Total War: WARHAMMER III

Total War: WARHAMMER III

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Battle rewards calculation
Does anyone know what influences the post battle rewards, both the static amounts rewarded and the post battle option amounts?

I fought a tough battle against TK and while the XP was good, the money returned was way less than I would sometimes get from a far smaller fight (I think 3715 was also my record single unit kill count).
https://steamcommunity.com/sharedfiles/filedetails/?id=3447556976

I know people will say "It's TK, there's nothing to loot", and I'd be interested to know if that's actually a computed factor rather than just an opinion as to how it should be. The thing is, I keep seeing huge inconsistency between the scale of the battle and the rewards, especially in the loot options, both in the amount vs the scale, and in the amount of healing vs amount of extra loot.

Have CA ever revealed details of the logic behind it? Is it related to the wealth of the faction you beat?
Last edited by wpegg; Mar 18 @ 11:41pm
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I believe it is tied to enemies captured. And somehow the army strenth/value seems to go in there too

Then again you have 3k captured. So 800 actually sounds very low. Would be appropriate for the (non existent) value of the enemy army tho (only 1 ushabti great bow and a lot of easily recruitable fodder)
Da_Higg Mar 19 @ 1:18am 
I believe the number of "captives" is based on how many models you killed whilst they were routing/crumbling so you tend to get fewer captives from undead/daemons than mortal units. I think the value of the units captured determines the ransom money so since that first army is all skeleton warriors I suspect most of the captives were low value

TK settlements also do not give any money as post battle loot
There are Faction/Culture bonuses to post-battle loot.
Vampires get -50% Post-Battle Loot.

Awarded Gold and EXP is based on the Custom Battle Gold Value of the units. (which accounts for free-recruitment armies like TK)
Every unit of basic Skeletons is 300/325 - there's at least 11/9 of both there.
TK's Characters, monsters, and elite infantry are the high values, around ~800-1100 each.
Add: though... I do recall leaving a Lord alive at 20% health had zero difference in Gold, and only 5 EXP difference - and Character-only armies can award zero of both. So Characters seem to be exempt from awarding Gold.

EXP is detailed in wh_campaign_experience_triggers.lua as a basic proportion of how much of the enemy's force is destroyed - 100%. ( ^0.88)
"Min" 300 (proportion) and Max 10000.

Gold and Captives look to be handled internally by the battle mode.
Not clear whether Crumbling/Disintigrating counts against you for loot, since the unit is destroying itself. The leadership state is valid for captives though.
There is still an issue with multiple armies counting extra captives, especially with one or more banners.
Last edited by AurumHawke; Mar 20 @ 5:46pm
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Date Posted: Mar 18 @ 11:40pm
Posts: 3