Total War: WARHAMMER III

Total War: WARHAMMER III

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Solarrus Jan 11, 2024 @ 3:01am
The game runs slowly. Bad optimization.
I won’t write about the fact that the game uses only one core at 2024 year, and it’s not clear what the video card do in 100% GPU load. The graphics level is not fundamentally different from Total War 2.

But why does the "next turn" take so long? I would understand, if the processor was 100% loaded. But it's not busy. The video card is also not occupied with anything. 10 FPS and long turn calculation(?) speed.

Dear Creative assembly. What else do I need to buy for my computer, so that the game will finally start working quickly? What configuration did you test your game on? Publish please.
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Important addition. I noticed such braking at the 120th turn. At move 140 everything is really bad.
Last edited by Solarrus; Jan 11, 2024 @ 5:45am
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Showing 16-30 of 57 comments
Elitewrecker PT Jan 11, 2024 @ 8:58am 
WH3 Immortal Empires is like 3-4x the size of WH2 Vortex
You're also comparing early game to late game so even bigger difference.
Last edited by Elitewrecker PT; Jan 11, 2024 @ 8:58am
Immortalis Jan 11, 2024 @ 9:05am 
Originally posted by Solarrus:
Originally posted by Elitewrecker PT:
What exactly is "take so long"? 10s? 20s? 1min?
TW3 Mortal Empires. Turn 155. 42 sec. 62 live factions.
TW2 "without Denuvo edition" Vortex company. Turn 26. 12 sec.

12 sec is acceptable.
42 sec is unacceptable.
The game engine is the same. These lazy people didn't transplant TW3 to Troy's multi-threaded engine. There are no explanations for such a difference, and no forgiveness.

WH3 has many more provinces and settlement than WH2 did when you compare the full campaign (IIRC it’s something like 200 vs 130), let alone when you compare it to the mini-campaign that is the Vortex where many factions and settlements are cut out.

Comparing turn 26 to turn 155 likewise makes absolutely no sense. Most factions at turn 26 would have at most 3 armies roaming around; by turn 155 they will have dozens of armies roaming the map.

That being said, 42 seconds isn’t at all unacceptable. The source of your issue can be found between your monitor and your chair.
Captain Baldy Jan 11, 2024 @ 12:55pm 
I would advise the purchase of an internal SSD. Even an external is going to be better than a HDD from my own experience of having used a 15 year old rig to play games on. Also that card you're using needs swapping out in my opinion for a later series. something like a 3060, a very good card.

In my opinion, this game is the most optimised of all the total war games... to my recollection at least.
https://steamcommunity.com/sharedfiles/filedetails/?id=3137176162
Last edited by Captain Baldy; Jan 11, 2024 @ 1:01pm
Solarrus Jan 11, 2024 @ 3:31pm 
Originally posted by a mite of Nurgle:
I would advise the purchase of an internal SSD.
I think my HP EX950 2 Tb is good enough for TW3

Originally posted by a mite of Nurgle:
Also that card you're using needs swapping out in my opinion for a later series. something like a 3060, a very good card.
A 10% difference is not worth the investment. Moreover, in some games 1080ti is faster than 3060.
My next video card will be a 4080 super, or 5000 series.
Last edited by Solarrus; Jan 11, 2024 @ 3:32pm
Hides in Bushes Jan 11, 2024 @ 3:51pm 
Originally posted by Geralt:
Originally posted by a mite of Nurgle:
No, I did read it carefully. Rushing to answer, like dropping my coffee and diving for the keyboard? Nope, that didn't happen. Anyway, now that I can see your specs, I believe I've identified the issue, just as I suspected.:steamthumbsup:

You need to play around with your system
Take a look at Pharaoh Optimisation, Troy optimisation, Three Kingdoms..... i can run all this games in around 60 fps with quick loads and quick turn changes... but not Warhammer 3, something is wrong with its optimisation.... load times around 3 minutes, same times for turn changes and around 25-30 fps on a campaign map
the scale of the world map from the games you listed VS w3 is not even close
Turican76 Jan 11, 2024 @ 7:41pm 
bad programming
bad balance
bugs

BUT HEY many expensive DLC :steamhappy:
Chuckawookie Jan 11, 2024 @ 8:28pm 
Originally posted by Geralt:
Originally posted by a mite of Nurgle:
No, I did read it carefully. Rushing to answer, like dropping my coffee and diving for the keyboard? Nope, that didn't happen. Anyway, now that I can see your specs, I believe I've identified the issue, just as I suspected.:steamthumbsup:

