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Then either conquer all of not-Africa until you meet the Tzeentch and then buddy up with him.
Or teleport north when you have a cult and conquer the chaos wastes.
Or both.
Short win with Skarbrand doesn’t really take too long. The victory conditions are kinda flimsy.
Ku'gath only has bad regen at the beginning of his campaign. You should try to use plague as much as possible to unlock the +35% regen recipe. Then he's got extremely good regen the rest of his campaign. His starting position in IE itself is reputed to be quite harsh though.
And yeah I hate his starting pos :(
As for Nurgle... Ku'gath is just painful. He's not designed for IE as it stands, or well balanced for campaign play in general. You can succeed with him, but it's not much fun because you're winning in spite of your race features, not because of them. I'd outright avoid Ku'gath until he gets a major faction overhaul.
Of all the campaigns I've played in IE, Ku'Gath was my favorite one =o Sure, he's slow in the beginning, but once you get rolling it's just ridiculous. Talking about not being designed for IE, plagues just become stupendously broken in a longer campaign as you generate more infections than you can spend.
As for the original post, If you're still only sitting on one province at turn 30 you're being way too passive. Ku'Gaths starting position only has a single front (which splits into two fairly quickly) so it's not like you need to be super concerned about defending. You're also in an excellent position to make a lot of rat friends that will protect your borders. And when it comes to replenishment, merging units and summoning more fresh ones helps a lot in a pinch.
You can wipe out top knotz entirely with blood host armies sent into galbaraz/storm henge area and send skarbrand north to take out the strigoi vampires, gorfang, queek, kazador, and wurrzag by like turn 30. Use the blood for the blood god ability when you predict you will have 5 turns in a row of non stop battles to use summons and min max to full effect. Fight battles manually and let summons and reinforcing blood host armies take casualties not your main ones so you don’t waste money on recruitment and time spent replenishing. A blood host shouldn’t be kept for more than 4 turns max either imo
Keep skarbrand moving and level up his blue line first for upkeep reduction and lightning strike and all that. The marauder horsemen and chaos warhounds of khorne are better than furies imo but don’t neglect your fast movers and skirmishing, you should play khorne like a slower beastman army, cycle charge and overload the enemy flanks and take out heroes and lords for leadership penalties since a cycle charged bloodletter hero or lord can usually kill a distracted SEM/lord easily if you stay cycle charging they have great attack animations that never miss.
The endless war or whatever manifestation that spawns an army to attack you can be cheesed too since you can win it and get more movement range as skarbrand, sometimes just enough extra movement to get to another settlement to raze for even more movement range.
Pay attention to winds of magic too since there’s physical resist bonuses and campaign movement range bonuses at higher levels+the stance that gives global recruitment and attrition immunity takes -5 WOM sometimes you can switch into it at 0 range to avoid attrition