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In fact, they are kind of disappointing when compared to Savage Orcs or Trolls. Stone Trolls outperform them by a lot.
1. The case using 0 Waaagh
Longbeards won the battle.
2. 1 Waaagh
Longbeards still won.
3. 2 Waaagh
Finally, Big'Uns won.
The case of 2 is general scenario while playing Greenskins in combat, so I'd like to say Big'Uns is very much balanced or a bit weak, because Greenskins are conceptually designed as Melee-oriented faction, while Dwarfs are range-focused faction and still played a draw.
No they are not. They might be larger then normal orcs but they are still normal sword infantry (aka small units, you want anti infantry against them, not anti large).
Funnily enough, orc boyz and big 'uns are quicker than plenty of human melee inf.
Got to love forums imaginary fighting of units in unknown situation.
Big'Uns are anti-large infantry with less models but more damage. They melt to ranged, because they lack shields.
Not really. They dont easily break formation and when they get stuck in, they cant really get out of it. Thats why having a group of goblins give flexibility to the Orc army, they can move around and attack key range units and lock down enemy lords or big entities. I use BigUns just to defend the lords and key range units, normally on top of a high terrain. IF i wanted a tough expandable unit to throw at the enemy and wanna replace afterwards, its def the Squigs.