Total War: WARHAMMER III

Total War: WARHAMMER III

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Can you add DLSS please
I hate using TAA or FXAA. Let us use DLSS or DLAA pls
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Showing 16-26 of 26 comments
sentry Feb 5 @ 5:20pm 
As has been said over and over, FSR would be the only potential option due to the game being on DX11. Unless we are surprised with a DX12 update which is unlikely.
R2zi3l Feb 5 @ 11:04pm 
Exactly. This game supposedly is still getting "supported" and they do release updates and dlc so why cant they add a couple of upscalers? Adding DLSS and FSR would help so many people enjoy the game more!
Originally posted by Sylph:
look up a program called lossless scaling in the steam store and see if that interests you and can solve your problems.
i can second this. This is mandatory for every single game for me. Its like cheating my 3080ti to a 4090. Mindblowing.

But only the fg, not the scaling.
Last edited by J A C K S O N; Feb 6 @ 2:14am
BIG E. Feb 6 @ 2:27am 
Even if it was possible you do know DLSS makes the game even more blurry than TAA right? DLSS is like dynamic TAA but worse.

This game would just become a massive blur on the screen with DLSS. Textures are already blurry af with AA off.
Last edited by BIG E.; Feb 6 @ 2:28am
ss7877 Feb 6 @ 11:10pm 
Originally posted by BIG E.:
Even if it was possible you do know DLSS makes the game even more blurry than TAA right?

No

Originally posted by BIG E.:
DLSS is like dynamic TAA but worse.

No

Originally posted by BIG E.:
This game would just become a massive blur on the screen with DLSS.

No
Originally posted by Chibbity:
Well:

A. DLSS isn't anti-aliasing, which is what TAA and FXAA are; so that's apples and oranges.

B. DLAA is VERY heavy to run, and is really only for games you are absolutely blowing out of the water performance wise.

What DLSS is actually for, is increasing FPS at the cost of image clarity, which would be nice to have yeah; but this engine is ancient and most likely wouldn't support it without a ton of work.
It actually is a form of anti-aliasing and depends on the version and model used. Check CNN vs Transformer model on YouTube. You can test how good of an anti-aliasing is if you have already an Nvidia GPU that supports DLSS by using Overwatch and DlssSwapper. It replaces the mediocre SMAA in that game with the upscaler and in my personal opinion it looks better than native due to the poor implementation of AA in that game. I have multiple PCs and gpus from Nvida and AMD so I tested this, even FSR which is considered one of the worst upscalers at the moment is offering better anti-aliasing in that game than native SMAA. I play the game on LG C2 oled 42 inches by the way.
Chibbity Feb 8 @ 10:03am 
Originally posted by Dr.Bones:
It actually is a form of anti-aliasing

It can have a similar effect on the image, but that doesn't make it anti-aliasing; just a happy side effect of the artificial upscaling.

Similarly, running the game at a higher resolution will also reduce "jaggies" and "jagged lines" in the same way as anti-aliasing does; but that doesn't make it AA.

You're conflating a process (AA) with a result (Image clarity.) AA is one way to improve image clarity, but not all image clarity improvements are AA.

All that said, DLAA is explicitly anti-aliasing; and is obviously powered by DLSS.
Last edited by Chibbity; Feb 8 @ 10:08am
Kblocks Feb 8 @ 10:24am 
a fun thread where no is the final answer at all times
Dr.Bones Feb 8 @ 11:20am 
Originally posted by Chibbity:
Originally posted by Dr.Bones:
It actually is a form of anti-aliasing

It can have a similar effect on the image, but that doesn't make it anti-aliasing; just a happy side effect of the artificial upscaling.

Similarly, running the game at a higher resolution will also reduce "jaggies" and "jagged lines" in the same way as anti-aliasing does; but that doesn't make it AA.

You're conflating a process (AA) with a result (Image clarity.) AA is one way to improve image clarity, but not all image clarity improvements are AA.

All that said, DLAA is explicitly anti-aliasing; and is obviously powered by DLSS.
It is a form of anti-aliasing. Dlss offers multiple options including native, in Overwatch you can raise the image quality via internal resoultion supersampling. It does not eliminate it even with 200% scale factor which in my case is 8k resolution with Smaa set to the highest quality. A better job for eliminating the visual defects in that game as an alternative is raising the resolution via driver level supersampling. Warframe has above average AA implementation but DLSS on quality beats native AA. Those are two happy scenarios, in other titles it does not offer the same image quality or upgrade. DLAA native is also in Space marine 2 and Cyberpunk 2077. Look, let's not argue any further and come to an agreement that it has just works, replying to each other until kingdom come will not change the matter of the fact that technology is good, is improved constantly and that the pluses are far more than the minuses. It is a magic silver bullet? No. Like most things in video games and programming, a good tool does not mean good results. Think of it like a painter who has little experience but the best brushes and paints at his disposal. Despite his tools the result are a translation of the skills and experience of said artist.
Last edited by Dr.Bones; Feb 8 @ 11:22am
Chibbity Feb 8 @ 11:32am 
Originally posted by Dr.Bones:
It is a form of anti-aliasing.

No.

It is upscaling.

There is a difference.

Originally posted by Dr.Bones:
Look, let's not argue any further and come to an agreement that it has just works

Sure.
Last edited by Chibbity; Feb 8 @ 11:33am
I think this game has bigger fish to fry than minor GFX quibbles.
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Date Posted: Jan 30 @ 12:29pm
Posts: 26