You need to play around with your system
Take a look at Pharaoh Optimisation, Troy optimisation, Three Kingdoms..... i can run all this games in around 60 fps with quick loads and quick turn changes... but not Warhammer 3, something is wrong with its optimisation.... load times around 3 minutes, same times for turn changes and around 25-30 fps on a campaign map
I think the objective way to look at optimization is from the minimum requirements and recommended requirements. If you are at the recommended requirements you should be able to run at or around 60 fps. If you are at the minimum requirements you should be able to run from 30-60 fps. If you are above the recommended requirements you should be able to run above 60fps. If the entire game prevents this from happening (makes it so that only those above recommended requirements can run at 60) then it is badly optimized. If the entire game makes it easy for this to happen (make it so that people at the minimum requirements can run at 60 fps) then the game is well optimized. I'd say Pharaoh and Troy are well optimized while TW3 is normal.
JKHasting Jan 11, 2024 @ 8:51pm 
Originally posted by Solarrus:
Originally posted by Elitewrecker PT:
What exactly is "take so long"? 10s? 20s? 1min?
TW3 Mortal Empires. Turn 155. 42 sec. 62 live factions.
TW2 "without Denuvo edition" Vortex company. Turn 26. 12 sec.

12 sec is acceptable.
42 sec is unacceptable.
The game engine is the same. These lazy people didn't transplant TW3 to Troy's multi-threaded engine. There are no explanations for such a difference, and no forgiveness.

12 sec is unacceptable
3 sec is unacceptable
.5 sec is unacceptable

The game not giving me head while I wait is unacceptable
Alt Jan 11, 2024 @ 9:35pm 
Originally posted by Geralt:
Originally posted by a mite of Nurgle:
No, I did read it carefully. Rushing to answer, like dropping my coffee and diving for the keyboard? Nope, that didn't happen. Anyway, now that I can see your specs, I believe I've identified the issue, just as I suspected.:steamthumbsup:

You need to play around with your system
Take a look at Pharaoh Optimisation, Troy optimisation, Three Kingdoms..... i can run all this games in around 60 fps with quick loads and quick turn changes... but not Warhammer 3, something is wrong with its optimisation.... load times around 3 minutes, same times for turn changes and around 25-30 fps on a campaign map
I have almost the same spec as your. My gpu is a bit better. CPU is a bit worse. But my turn times take around 30-35 sec. If your turns take longer than that then there is something is on your end. If its not your hardware then it is your software.

But If you think 30 sec is long then you need to get a reality check. Immortal Empires is huge. There are tons of Ai players. Go buy some other grand stragedy game with huge maps and 30+ AI's. You will get same or even worse results because of more complex systems than in TTW3.
Last edited by Alt; Jan 11, 2024 @ 9:41pm
SpeaksTooFast Jan 11, 2024 @ 9:48pm 
So the game is not well optimized. They have made some improvements from launch but turn times in TWW2 were actually worse for most of the games life cycle if I remember correctly. I have heard other people who had issues with the higher turn count campaigns but cannot say for myself as I don't think I have ever gotten and IE campaign over 100 turns without getting bored and moving on.
Filthy Pollo 🐔 Jan 11, 2024 @ 10:27pm 
Originally posted by Turican76:
bad programming
bad balance
bugs

BUT HEY many expensive DLC :steamhappy:

you don't own WH3.
Mazisky Jan 11, 2024 @ 11:11pm 
Originally posted by Eldi:
skill issue.

You could try to give OP a decent suggestion instead of mocking him only because he said something that resembles criticism.
I LIVE AGAIN Jan 11, 2024 @ 11:16pm 
Originally posted by Solarrus:
Originally posted by J:
What are your specs and settings?
CPU: 10850k@5.0 Ghz
Ram: DDR4 32 Gb @ 4133 CL17
GPU: 1080ti
Resolution: 2k.
1080ti
OMEGALUL
Captain Baldy Jan 11, 2024 @ 11:28pm 
Originally posted by Turican76:
bad programming
bad balance
bugs

BUT HEY many expensive DLC :steamhappy:
But you don't own the game so how do you know?
Elitewrecker PT Jan 12, 2024 @ 1:48am 
Originally posted by Chuckawookie:
Originally posted by Geralt:
Take a look at Pharaoh Optimisation, Troy optimisation, Three Kingdoms..... i can run all this games in around 60 fps with quick loads and quick turn changes... but not Warhammer 3, something is wrong with its optimisation.... load times around 3 minutes, same times for turn changes and around 25-30 fps on a campaign map
I think the objective way to look at optimization is from the minimum requirements and recommended requirements. If you are at the recommended requirements you should be able to run at or around 60 fps. If you are at the minimum requirements you should be able to run from 30-60 fps. If you are above the recommended requirements you should be able to run above 60fps. If the entire game prevents this from happening (makes it so that only those above recommended requirements can run at 60) then it is badly optimized. If the entire game makes it easy for this to happen (make it so that people at the minimum requirements can run at 60 fps) then the game is well optimized. I'd say Pharaoh and Troy are well optimized while TW3 is normal.
Note that you could have good framerates, while still having slow turns and/or loadings, which is what OP is complaining about.
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Date Posted: Jan 11, 2024 @ 3:01am
Posts: 57