Total War: WARHAMMER III

Total War: WARHAMMER III

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Favorite Allies
I love the Ally system where you can recruit Units from them and would like to hear how Others use it. I use it permanently when im playing with my Brother, recruiting his Units as does he, resulting in High Elf Armies with Dark Elf Units, Empire Armies with Bretons and Skaven with Lizardmen Units from him.
Obviously it heavily depends on the Faction you play as but are there Allies you especially like whenever possible?

For me its the Empire and Bretonia whenever im a Order Faction, also Dwarfs, Kislev and High Elves but with a bit lower Priority. I had 3 normal Lords as High Elves where one Guy has Empire Gunmen, the second Breton Knights and the third Dwarfen Infantry which was pretty cool. High Elves tend to grand Pacts rather late thought. Havent been able to get Wood Elves as Allies without pissing off Dwarfs mainly, they seem to dislike them a lot

As a Chaos Faction I really like Norsca, doesnt matter if im Chaos Warriors, Mono God, Skaven or Dark Elves. Also Greenskins are nice to play and have as Allies but they arent that easy to befriend. Skaven and Dark Elves are nice but tend to backstab or drag you to unneccessary Wars. Chaos Warriors are pretty lackluster and slow but being able to recruit one Chaos Warrior after many Turns can be pretty cool and has definitly saved me a City as Skaven once

Funniest Ally I had was when I had Dwarfs and Empire Units as Skarsnik because I retook Empire Land and sold it back to Karl, taking a Defensive Pact as Payment. The Dwarfs slowly likes me because I wiped up all Greenskins around the Mountains (to steal their Land but yeah I still killed them in his Eyes) then sold him 2 Lands to grand him 2 full Provinces and buy a Defence Pact. Both broke down 30 Turns later but it was pretty ♥♥♥♥♥♥♥ funny to have both present in my Main Army for so long whilst fighting Kislev and Chaos Warriors North (sold Kislev to Klan Moulder, both Allies didnt like that)

Who are your favorite Allies?
Last edited by Tokogawa [GER]; Jan 29 @ 3:18am
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Showing 1-15 of 17 comments
dolby Jan 29 @ 1:59am 
i get the high tier units most of the time or range ones, sometimes it's just based on roleplay... depends but the bigger the better... Wood elfs dragons and Treeman... things of that nature.

But i'm super biased when it comes to monsters the more i can have the better and i love diverse armies.

Sadly alliances are super basic so there is no way to buff those units with red line or research... So many things they could do, missed opportunity as always.

In general wood elfs are good cos they don't go on war rampage...At least i didn't see it... So you can actually have military alliance with them where with others it's best to just stay in defensive alliance.
Last edited by dolby; Jan 29 @ 3:22am
Breton peasants with gyrobombers and irondrakes, actually makes them worth something on the battlefield
Originally posted by dolby:
Sadly alliances are super basic so there is no way to buff those units with red line or research... So many things they could do, missed opportunity as always.
Would be nice to have a Red or Blue Line Skill that basicly says something like "increases Allied Units Damage, Armor and Rank" that can be upgraded 3 times. I dont think it would be OP seeing how you can "only" get 4 at max anyway but still makes using them outside of Emergencys more attractive
I would probably put it in the Blue line together with the first 4 Skills so you can immidiatly get the 3 Points there after Marching. Would help with Lighting Strike aswell
Last edited by Tokogawa [GER]; Jan 29 @ 3:22am
dolby Jan 29 @ 3:23am 
Originally posted by Tokogawa GER:
Originally posted by dolby:
Sadly alliances are super basic so there is no way to buff those units with red line or research... So many things they could do, missed opportunity as always.
Would be nice to have a Red or Blue Line Skill that basicly says something like "increases Allied Units Damage, Armor and Rank" that can be upgraded 3 times. I dont think it would be OP seeing how you can "only" get 4 at max anyway but still makes using them outside of Emergencys more attractive
I would probably put it in the Blue line together with the first 4 Skills so you can immidiatly get the 3 Points there after Marching. Would help with Lighting Strike aswell
yeah that or more alliance buildings i mean something, anything... Maybe even events...

