Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
how dare they
Have you ever actually played VC? you don't spread them out like a thin line of butter, you blob them up and EVERYONE gets the benefits, just like 90% of the lore of vampires spells...
Yeah, how dare the game actually add some downside to already pretty darn brainless point and click abilities! Why even fight battles or play the campaign at all? You should get an immediate victory message the moment you start it!
As unit size increase by settings, the radius should increase as well.
It makes sense that a spell that covers 2 units at one scale should still do so at another; the number of units it should cover should be the same.
The equally valid counterpoint is that, a unit that might be able to get out of a smaller radius, might not with a larger, making it more effective than intended.
Blobbing is something I would not at all mind if the AI was better at punishing, but that's another discussion.
If you cant hit/affect more than 1-2 units with the abilities, you are not setting up the situations correctly. Practice a bit more or use a different tactic altogether.
Your Lore of Nehekhara example: You are comparing a 6 cost, single target, debuff that last 17 seconds, with a 38 seconds AoE debuff. When used right, it can be used to debuff 2-3 units and 1-2 Lords/heroes, at the same time and with a single cast, giving a massive, local momentum shift for a prolonged period of time(enough to win or stall those engagements).
The 2 spells are used differently.
Even if you avoid outright blobbing you can still easily morph your formations to be thicker so that a equal number gets the effect as would on a lower unit scale.
I disagree actually.
Imagine your platoons being 40 man each. It's far easier for your leader to adress each.
Now imagine the platoons being 120 man each. Getting all your soldiers to hear your voice, or to recognize you on the battlefield becomes so much harder.
I see the logic in that, but I assume that the graphics settings doesn't actually change the unit sizes, just how they are represented on the battle map; commanding them should be identical, and indeed, is.