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Ancient Stegadon is melee version upgrade cos those shoot even when they are in melee and while they move around.
Yeah!! That's why I want to use them. Lizardmen are sooo strong. Muy second easiest campaign, only behind Archaon
The idea is that you use it to shoot at large targets cos it has a bonus to those. While you can still charge into melee and it will do fine definitely better than Feral version in any possible way.
I think the tiny skinks even shoot in melee on Stegadon version but not sure how much damage they do. in any case they both do ok in melee tying down units with it's size.
Ancient Stegadon is just more of a pure anti infantry front line unit where you just bounce around from infantry to infantry unit like pinball machine with a bit more hp and armor.
Stegadon is the one that stops and shoots the main balista but you can still force charge them in.
Stacking Disciplined or Pompous heroes in the army will increase the effectiveness of your Stegadons quite substantially.
Stegadon fulfils a different role at first, but is an even more capable melee unit compared to the feral one, simply because it does not rampage.
It also has more mass, meaning it can lock down stronger unit's and will do more damage on a charge.
Feral is good for a quick army, but for a unit you want to keep, getting the non feral variants is always an upgrade.
I can't be bothered to do the actual math, but regardless it's a massive number of units compared to other races, and every Ogre army will have at least one unit with the Wallbreaker trait, while not a single Lizardmen unit has it.
Yeah, I am using now Ancient ones, fornthe poison haha