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Ein Übersetzungsproblem melden
Even among game 3 characters only Tamurkhand and Valkia cause this many threads!
Vlad the Everdad.
Its because most people play the Empire and he is the only LL around there that is like that (at least early game).
Should be noted that he has already been nerfed in game 3 (and he was perfectly kill'able before that nerf).
In my opinion its mainly a matter off knowing how to deal with heroes/lords like that (Melee with some sort of life regen and general tankiness).
(Don't surround them with normal melee troops, all you are doing is shielding him from ranged fire and healing him. Use mass focused ranged fire (preferable armor piercing), nets/slows, single target damage spells, kite him, use hard hitting heroes/monsters, etc, combo a few of these and he is dead).
Also outriders with grenade launchers and artillery + engineers. Big stuff you kill with guns.
Ideally you want to wipe out Vlad well before any of those come online. Like turn 20 at the latest. Pistolier spam is a good option for a second stack, with a few outriders (Repeaters) for armored units.
Yeah vlad really is the biggest danger at the start and should be prioritized. The empire does have a good roster for dealing with him at any stage though
Fireballs can be used against cavalry, fliers or heroes as they approach.
Flaming Sword of Rhuin spell can be used to provide magic and fire damage to your units (great for dealing with high physical resistance, like Cairn Wraiths) and works with ranged attacks.
As Elspeth, your first priority is to get Monstrous Impact on your Great Cannons as soon as possible.
A single Great Cannon can slow down main threats, like Vlad, Isabella Vargheists, Crypt Horrors or cavarly. If a cannon ball hits multiple units(as it punches through formations), you get multiple slows.
This means that the enemy army will arrive staggered rather than all at once, which makes it easier to focus on units with your other ranged units.
For her own skills, I would prioritize getting her Spirit Leech fully upgraded, along with Life Leeching passive. Then go for fully upgraded Lightning Strike in the bottom line.
Have 2 units of Pistoliers, or if possible, regular Outriders. They are great for moving ahead and poke a bit. Either at some cavalry or fliers. Just be observant so they are not caught. If something chases them, run them back to your lines, then force the enemy to move the length of your gun line.
Once the fast elements are dealt with, you can target units like Graveguards or various heroes, or run around the flank and shoot units in the back.
Outriders have much better AP damage and have better range, but Pistoliers are cheaper, have a slightly better charge and can shoot backwards while running away.
Focus on taking out Isabella before Vlad. She is easier to kill overall, and she is more mobile and have various support abilities. Once she is gone, Vlad is a bit weaker as well(as they both get a combat bonus if they are together in the same battle).
If you have to pin Vlad down in melee while dealing with other things, a unit of Halberdiers or Greatswords can do well. They both hit him fairly hard and are not that easy to kill quickly. If those units are not available, Flagellants are Unbreakable, so they will keep fighting until they die. The RoR unit Sigmar's Sons can also do ok.
If none of that is available, a unit of basic Knights or Spearmen with shields will have to do.
Do not try to duel Vlad with a character. He will typically dominate duels.
He's easy once you get the feel to it. You need 1 full army + 1 bait army (not full), put that army into recruitment stance and act as a bait, just close enough for them to launch their attach, but farther away for them to actually pursue you. Also have Elsbeth close enough to ambush/reinforce. Have 2-3 stacks of grenade launcher outriders in total, have 2-4 mortars in your army and watch them evaporate.
When you shoot Vlad with your Handgunners, you can cast an Aspect of the Dread Knight on them. The imbued magic damage will let them bypass any Physical Resistance he might have. Check if he has any first though.
And remember that positioning on the map is absolutely key. Having one of your flanks covered can be a deciding factor on whether you win or lose a battle. Or how well you win it atleast. Even experienced players can forget this sometimes if they play too many rush factions where it's not as essential, or if they get too used to having an easy-ish early game.