Where you can get and make custom hero a hybrid that gets a skills from the faction but that would be lots of work and effort so it will never happen.:)
Last edited by dolby; Jan 29 @ 3:34am
Originally posted by dolby:
yeah that or more alliance buildings i mean something, anything... Maybe even events...

Where you can get and make custom hero a hybrid that gets a skills from the faction but that would be lots of work and effort so it will never happen.:)
Imagine if your Lord would get a specific Event from the Faction you got Armies from (Based on Chance if you have multiple, but you can get all) after 5 Turns with said Units where you can choose a Bonus that gives said Lord a Trait like the Ones already ingame such as "likes X" that gives Relationbonus, but with either Aggressive, Defensive or Strategic Bonuses to their Units
Lets assume it exists and my Brother gets it with his Go-to Lizardmen Enhancement: 4 Plagueclaw Catapults from my Skaven. He gets a Dilemma that states a Flavour Text "Your Deeds are liked-loved by the Thirdteen, yes-yes. We should-could grant you more Aid-Help if you provide us with more Warpstone, Friendly Things" Where you can either deny the Bonus, losing nothing, or pay a small Sum (lets say 1000 Gold) at the other 3 Choices, those being something like "increases Damage, Armor-pen and melee Attack" for aggressive and so on that grants the Bonus as a Trait named "Skaven granted Power/Vigor/Informations". To make it simpler they just flatly apply to the Unit no matter what it is
Sry for the Wall of Text but this really seems like unused Potential
Last edited by Tokogawa [GER]; Jan 29 @ 3:44am
none of them
allies are useless to me in this game, they just get in the way and do stupid sh!t
Originally posted by Tokogawa GER:
Originally posted by dolby:
Sadly alliances are super basic so there is no way to buff those units with red line or research... So many things they could do, missed opportunity as always.
Would be nice to have a Red or Blue Line Skill that basicly says something like "increases Allied Units Damage, Armor and Rank" that can be upgraded 3 times. I dont think it would be OP seeing how you can "only" get 4 at max anyway but still makes using them outside of Emergencys more attractive
I would probably put it in the Blue line together with the first 4 Skills so you can immidiatly get the 3 Points there after Marching. Would help with Lighting Strike aswell
I know it's not much, but the changeling has a skill that gives all units recruited through allies, +10 melee attack, +10 melee defence, reload reduction time -25% and recruitment cost -50% and these are factionwide all armies.
TK allied with anyone. Played coop recently with Lizards and it's really fun to have free dread saurians mixed in with the skellies.
Here a couple I like to have:
Bear Riders as Empire: I don't think the flanks of the imperial gunline felt ever more secure than with those guys around.
Zoatz as pretty much anyone: Those guys are absolutely nuts for whoever allies with Wood Elves.
Cannons and Hellstorms with Bretonnia: Ever wondered why the Brets can't have gunpowder units? "Lending" them is apparently totally okay, though...
Dinosaurs as Dwarfs: Sometimes you just want something with more "meat" on the frontlines.
Cathay Rockets and War Drums for Kislev: Your line is tough as nails, you like to shoot and those guys provide insane splash damage to that while the Drums improve the reload. Did I mention, that the good old Druzhina can refill their ammo?

Generally though, I end up using allied units mostly for defending. Allies are good "militia on demand" when you need to defend from an incursion.
kilen Jan 29 @ 8:13am 
I certainly use allies and the diplomatic ties to get money deals, swap or sell settlements and drag others factions as distractions for my enemies.
No matter which faction I play, I just act according to the lore most often and get the better of my natural allies whoever I play with.
I also like to use the 4 foreign units in armies that can be complemented with.
Like in my campaign with Tamurkhan I had an army fully based on chaos dwarfs (based around the chaos dwarf chieftain he has), and ofc I added 4 t5 mortars from Chorfs allies in it.
Plus those the chieftain can get by himself, it was a decent ranged army for a Nurgle faction which usually focus on melee/healing.
So yeah I certainly take advantage of that.
Not really borrowing armies just for the sake of using them (even if sometimes I do depending on situations, emergencies or what not).
But i regularly check if there are heroes I want with lvl20+ in my allies armies, then I do the exploit of making them wounded and get them for myself after they recovered.
But otherwise I don’t borrow armies that often…
It’s mostly diplomatically and economically I take advantage of allies.
There are much to do, and substantial amount of money to grab, so yeah, I definitely care about my allies.
But whom, it doesn’t really matter, depends which faction I play myself, then I just do with those the most willing to cooperate with me.
Last edited by kilen; Jan 29 @ 8:15am
Central Jan 29 @ 8:26am 
well, i use an allied recruitment unlocker mod, so things work a bit differently for me.
it still limits the allies to 4 units per army, but it does allows you to recruit all units in their roster (as long as they have the buildings, no lords or heroes). so im not sure if all these units are available without the mod.

