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It doesn't really help nor motivate people to even try reading such ... wall... without any paragraphs and else (I didn't, sorry about it ~ you're allowed to say my answer here is completely useless - spoiler : it's not)
could kinda follow your own advice 乁( ͡° ͜ʖ ͡°)ㄏ
Which doesn't eliminate the need for proper grammar, commas and paragraphs.
All the same, if you are not recruiting grudgerakers now, you would not be recruiting them even if they were dropped at tier 2 because having the option to get either them or the thunderers you'd still go for thunderers.
And yes, as you said, I didn't even try. The content might be interesting, the form isn't.
A different kind of "vomit". I meant just write without any concern about readibility.
Don't assume people will make an effort to understand what you're writting.
It's all about "catching gaze and interest".
(Actually, it also applies in regular life. Just saying.)
Edit :
Nothing, sir. I don't even know the guy.
Just stating the obvious so more people will enjoy his "essay".
The vast majority of players do not improve their armies gradually; they go from "basic ♥♥♥♥ tier infantry" to "endgame doomstacks".
What would be the point of spending 6 turns with your army waiting in a settlement to recruit a bunch of units that you're going to dismiss and replace within the next 10 turns?
Thunderers have the advantage over the rakers because the former stays relevant in the endgame, whilst the latter doesn't as they are quickly outclassed by better units.
It's the same debate surrounding dwarf warriors, longbeards and ironbreakers.
Whyever should I spend the first 10 turn getting together an army of dwarf warriors and replace them (keeping my army parked in a region with the relative building for a few turns) with longbeards when I'm going to replace them all again within 20 or so turns? Particularly since the basic troops, which I can get everywhere and thus easily replenish whatever loss they encounter, are not detrimental to the performance of the army?
If, on the other hand, you're part of the players that build thematic armies then the distinction between tier 2 and tier 3 becomes moot; you are going to recruit a certain unit regardless if you have better options.
Honestly, I don't see the point to the change you're suggesting.
look at the description for the tier 3 gunsmith buiding. it says "The irondrakes spew vicious flames from their drakeguns, forged by and expert at the foundry." i think the devs intended them to be tier 3 and idk about you but theres not many doomstacks for the dwarfs. unless i wanna wait till i get tier 5 and make thunderbarges. flamethrowers at tier 2 is kinda op no? are me and my buddies the only ones that think that? i just think the devs swapped them on accident idk
I would really be interested to read it (no joke), but it's too much effort.
Now I also know you're talking about the tier2 / tier3 for Grudge Rakers / Flamethrowers.
My day is really fine tbh, nothing to complain. Business meetings and stuffs.
I apologize if you feel I have something against you, I really don't, so I won't push this matter any further (but I'd be happy to discuss what you have to say in your original text ~ if that catch my interest eventually)