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I didn't read the all thing, but just from title, yes, Daemon Prince needs something to be done. He just suck and is not well implemented.
Some of those parts can be rather good, just gotta be a bit creative. Just as a example a early Khorne head gives regen in melee and he has more the one source of a damage over time aura that hurts any unit close by (Love that combo).
Also the first set bonuses can be achieved early/mid game, not even close to "done with campaign". That said, early on i personally highly prefer mixing and matching because you get way more out of him that way then the early sets.
His early favor rewards primarily boosts the whole faction (Perfect example being them giving your faction the lesser god abilities like the Slaanesh charm ability, a version of Nurgle plagues, the teleport stance, a version of bloodletting. But we also have stuff like giving your whole faction more sacking income and the like).
Fully agree on this part, some useless bonuses and more then one obviously mismatched body part where they should use another model. But i will also note that Tzeentch has a wingless part now days that you can unlock with the trails of fate (its the tentacles, they aren't wings).
While it would make sense for him to focus on Kislev given his backstory, him wanting to take on the other "champions" also makes sense, since chaos fights each other way more then they ever fought the "good guys" and Daniel wants to show Archeon (and the other champions) who the "true everchosen" is. Even if you dedicate to the same god as one of the champions you would still fight them to be the one most favored by said god. Chaos is in a state of constant infighting and well... chaos... Only rarely joining together temporarily for a great crusade or the like (either because of some sort of deal between the chaos gods, or because a champion powerful enough to force everyone else in line have risen).
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Personally i think the main issue with him is his starting location in immortal empires. Facing Mallus right at the start is a pain. But that is the only critical issue in my book (spending a few points in the "respect of the north" skill is more then enough to prevent everyone nearby from declaring war on you). The rest are minor issues where a bit of spit and polish would be nice.
Poor base stats, but .. 7 body parts each giving as much bonus as a pretty high-grade quest item? That kind of makes up for a lot.
I find his versatility his biggest strength. He can be reconfigured quite easily, even from battle to battle. Fighting hordes? Go with mortis engine effects. SEM's? Make him an anti-large monster with high barrier.
WIth that said, I tend to go with a design I like and stick to it, but that's because I'm a scrub.
As for skills... his skills come slower than others, but he gets access to a very diverse set of options; more so than most.
On the other hand - Big drawback: No cultists or exalted warriors.
I feel like he's not in a great place, but at the same time he's certainly interesting. There's tons of mods that improve/change him. May be worth checking those out to start with.
At least he's not Nurgle...
the autobattle is also very bad since lot of daemons dont have shield or armor.
You do have access to chaos warriors with shield and armor (not chosen admittedly. But still). Also, adding some other discounts in his skill tree and his set bonuses you can easily make his army not only cheap, but free (no matter what high tier units you put into it).