Total War: WARHAMMER III

Total War: WARHAMMER III

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New orc faction
I cant seem to get past turn 10 without losing my main army. I attack the dwarves to the north early, they win. I expand, dwarves declare war, i hold off, skaven declare war, I lose. I try to expand south, same thing as attempt two. I try to get ally green skins, they die, i die. I have played this game plenty and never had an issue like this. Im playing on normal.
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Showing 1-15 of 26 comments
Diplo the skaven, they hate you considerably less than dwarfs, focus on the north. But if you're straight up losing your main army, I'm not sure a different strategic tack is going to help, you need to figure out how to win against dwarfs in battle. What sort of army comp are you running? With things being moved lower in tier you have considerably more unit choice early.
Last edited by DarkFenix; Jan 9 @ 5:20pm
Originally posted by DarkFenix:
Diplo the skaven, they hate you considerably less than dwarfs, focus on the north. But if you're straight up losing your main army, I'm not sure a different strategic tack is going to help, you need to figure out how to win against dwarfs in battle. What sort of army comp are you running? With things being moved lower in tier you have considerably more unit choice early.
It so early all i can recruit is orcs. SO thats all i have when the dwarf horde shows up
The new solution for fighting the Dwarfs is to spam Squigs. They are a cheap anti-infantry unit that does armor piercing damage. Gorbad also has a "Plan" that gives them up to 20% Ward save and 20 additional Melee Defense, depending on how many Squigs are in the area. They are very cost effective against miners and dwarf warriors.

Nightgoblin Big Boss lords also have significant buffs for Squigs in their skill line, so recruit one early and start leveling it up for your Squig army. You can definitely go with an Orc stack for Gorbad if you feel like it.
Originally posted by StrangestEcho:
The new solution for fighting the Dwarfs is to spam Squigs. They are a cheap anti-infantry unit that does armor piercing damage. Gorbad also has a "Plan" that gives them up to 20% Ward save and 20 additional Melee Defense, depending on how many Squigs are in the area. They are very cost effective against miners and dwarf warriors.

Nightgoblin Big Boss lords also have significant buffs for Squigs in their skill line, so recruit one early and start leveling it up for your Squig army. You can definitely go with an Orc stack for Gorbad if you feel like it.
Thats what i find strange though, No matter what in this i cant seem to find a solution, Ill try the squig thing though I havent done that,
Cryten Jan 9 @ 10:09pm 
You should wait for Waargh to take on the legendary lord dwarves. Busy yourself with the minor dwarf npc faction in the badlands and if the ogres decalre war just take a settlement and build a 1 turn unit producer. Trade that for peace, non aggression and military access. After that your should be in Waargh time with at least 2 armies of tier 1-2 units. That gives you 80 units to take down the dwarves (40 from army 40 from Waargh).

Also Thorgrim tends to get into a fight with Skarsnik at this time so should be at his weakest.

Basic orcs do seem to lose to the dwarven warriors and lose units to minors. After your kill Thorgrim you will have time and resources to upgrade from basic orcs with a support goblin army into theme armies of Good Orcs, Squigs and spiders, depending on lord and hero choices.

If you find your losing too much to dwarven artillery it might be time to do the old dance a LL in front of artillery until they are out of rocks.

Oh and trade out your bolt throwa unit when you can. It sucks and barely damages the big units its design to fight. Rock Lobba's will perform far better.
Last edited by Cryten; Jan 9 @ 10:12pm
there is a strat to get Karak eight peaks by turn 2-3 giving you access to big'uns and higher tier units as well as a highly upgraded city but that takes some finagling, you have to fight a decently difficult battle to get it and it does mean that one of the three factions that need Eight peaks will try to take it from you somewhere down the line.

Overall the best strat is what most have said, focus the minor factions to build up your WAAAAGH, recruit up a second army entirely made up of squigs with a shaman if you have access to them at this point and give that erd mentality then strike the dwarves while they are busy with crooked moon, plus if your over there you can also clap Skarsnik to confederate him gaining his army and territory, when fighting the dwarves if you have the squig plan just bunch the squigs into a ball and move them as a ball with ctrl G, the plan will make them practically invisible to all but the most overwhelming forces and ranged assaults so they will grind everything that attacks them in melee to dust

As for Gorbad himself do whatever feels right with his army.
Originally posted by Twisted Turnip:
there is a strat to get Karak eight peaks by turn 2-3 giving you access to big'uns and higher tier units as well as a highly upgraded city but that takes some finagling, you have to fight a decently difficult battle to get it and it does mean that one of the three factions that need Eight peaks will try to take it from you somewhere down the line.

Overall the best strat is what most have said, focus the minor factions to build up your WAAAAGH, recruit up a second army entirely made up of squigs with a shaman if you have access to them at this point and give that erd mentality then strike the dwarves while they are busy with crooked moon, plus if your over there you can also clap Skarsnik to confederate him gaining his army and territory, when fighting the dwarves if you have the squig plan just bunch the squigs into a ball and move them as a ball with ctrl G, the plan will make them practically invisible to all but the most overwhelming forces and ranged assaults so they will grind everything that attacks them in melee to dust

As for Gorbad himself do whatever feels right with his army.
intersting i might try that as well
You can take out Karaz Karak by turn 5 or 6 if you spam squig herds.
This. Use the squig plan, it's still crazy good even when nerfed by half. Or just use old school early dwarf remover - skulkers,
dolby Jan 10 @ 7:33am 
You don't need squigs at all...

i only had like 2 per army maybe if that and had no problems.. but yes i always get few confederations early cos they are super easy to make and they give you higher tier units and in case of Eight peaks high tier settlement. You can pick up a giant and arachnarok spider on the way to Karaz Karak that alone should make short work of dwarfs.

The key is to make sure you don't fight rats and dwarfs at the same time you do that and all of badlands will be yours easy. Though rats are super easy for orcs cos they have archers that can melee so they don't give a rats ass about rats summons.

So even if you fail and have to fight both at the same time it's not that bad, rats can be tiresome to fight not hard just annoying so best to gank them fast and not fight on multiple fronts.

You nap ogers on the west so that you don't have to bother with that side early and your set.
For the love of god make sure you have hags cos death magic is handy so many players ignore hag and swamp - trolls for some reason.
Last edited by dolby; Jan 10 @ 7:51am
Songbird Jan 10 @ 8:19am 
You have to kill dwarfs, eventually they get a thunderbarge or 2 then its game over for greenskins.
Fryskar Jan 10 @ 8:28am 
Originally posted by Songbird:
You have to kill dwarfs, eventually they get a thunderbarge or 2 then its game over for greenskins.
Won't end up in a nice fight, but by that time you should either have or get close to wyverns/orclord on a wyvern. GS Archers won't do too much on them, but combined ranged firepower with magic and flyers should suffice.

Likely only matters is Malakai or Grombrindal manages to survive, besides as Wurrzag.
Squigs are great and the hoppers are AP. The main thing though is that you're never going to beat dwarfs if you just crash your front line into theirs. They're tough but really slow so hit & run and smash isolated units.
identity Jan 10 @ 9:32am 
Buy peace by trading them a settlement. You likely don't even need all your settlements to support your armies, it's just for a win condition, which can be achieved through allies, too, so make friends with common enemies.
Last edited by identity; Jan 10 @ 9:33am
dolby Jan 10 @ 10:52am 
Originally posted by Songbird:
You have to kill dwarfs, eventually they get a thunderbarge or 2 then its game over for greenskins.
emmm just use the new bolt throws, archers and magic, hag and shaman and they go down like it's nothing
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Date Posted: Jan 9 @ 4:40pm
Posts: 26