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Then again you have 3k captured. So 800 actually sounds very low. Would be appropriate for the (non existent) value of the enemy army tho (only 1 ushabti great bow and a lot of easily recruitable fodder)
TK settlements also do not give any money as post battle loot
Vampires get -50% Post-Battle Loot.
Awarded Gold and EXP is based on the Custom Battle Gold Value of the units. (which accounts for free-recruitment armies like TK)
Every unit of basic Skeletons is 300/325 - there's at least 11/9 of both there.
TK's Characters, monsters, and elite infantry are the high values, around ~800-1100 each.
Add: though... I do recall leaving a Lord alive at 20% health had zero difference in Gold, and only 5 EXP difference - and Character-only armies can award zero of both. So Characters seem to be exempt from awarding Gold.
EXP is detailed in wh_campaign_experience_triggers.lua as a basic proportion of how much of the enemy's force is destroyed - 100%. ( ^0.88)
"Min" 300 (proportion) and Max 10000.
Gold and Captives look to be handled internally by the battle mode.
Not clear whether Crumbling/Disintigrating counts against you for loot, since the unit is destroying itself. The leadership state is valid for captives though.
There is still an issue with multiple armies counting extra captives, especially with one or more banners.