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Other than that completing grail vow gives you magical weapons effect so do other items/ spells.
So, yes, Repanse herself should be able to easily take them down if you complete her Grail Vow it's pretty simple to do. I think you only need to defeat around five armies.
The Green Knight also gets a magical weapon, which can be useful.
Grail Knights and other late-game units all have the effect as do Blessed Catapults, but those are Tier 4+ units.
To sum it up: Lords and heroes with Grail Vow, along with wizards, will be your main option. Some Regiments of Renown also have this ability, but I don't think Repanse has many of those.
But you can still take them out without the magical weapon effect. Just charge them with your knights, hit them from the back, and they should go down. The key is not to let them stand and grind down your frontline, as that's what they're best at.
You don't really need a spreadsheet once you're familiar with a few key unit characteristics. There aren’t that many, to be honest.
Once you know them, you can quickly assess what you need and what units are good at just by a quick glance.
Sadly you do not have a fire wizard they are really good at killing them cos you can stack extra fire bonus onto them and like already said they have zero armor.
Get units with magic attacks or a fire wizard and the the AoE buff for your units that adds magic+fire damage+base weapon strength to them.
Considering the low HP of ethereal units they will get chewed up relatively fast.
That said, there are plenty of things that are strong vs other things. In your case, as others have said, magic damage (either magic attacks or spells) is the answer. However, Brettonia doesn't have fire wizards and you are going to be dealing with Arkhan and Manefred's hexwraiths long before you get access to grail knights. So get a caster lord of life to tag along Rapance's main army. Her healing and damage spells are great, even right from the start. The other thing you can do is isolate the hexwraiths and surround them with several cav units. The initial charge damage and leadership penalties from being surrounded and "faster stronger enemies nearby" should be enough to make them crumble without having to do (or take) much damage.
That being said, mass archer fire is good against practically everything, pin them down and order all your archers to shoot them. Unfortunately Bretonnia is starved for magic attacks early game.
yes it is, Hexwraiths are hard countered by Tzeentch's entire roster because of magic attacks. A Chaos Warrior with a shield isnt beating an Empire Greatsword. cannons die to dogs, Dogs lose to monsters, but monsters will die to cannons beefore they reach the cannons, unlike the dogs.
Warhammer is fun, but let's not pretend its all about winning more rps engagements than your opponent or stat-checking them.
Funny thing is that Repanse actually has formations for knights... The game would just need more of that that's all, make it even better in my opinion.
And there are ammo type is just rare and most factions don't have all options... and its ON all the time as long as you have ammo. So it's just streamlined a bit not to mention technically you can change ammo by casting spell on range units for some factions.
Don't get me wrong i would like more options but still it the best Total war game by far. And magic fills the gap of a lot of those things for better or worse. But i agree that more could be done and improve the game even more.