Total War: WARHAMMER III

Total War: WARHAMMER III

View Stats:
irspence Dec 10, 2024 @ 9:07pm
Omens of Destruction defeat traits
The defeat traits for Omens of Destruction are really bad with the exception of Skulltaker's trait which is very good but the other 3 are awful.

One of the best features of a new DLC for me is seeing what the defeat traits are but for this one they're deeply underwhelming.
< >
Showing 1-15 of 19 comments
Ashley Dec 10, 2024 @ 9:37pm 
But people complain when the traits are good?
irspence Dec 10, 2024 @ 9:46pm 
Originally posted by Ashley:
But people complain when the traits are good?

They might do, I don't, I think good traits add so much to the game.
Ashley Dec 10, 2024 @ 10:08pm 
Originally posted by irspence:
Originally posted by Ashley:
But people complain when the traits are good?

They might do, I don't, I think good traits add so much to the game.
I think so too but some people complain any time a trait is decent and because it came "mandatory" because of mid maxing
Min-maxing is a myth. it's a singleplayer game~
You can play however you want.
Want an army of just ballista as high elves? That's workable. Probably. Maybe. Actually I'm not sure.
Ashley Dec 10, 2024 @ 11:30pm 
Originally posted by ExcelsiorBenevolence:
Min-maxing is a myth. it's a singleplayer game~
You can play however you want.
Want an army of just ballista as high elves? That's workable. Probably. Maybe. Actually I'm not sure.
A myth how so? People min max is in almost all single player games where it's possible. People have complained in the past about bad traits like +leadership vs X race or phantom traits for example taking up their valuable limited trait slots
KoboldUtopian Dec 11, 2024 @ 1:52am 
I'm not sure what you're on about. These all seem pretty good.
  • Defeated Arbaal the Undefeated: Vigour loss reduction: -15% (Lord's army), Leadership: +4 (Lord's army)

  • Defeated Skulltaker: Physical resistance: 10%, Melee attack: +2 (Lord's army)

  • Defeated Gorbad Ironclaw: Recruit rank: +1 (Lord's army), Leadership aura size: +25%

  • Defeated G. Maneater: Post battle chance of stealing a magic item: + 5%, Magic item drop chance from battle: +10%

I'd even say these are above average since they each give 2 bonuses so even if the LD+ doesn't help say, dwarfs, they still get the bonus vigour. Were you expecting something like +60% ward save?

The only traits I'd say are "awful" are the ones that hardly add anything (e.g. fear vs humans) or are super specific (+LD in underway intercept).
zefyris Dec 11, 2024 @ 2:09am 
if you think the traits are bads, you don't know enough how the game work.
The only mediocre one is Gorbad's, which you probably want more on your non legendary lords instead (it's nowhere near bad, and some factions like WoC in particular are very interested in these).

Arbaal's is almost as good as Skulltaker's, and can even be better depending of your army composition. Calling it very bad is beyond ridiculous.
Golg's is good regardless of the lord and composition.
Last edited by zefyris; Dec 11, 2024 @ 2:11am
valky Dec 11, 2024 @ 2:48am 
Originally posted by CoerciveUtopian:
I'm not sure what you're on about. These all seem pretty good.
  • Defeated Arbaal the Undefeated: Vigour loss reduction: -15% (Lord's army), Leadership: +4 (Lord's army)

  • Defeated Skulltaker: Physical resistance: 10%, Melee attack: +2 (Lord's army)

  • Defeated Gorbad Ironclaw: Recruit rank: +1 (Lord's army), Leadership aura size: +25%

  • Defeated G. Maneater: Post battle chance of stealing a magic item: + 5%, Magic item drop chance from battle: +10%

thanks for sharing!

They look pretty solid and decent. Maybe not Gorbads :sttanuki:
Enelith Dec 11, 2024 @ 3:07am 
Originally posted by CoerciveUtopian:
I'm not sure what you're on about. These all seem pretty good.
  • Defeated Arbaal the Undefeated: Vigour loss reduction: -15% (Lord's army), Leadership: +4 (Lord's army)

  • Defeated Skulltaker: Physical resistance: 10%, Melee attack: +2 (Lord's army)

  • Defeated Gorbad Ironclaw: Recruit rank: +1 (Lord's army), Leadership aura size: +25%

  • Defeated G. Maneater: Post battle chance of stealing a magic item: + 5%, Magic item drop chance from battle: +10%

I'd even say these are above average since they each give 2 bonuses so even if the LD+ doesn't help say, dwarfs, they still get the bonus vigour. Were you expecting something like +60% ward save?