anyway, my favorite allies are really faction dependent.

when i play the dawi my favorites allies are the lizardmen, wood elves and cathay.
* lizardmen have bastiladon with revivification crystal (heal, which dawi lack, and its a monster, which they lack) and coatl (has 2 abilities, more importantly it gives ground based units stalk, meaning the enemy has to come close before they can fire back.)
* wood elves have Zoats (healing and flesh to stone spell, also general flanking) and eagles (good for anti arty or archer actions)
* cathay has sky lantern (shieldbreaker shots can really help the ranged reliant dawi) and any of their monsters can help hold the line against other monsters

when i play cathay my favorites are the dawi and lizardmen and other cathay factions.
* dawi for the miners with blasting charges and ironbreakers. i love blasting charges, they can help thin enemy ranks so much, allowing you to use your ranged fire power on other targets.
* lizardmen for coatl (again stalk and abilities)
* cathay, allied recruitment is another recruitment slot, and they provide harmony bonuses.

when i play elves i like cathay and dawi for their artillery. elves do a lot of things right, but their "artillery" is horrible. cathay again also has sky lanterns for shieldbreaker shots, which helps in ranged reliant armies.

with the empire and brettonia i just use allied recruitment as another recruitment slot when i need to spam armies. usually units of my own faction, since they can benefit from lord and tech bonuses, but to be honest anything will work.

i dont usually play the other factions unless some new dlc just came out, so i dont really have favorites for them.
kilen Jan 29 @ 9:16am 
I am not into mods anymore, but in vanilla there are 3 tiers of the building you place and which allows you to recruit in the roster the settlement owned by your ally can provide in that place, others units are not allowed. But if you put that building into a t5 settlement with the most capacity of recruitment, it’s usually the vaste majority of your ally’ roster that you can recruit.
It depends also if the slot is free or not, if others allies of your ally have already built their own building allowing them to recruit, then you can’t and you must recruit in an other settlement, etc.
I assume it works more or less the same mod or not though, but yeah in optimal conditions I have access to the vaste majority of the roster of my ally in vanilla.
4x ally/vassal rattling guns in every stack
Apollyon Jan 29 @ 11:38am 
It depends on who I'm playing.

For High Elves: Other High Elves on Ulthuan, Wood Elves, Bretonnians and Empire.

For Dark Elves: I try to stay neutral with most neighbours and only befriend Dark Elf factions that I plan to confederate. Everything else is ripe for looting and conquering.

For Slaanesh: No allies, but plenty of powerful vassals. I mostly vassalize the High Elves of Ulthuan and select Chaos factions (Sigvald, Azazel) and kill everything else.
dolby Jan 29 @ 1:11pm 
Originally posted by joeboysnakes:
Originally posted by Tokogawa GER:
Would be nice to have a Red or Blue Line Skill that basicly says something like "increases Allied Units Damage, Armor and Rank" that can be upgraded 3 times. I dont think it would be OP seeing how you can "only" get 4 at max anyway but still makes using them outside of Emergencys more attractive
I would probably put it in the Blue line together with the first 4 Skills so you can immidiatly get the 3 Points there after Marching. Would help with Lighting Strike aswell
I know it's not much, but the changeling has a skill that gives all units recruited through allies, +10 melee attack, +10 melee defence, reload reduction time -25% and recruitment cost -50% and these are factionwide all armies.
yeah the only faction i don't play gets a buff to those units haha story of my life.
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Date Posted: Jan 29 @ 12:38am
Posts: 17