Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But it has already been in the previous games. So I wonder why it got excluded just to bring it back later. And another question is, will it work the same way as before, with cutscenes and two waves of an invasion. I really liked how the endgame crisis in the previous games felt more like an actual invasion from another realm into the mortal world, instead of one playable faction suddenly gets their hands on steroids for no particular reason.
The only reason I can think of for them not including it yet would be that, given how people felt about it before, they are planning on making it more interesting before bringing it back, so it isn't just Archaeon and 20 Doomstacks spawning.
Archaeon only spawned in one spot on the map. For most of the factions in the game (including every actual game 2 faction except Throt the Unclean edit: also Drycha), he was so far away that you didn't have much do do with him. Either the AI took care of it for you (Throt often just ganked him with multiple stacks the turn after he spawns and ended the whole "crisis" almost immediately), or you couldn't get there in time to prevent the entire Old World from becoming a scorched wasteland that you had to search to find your three target stacks. It was horrendously done in game 2.
While here all legendary lords are active from the start.
There's a reason memes like this were created. Wouldn't have been made if they didn't have some basis on the prevailing views of the fanbase.
https://www.youtube.com/watch?v=IVF2Thu_DsE
https://www.youtube.com/watch?v=u83T9l109KU
https://www.youtube.com/watch?v=AGsson8ZwvY
If want fight from archie, just leave em’ till round turn 100. Have AI personality instruction on vanilla to start taking certain regions of map at that point, Archies focus is the empire, as it always was.
The End Game Crisis just pop up and that's it.
No buildup or interesting decision making.
This is CA ok.
This too, I admit it does in most of my games.