 @ 5:36pm 
Originally posted by TrueSurvivor:
Originally posted by leandrombraz:
Because they didn't release a Warrior of Chaos crisis yet. They'll add it eventually.

But it has already been in the previous games. So I wonder why it got excluded just to bring it back later.

This is CA ok.
feillyne Jan 16, 2024 @ 6:53pm 
Sadly, because they are busy wasting resources on RoC instead of underdeveloped, effectively-still-in-alpha/beta Immortal Empires...
Achilles Jan 16, 2024 @ 6:57pm 
They will add it at some point but to be honest it kind of happens naturally which is kind of cool it’s its own way.
Many-Named Jan 16, 2024 @ 7:47pm 
Originally posted by Achilles:
They will add it at some point but to be honest it kind of happens naturally which is kind of cool it’s its own way.

This too, I admit it does in most of my games.
SpeaksTooFast Jan 16, 2024 @ 11:05pm 
I mean they did that in the last game as the only "end game crisis" and most of us have already fought it off like 20 times. But having more options is normally a good thing so why not.
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Date Posted: Jan 16, 2024 @ 9:51am
Posts: 15