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But that's just my way of playing the game i don't like armies that only have few unit types.
I find it more fun when i use diverse armies and use all those diverse units together. Sometimes i get allies units just to get more variety..
While I don't have a hard rule about this, in general my army composition consists of 1-3 heroes, 5-6 front line infantry, 5-6 ranged and the remainder SEMs (single entity monsters) and artillery.
With the heroes I want campaign movement and casualty replenishment, the third being a melee hero (if the army leader is a caster) or caster (if the army leader is melee).
The front line infantry is intended to hold the line, not deal damage. I usually favour spears, as they tend to have better melee defence.
I prefer using archer style ranged units, as they can arc their shots over your front line, but direct fire works too if you use a checkerboard formation. For melee heavy/only factions I replace these with flankers (preferably fast units), them being the hammer and the front line being the anvil.
SEMs and artillery are flexible, very dependent on the faction I'm playing.
Once you have a preferred army composition, use those units as a guide for research. But don't neglect your economy, running out of money will end your campaign very quickly.
Anything works with khorne, but strongest core for your army are chaos warriors/chosen. So keep your core with mortals esspecially playing as Arbaal. They got very high armor and can get silver shields, halberds or dual weapons.
Chaos warrior core can pretty much just charge and kill anything by themselves.
In terms of tech, go for anything growth related first then take the bloodhost buffs. You can also get the army techs for infantry at any point since that is core of your army.
~Sun Tzu
Khorne has little ranged units and no magic, but your mortal infantry doesn't excel at rushing too much either.
So you'll likely want to use your horsemen with axes as light skirmishers while your infantry line advances on the enemy.
After that its quiet just a grind them down.
Later on, you get serval monsterous stuff allowing you to rush and crush.
Khorne has a rather poor economy and doesn't want to settle down. If you do, you prefer built up major settlements.
You'll want to sack to get gold and you'll want to fight with every army once per turn to keep your blood-meter high.
get the lord then a lore of life wizard (or any healing magic) then a fighting hero or a hero that buffs the ranged units like the enginner classes then the rest is archers and artillery and single entity monsters (steam tank dragons and the like)
RANGED units are the dps units in the game they are soo good at dealing damage especially against large single entities but also masses of infantry.
the healer is so ur own single entities stay in the fight as long as possible. then have the lord buff them units in the red skill tree.
very powerful when well pulled off!
But.
Ranged can switch far quicker between targets and can get stacked nearly infinite, unlike melees which cap out at around 3 units on 1.
There are of course exceptions, lile the avalanche mortars vs inf, which are nearly on wind/vortex levels of power.
Arty and magic are more of a it depends, if condition xyz happens then blabla and so on.