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I use convoys to get materials. It's easy to get enough gold and labor from raiding and sacking but not much you can do to make up for materials until you have more cities.
If a dark tower is an option i'd always pick it. More influence, so more dark tower rewards. You always want to be climbing that ranking to confederate the competition. Get their lands and all of their seats and associated bonuses. Pain to sort after, but it can be a huge boost. Towers are also where you can boost hero capacity, at least the caster and Centaur are worth it, not so sold on the engineer.
I'd usually keep resource production over 1000 a turn. Before adding a new factory and lowering that add a new outpost. Loved most of the landmarks, generally they were a lower cost slave per resource or resource per arms option, and can be built beside those anyway, so try and find room for all of those.
Seems like the factories had minor settlement defenses where outposts were field battles.. If you take a settlement and think you might get attacked the next turn you might take that into consideration, maybe your force is all infantry and can hold chokepoints better than a field. Or maybe you have mostly guns and need a large open field. If it's a tier 1 settlement converting it wont lower the level anyway, so just take your pick there.
The first province I always dedicate to mining because you need materials more than arms in the early game.
My second province is usually factories, but with the money building built first.
I'll then alternate back to mining but generally you're gonna want more mines over factories as the materials are used more than arms until much later in the campaign.
Convoys, in early to mid game, I exclusively use them to trade money for slaves, because again you need those materials to get your recruit buildings built and main tower tiered up. Once I have a good arms surplus I'll trade them for slaves.
Doesn't one of the factory buildings reduce the slave use of the mines though? (or maybe the other way around)
I don't think so.
There's a factory building that increases raw material output by like 10% or something, but it's not really worth building since you loose out on a mine.
Once I got into the mid/late game I think I did go factory heavy in a few provinces but that was at the point where I was already getting more raw mats than I was reasonably capable of spending otherwise.