Total War: WARHAMMER III

Total War: WARHAMMER III

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What is Repanse's hard counter for hexwraiths?
I'm a big fan of the historical tottal war games, but I cannot stand this RPS ♥♥♥♥♥♥♥♥. Is there some kind of spreadsheet of all the hard unit counters in the game out there?
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Showing 1-13 of 13 comments
Treyen Jan 30 @ 6:28pm 
magic or any unit with magic damage will shred ghosts. it's been a minute, but doesn't repanse herself have access to magic damage? then grail knights and grail guardians have magic damage. probably other units, I don't play a lot of bretonnia.
She has no magic at the start. It might be an upgrade or something but she's got nothing
Ethereal units have relatively low health but high Physical Resistance. They are tankier against units that deal physical damage (most units), but are much more vulnerable to units with magical attacks and spells, which bypass the physical resistance completely.
dolby Jan 31 @ 12:37am 
Your best bet is a wizard. Those are always a must have.
Other than that completing grail vow gives you magical weapons effect so do other items/ spells.
So, yes, Repanse herself should be able to easily take them down if you complete her Grail Vow it's pretty simple to do. I think you only need to defeat around five armies.

The Green Knight also gets a magical weapon, which can be useful.

Grail Knights and other late-game units all have the effect as do Blessed Catapults, but those are Tier 4+ units.

To sum it up: Lords and heroes with Grail Vow, along with wizards, will be your main option. Some Regiments of Renown also have this ability, but I don't think Repanse has many of those.

But you can still take them out without the magical weapon effect. Just charge them with your knights, hit them from the back, and they should go down. The key is not to let them stand and grind down your frontline, as that's what they're best at.

Originally posted by Ciaran Zagami:
Is there some kind of spreadsheet of all the hard unit counters in the game out there?

You don't really need a spreadsheet once you're familiar with a few key unit characteristics. There aren’t that many, to be honest.

Once you know them, you can quickly assess what you need and what units are good at just by a quick glance.
Last edited by dolby; Jan 31 @ 1:08am
They also have 0 armor iirc so enough archers will (inefficiently) kill them. Your best off getting magic attacks, any way you can.
dolby Jan 31 @ 1:09am 
IF you really want to kill them fast get lords/hero with magical weapons and the new Dragonfire Handgun item that gives them Flammable debuff those two combined will melt them really fast. Works with banner of eternal flame as well for your other front units.

Sadly you do not have a fire wizard they are really good at killing them cos you can stack extra fire bonus onto them and like already said they have zero armor.
kekkuli Jan 31 @ 1:09am 
Just charge them down with cavalry like everything else. They have very little hp, so even though they have %physical resistance they can't handle heavy cavalry charges very well.
Originally posted by Ciaran Zagami:
I'm a big fan of the historical tottal war games, but I cannot stand this RPS ♥♥♥♥♥♥♥♥. Is there some kind of spreadsheet of all the hard unit counters in the game out there?

Get units with magic attacks or a fire wizard and the the AoE buff for your units that adds magic+fire damage+base weapon strength to them.
Considering the low HP of ethereal units they will get chewed up relatively fast.
There isn't really a "hard counter" to everything. No unit is an auto-win against another. This isn't rock-paper-scissors.

That said, there are plenty of things that are strong vs other things. In your case, as others have said, magic damage (either magic attacks or spells) is the answer. However, Brettonia doesn't have fire wizards and you are going to be dealing with Arkhan and Manefred's hexwraiths long before you get access to grail knights. So get a caster lord of life to tag along Rapance's main army. Her healing and damage spells are great, even right from the start. The other thing you can do is isolate the hexwraiths and surround them with several cav units. The initial charge damage and leadership penalties from being surrounded and "faster stronger enemies nearby" should be enough to make them crumble without having to do (or take) much damage.
dolby Jan 31 @ 1:41am 
Originally posted by CoerciveUtopian:
The other thing you can do is isolate the hexwraiths and surround them with several cav units. The initial charge damage and leadership penalties from being surrounded and "faster stronger enemies nearby" should be enough to make them crumble without having to do (or take) much damage.
yep this is best option early if you don't have a magic... Combine it with magical active ability from Repanse herself they should go down.
Last edited by dolby; Jan 31 @ 1:44am
Originally posted by Ciaran Zagami:
I'm a big fan of the historical tottal war games, but I cannot stand this RPS ♥♥♥♥♥♥♥♥. Is there some kind of spreadsheet of all the hard unit counters in the game out there?
The whole game is Rock paper scissors, there are no formations or ammo types so you either bring stuff that counters the enemy army or you have a rough time.
That being said, mass archer fire is good against practically everything, pin them down and order all your archers to shoot them. Unfortunately Bretonnia is starved for magic attacks early game.

Originally posted by CoerciveUtopian:
There isn't really a "hard counter" to everything. No unit is an auto-win against another. This isn't rock-paper-scissors.
.
yes it is, Hexwraiths are hard countered by Tzeentch's entire roster because of magic attacks. A Chaos Warrior with a shield isnt beating an Empire Greatsword. cannons die to dogs, Dogs lose to monsters, but monsters will die to cannons beefore they reach the cannons, unlike the dogs.

Warhammer is fun, but let's not pretend its all about winning more rps engagements than your opponent or stat-checking them.
dolby Jan 31 @ 9:10am 
Originally posted by path2power:
Originally posted by Ciaran Zagami:
I'm a big fan of the historical tottal war games, but I cannot stand this RPS ♥♥♥♥♥♥♥♥. Is there some kind of spreadsheet of all the hard unit counters in the game out there?
The whole game is Rock paper scissors, there are no formations or ammo types so you either bring stuff that counters the enemy army or you have a rough time.
That being said, mass archer fire is good against practically everything, pin them down and order all your archers to shoot them. Unfortunately Bretonnia is starved for magic attacks early game.

Originally posted by CoerciveUtopian:
There isn't really a "hard counter" to everything. No unit is an auto-win against another. This isn't rock-paper-scissors.
.
yes it is, Hexwraiths are hard countered by Tzeentch's entire roster because of magic attacks. A Chaos Warrior with a shield isnt beating an Empire Greatsword. cannons die to dogs, Dogs lose to monsters, but monsters will die to cannons beefore they reach the cannons, unlike the dogs.

Warhammer is fun, but let's not pretend its all about winning more rps engagements than your opponent or stat-checking them.
well while we are not pretending let not pretend that bringing the right ammo or clicking formation is hard.

Funny thing is that Repanse actually has formations for knights... The game would just need more of that that's all, make it even better in my opinion.

And there are ammo type is just rare and most factions don't have all options... and its ON all the time as long as you have ammo. So it's just streamlined a bit not to mention technically you can change ammo by casting spell on range units for some factions.

Don't get me wrong i would like more options but still it the best Total war game by far. And magic fills the gap of a lot of those things for better or worse. But i agree that more could be done and improve the game even more.
Last edited by dolby; Jan 31 @ 9:16am
identity Jan 31 @ 12:16pm 
Beasts or Heavens Damsel would be my pick. I'd probably have a Life Damsel in my army already.
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Date Posted: Jan 30 @ 6:25pm
Posts: 13