The only traits I'd say are "awful" are the ones that hardly add anything (e.g. fear vs humans) or are super specific (+LD in underway intercept).
Imo, they're good, not overpowered (which is probably what OP was looking for....)
Lampros Dec 11, 2024 @ 4:00am 
Originally posted by CoerciveUtopian:
I'm not sure what you're on about. These all seem pretty good.
  • Defeated Arbaal the Undefeated: Vigour loss reduction: -15% (Lord's army), Leadership: +4 (Lord's army)

  • Defeated Skulltaker: Physical resistance: 10%, Melee attack: +2 (Lord's army)

  • Defeated Gorbad Ironclaw: Recruit rank: +1 (Lord's army), Leadership aura size: +25%

  • Defeated G. Maneater: Post battle chance of stealing a magic item: + 5%, Magic item drop chance from battle: +10%

I'd even say these are above average since they each give 2 bonuses so even if the LD+ doesn't help say, dwarfs, they still get the bonus vigour. Were you expecting something like +60% ward save?

The only traits I'd say are "awful" are the ones that hardly add anything (e.g. fear vs humans) or are super specific (+LD in underway intercept).

Where did you get this info?
KoboldUtopian Dec 11, 2024 @ 4:02am 
Originally posted by Lampros:
Originally posted by CoerciveUtopian:
I'm not sure what you're on about. These all seem pretty good.
  • Defeated Arbaal the Undefeated: Vigour loss reduction: -15% (Lord's army), Leadership: +4 (Lord's army)

  • Defeated Skulltaker: Physical resistance: 10%, Melee attack: +2 (Lord's army)

  • Defeated Gorbad Ironclaw: Recruit rank: +1 (Lord's army), Leadership aura size: +25%

  • Defeated G. Maneater: Post battle chance of stealing a magic item: + 5%, Magic item drop chance from battle: +10%

I'd even say these are above average since they each give 2 bonuses so even if the LD+ doesn't help say, dwarfs, they still get the bonus vigour. Were you expecting something like +60% ward save?

The only traits I'd say are "awful" are the ones that hardly add anything (e.g. fear vs humans) or are super specific (+LD in underway intercept).

Where did you get this info?
https://steamcommunity.com/sharedfiles/filedetails/?id=2756079339
https://totalwarwarhammer.fandom.com/wiki/Legendary_Lord_defeat_traits
Lampros Dec 11, 2024 @ 4:04am 
Originally posted by valky:
Originally posted by CoerciveUtopian:
I'm not sure what you're on about. These all seem pretty good.
  • Defeated Arbaal the Undefeated: Vigour loss reduction: -15% (Lord's army), Leadership: +4 (Lord's army)

  • Defeated Skulltaker: Physical resistance: 10%, Melee attack: +2 (Lord's army)

  • Defeated Gorbad Ironclaw: Recruit rank: +1 (Lord's army), Leadership aura size: +25%

  • Defeated G. Maneater: Post battle chance of stealing a magic item: + 5%, Magic item drop chance from battle: +10%

thanks for sharing!

They look pretty solid and decent. Maybe not Gorbads :sttanuki:

I agree. Gorbad's is poor, but the others are nice.
Lampros Dec 11, 2024 @ 4:04am 
Originally posted by CoerciveUtopian:
Originally posted by Lampros:

Where did you get this info?
https://steamcommunity.com/sharedfiles/filedetails/?id=2756079339
https://totalwarwarhammer.fandom.com/wiki/Legendary_Lord_defeat_traits

Thanks! I had just woken up! ;)
irspence Dec 11, 2024 @ 8:47am 
Originally posted by CoerciveUtopian:
I'm not sure what you're on about. These all seem pretty good.
  • Defeated Arbaal the Undefeated: Vigour loss reduction: -15% (Lord's army), Leadership: +4 (Lord's army)

  • Defeated Skulltaker: Physical resistance: 10%, Melee attack: +2 (Lord's army)

  • Defeated Gorbad Ironclaw: Recruit rank: +1 (Lord's army), Leadership aura size: +25%

  • Defeated G. Maneater: Post battle chance of stealing a magic item: + 5%, Magic item drop chance from battle: +10%

I'd even say these are above average since they each give 2 bonuses so even if the LD+ doesn't help say, dwarfs, they still get the bonus vigour. Were you expecting something like +60% ward save?

The only traits I'd say are "awful" are the ones that hardly add anything (e.g. fear vs humans) or are super specific (+LD in underway intercept).

No, there's no defeat trait which offers ward save, no I was hoping for defeat traits which offer various resistances and bonuses for the Lord's Army like +2 MD and MA for example.

Also if you read my comment, you'd see that I said Skulltaker's was good, the others aren't.
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Dec 10, 2024 @ 9:07pm
Posts: 19