Total War: WARHAMMER III

Total War: WARHAMMER III

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I despise spell target warning
When I cast a spell on an enemy unit; the unit moves; and spell is useless. What dev thought this would be a good idea? Is the wizard shouting at the enemy to tell him where the spell is directed? This is an artificial (and extremely annoying) buff for the AI. My units get totally nuked by enemy spells, but the AI gets off with barely a scratch. Please fix.
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Showing 1-15 of 18 comments
Reduce battle difficulty?
Isaac Feb 3 @ 10:02am 
your units can also dodge spells, the Mark appearing on the map is not only for the AI
Last edited by Isaac; Feb 4 @ 2:08am
The target symbol appears when the AI casts spells too, you can dodge them, you just have to be paying attention. That's one of the AI's inherent 'cheats', its attention can be everywhere at once.

And it's not as though it's all spells, only bombardment spells suffer notably from this. Use different spells, dump a vortex on them instead, or an explosion, or direct damage, or wind, or breath. Like, literally anything except a bombardment is easy to land. Save bombardment spells for enemies docked on walls/barricades or already engaged in combat.
identity Feb 3 @ 10:24am 
AI will start dodging spells and artillery at hard+ difficulty, and they are more reactive the harder it is. They do not, however, move very much once engaged, so it's just a matter of having them fight your frontline and then cast on them, just be careful not to hit your own troops.
arclan Feb 3 @ 4:02pm 
I win games all the time, but this buff simply makes the tactical combat a lot less fun. It is a major buzz kill and just goofy in terms of how artificial it is.

Yes we can dodge spells too but how often do you think human players are dodging spells? 1% of the time, at most?

Yes, the only reliable way for spells to hit is when the enemy is base to base with your units; so the spell damages your own units, too.
Last edited by arclan; Feb 3 @ 4:05pm
Big Moustache (Banned) Feb 3 @ 4:22pm 
AI sees all and instant response. AI moves out of cannonball impact zone the moment a cannon shoot. You are managing how your gunners are shooting a hero, and securing a square, instead of seeing a incoming vortex on your greatswords around the corner.

Just take it. It is what it is and will not get better anymore. In return always cheese the game to balance the bs out some. CA does everything to keep its AI alive longer after all the complaints. Not by making it better mind you... but make it more annoying with cheats and bs dodges etc.

Remember, these are the devs that broke autoresolve on purpose out of spite.
Velber Feb 3 @ 5:43pm 
Originally posted by Fragoos:
AI sees all and instant response. AI moves out of cannonball impact zone the moment a cannon shoot. You are managing how your gunners are shooting a hero, and securing a square, instead of seeing a incoming vortex on your greatswords around the corner.

Just take it. It is what it is and will not get better anymore. In return always cheese the game to balance the bs out some. CA does everything to keep its AI alive longer after all the complaints. Not by making it better mind you... but make it more annoying with cheats and bs dodges etc.

Remember, these are the devs that broke autoresolve on purpose out of spite.
autoresolve was always broken
Originally posted by Fragoos:
AI sees all and instant response.
As the others pointed out, the AI only gets a *chance* of dodging AoE effects at the harder difficulties.

If setting the game to Hard is too hard, set the game to Less-Hard.
If you watch human pvp they will try to dodge spells.

I like this change that as difficulty increase, the computer will evade spells and arty, doesn't clump up on a lord, wont waste all its ammo on some cheese lord riding up and down in front of them and will try to get to your ranged a disrupt them.

I also like the changes to campaign AI where make better buildings and then they actually build late game units if they have access to them.

Late game has become more interesting instead of a snoozefest after turn 50, the AI armies can actually wreck those early game elite but low tier armies you can build up, The maggoot lord has been very painful to fight along side the chaos dwarfs.
identity Feb 3 @ 10:21pm 
If you don't want them to be too reactive, but not just blindly walk into everything, then hard is your best option. You can increase the AI stat cheats or the campaign difficulty to balance it out if you feel like it needs to be.
brah if this makes your spells useless then you need to git gud, here are a couple tips tho, you can use this ai behavior as a form of ''interdiction'' and AI will never run away from a fight to avoid a spell.

You'r welcome
Last edited by Many-Named; Feb 3 @ 11:16pm
As soon as you see a giant crosshairs on the ground, if you immediately move your unit you can dodge at least some of the damage.

As for casting your own spells, that's what chaff is for: pin with skavenslaves, then full ammo dump. Goblins with foot of Mork (or Gork?) There lots of spells that work really well at hitting enemy units without hitting your own in a melee, versus big circles o' death.
For some reason they only dodge some spells, you just need to learn which ones to use. The ai way too good at dodging when they actually try.

Also, you don't have to use damage dealing magic
Last edited by Mr Robert House; Feb 4 @ 7:06am
arclan Feb 4 @ 4:27pm 
As much as you like something; the stupid aspects of it eventually cause you to lose interest. This is true in relationships as well as games. Why not let armies "walk away" from arrow fire, too? Why stop at spells bruh.
Originally posted by arclan:
As much as you like something; the stupid aspects of it eventually cause you to lose interest. This is true in relationships as well as games. Why not let armies "walk away" from arrow fire, too? Why stop at spells bruh.
I don't know what you're trying to complain about.

AI already has defense against arrow fire. It's called "shields" and "armor".
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Date Posted: Feb 3 @ 9:46am
Posts: 18