Total War: WARHAMMER III

Total War: WARHAMMER III

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Nexus Jan 11, 2024 @ 4:32pm
are there any hero traits that effect the heros themselves on the map?
like... im playing greenskins and i was gonna get a hero with campaign movment range to wander around the map, wounding, widdling down settlement walls etc opposed to being in an army. is there any traits that they start with that are used specifically for wandering heros or are they all just if you put them in an army only?
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Aleera Jan 11, 2024 @ 4:33pm 
Some give a higher chance to wound a enemy agent.

Those traits are few however.
Nexus Jan 11, 2024 @ 4:42pm 
Originally posted by Rianne:
Some give a higher chance to wound a enemy agent.

Those traits are few however.
damn. never even seen one like that for greenskins
jtordoff Jan 11, 2024 @ 5:00pm 
Greenskins have "strategist" +5% to campaign movement, I assume that is to personal movement and not "hero's army" but I could be wrong. I can't think of any other starting traits for greenskins that help perform campaign missions.
Nexus Jan 11, 2024 @ 5:04pm 
Originally posted by jtordoff:
Greenskins have "strategist" +5% to campaign movement, I assume that is to personal movement and not "hero's army" but I could be wrong. I can't think of any other starting traits for greenskins that help perform campaign missions.
It says army movement can't exceed a certain percentage though so I dunno if that effects the hero themselves
Red Shift Jan 11, 2024 @ 5:08pm 
What traits would you want for widdling on walls?
10% larger bladder?
5% more powerful stream?
Asparagus for dinner?
10% evasion from police chance?

Other than those, the only slightly useful ones I can think of are "Intelligent" - higher chance of a failed enemy's attack resulting in them being wounded, Knowledgeable - extra XP, Perceptive - Further LoS - and as mentioned above - Strategist.
AurumHawke Jan 11, 2024 @ 6:04pm 
Most Hero targeted actions have a trait to improve the results of the action - earned by successes when using the action.
Kislev Frost Maidens have an Ice Court trait to improve Assassinate, and a few more to generally improve campaign actions. Ice Witches have one to improve Frost Maidens success chance in the province.
Chaos warrior Heroes have innates that improve Wound/Assassinate or Assault, and have battle stats on top.
Wood Elf Branchwraiths have innates with abilities similar to the Treeman ones, but two of them improve Wound or Block Army.

Originally posted by Nexus:
Originally posted by jtordoff:
Greenskins have "strategist" +5% to campaign movement, I assume that is to personal movement and not "hero's army" but I could be wrong. I can't think of any other starting traits for greenskins that help perform campaign missions.
It says army movement can't exceed a certain percentage though so I dunno if that effects the hero themselves
All campaign movement traits are personal movement traits - Lords just have an army following them.
Here's the difference between a non-Strategist and a Strategist Hero; note that both say their movement range is 100/100 but the Strategist can still move further (saying it costs 4% less to embed at the next settlement when both are adjacent to the starting settlement).
https://steamcommunity.com/sharedfiles/filedetails/?id=3137322949
https://steamcommunity.com/sharedfiles/filedetails/?id=3137322939
The fact that it's still 100/100 is part of the problem when embedded Heroes earn or change mounts and cause the army (base 110, plus whatever the lord's bonuses are) to lose movement range.
Ashardalon Jan 11, 2024 @ 6:25pm 
https://totalwarwarhammer.fandom.com/wiki/Character_traits#Hero_traits
while wikis arnt always reliable
prettysure the list is mostly correct
find the hero you want to use and the trait list for them
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Date Posted: Jan 11, 2024 @ 4:32pm
Posts: 7