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Ilmoita käännösongelmasta
Lock it lol
The optimal way to play is not doomstacking, doomstacking does not make your autoresolve better.
For example, I can doomstack Landships as the Empire quite easily. I'll lose an auto resolve vs an army of low tier skaven.
I have an army filled with Nuln Ironsides and cannons and I cannot even autoresolve a lvl 2 capitol city garrison without it's garrison building.
If you think you can fight Bretonnia with just anti large units, you've never met actual Bretonnia players. You'll face +- peasant bowmen who will shred your anti large.
If it's campaign and the AI has grail knights / guardians, say goodbye to your halberds. Because they will get charged while you're already in combat.
The only faction that has somewhat of an hard counter with anti large are Ogre kingdoms.
But really, if you're building your army to counter the strength of an enemy you face, that is strategy.
And I counter by saying that for older titles, you didn't have to think and counter flying unit's. Or how to counter a giant. Or masses of nearly unkillable zombies.
Now use that exact same Tzeentch tactic an late game Archaon army. Or when you have 20 WoM due to the zone you're in has -15 WoM per turn. Or try that same tactic while you play as Khorne, oh wait, you cannot. How about Nurgle, oh he can't either.
You weren't doomstacking, but you actually have to plan this and build accordingly. You don't have access to such an army quickly and against a player, your doomstack would be useless.
Ehhh. So, exactly like I said. We have different things you have to account for. And agents in your lands can be detrimental no matter what.
Enjoy using your armies with constant -65% movement. Or try to research with 0 research points because the AI is stealing your research.
No, there are no side notes, it are factors you can account for.
Yeah you can, quite easily. Unbreakable for example. Assasinate the agents on the world map. Actually use support unit's that give leadership around them, I believe the Empire warrior priest can have an aura that adds +17 and another +8 with benediction.
Or what about stacking the +leadership to army heroes?
Notice the different tactics and strategic thinking I simply toss out of my sleeve that counters the Nurgle Stink stacking?
I agree that the unit's you bring matter more there's so many more then in Historical titles after all. But the number buffs matter more then how you use them is simply wrong.
If this was the case, how can I beat Malus Darkblade his 20 stack army easily by kiting him around, striking his archers with fast movers. Strike his frontline from 2 different parts at the same time, routing them, killing the routing ones. Focus target his hydra's. Then when all thing is said and done, simply kite around the lord some more as he goes Daemonic and wait for him to die from his own degen.
Oh and, I had no caster, Malus did.
Or how about good ol' Legend of Total War, who fought of Karl Franz and his army with a mere goblin army, but utilizing the spinning loons effect in warhammer 1?
A battle which was thought unwinnable by devs?
The warhammer saga is not less strategic people. That people ignore possible tactics and just use a sledgehammer approach is on them.
Look at Starcraft 2, playing vs the AI I can simply just use a marine/medic ball of 50+ Marines and beat the campaign except 1 mission. Try that in MP and learn how quickly you're countered.
It's also funny considering plot armor does definitely not apply to any character in this game. They can all disappear from the map without the player doing anything just by losing to another AI faction.
Total War Warhammer is more like Fire Emblem or Advanced Wars if you ever played those, its just rock paper scissors. Pick the unit that hard counters the enemy your fighting and spam them. The most important "skill" in TWWH is memorising your faction's tech tree and what buffs are most exploitable.
I enjoy both titles, but for people who want to do traditional military strategy there really aren't games out there for them anymore. Modern strategy games are very, very different than what Total War used to be.
Total war was alway rock paper scissor... even historical. There was never any real military strategy in those games.
Bannerlord with mods is probably the closest you will get to the experience you are looking for, especially if you add voice command to the game.
Tell you haven’t played those games without telling me you haven’t played them lol. There is PLENTY of actual military strategy. Take a look at so called “impossible battles” in shogun 2 and warhammer 3 afterwards. The AI is cheesed to oblivion, while the most common tactic is to blob to maximize heal and minimize flanking attacks. Meanwhile in shogun 2 you actually have to use tactics, because there is no healing, no overpowered single entity.
No, you didn't need much tactical thinking in older games, you simply were younger and a far dumber gamer. With your memory over hyping how well you actually did and how tactful you were.
You are now simply more experienced and jaded and see the flaws far quicker.
Go replay these old games and be objective, you'll realise how simple all of them actually are.
Know what your claims are coming across as?
"Back in my day, we had to walk uphill, through a blizzard, during summer, with 40kg books to get to school."
You're right, but as an old fart myself at 32, I'd like to say this: There were actually some older games that had better AI than their modern contemporaries. Total War isn't one of them, though.
Well, taking into account I still play shogun 2 and medieval 2 with the divide and conquer lotr mod, I’ll fire it back at you. Try winning a one stack vs 4 stacks in shogun 2 and see how far you can go.
Are you aware that in actual medieval ONE the aí will immediately reposition itself in a hill if they are defending so it can? Do you have this in warhammer 3? No? Then you must already concede the point, and I won’t even need to bring the ridiculous shuffling that happens almost constantly in warhammer 3.
There are literal comments from developers that show they will deliberately keep ai stupid so players will not get frustrated. Ai is considerably more limited than many games in the series. It is better than others, though, like napoleon and empire.
All challenge in every total war ever boils down to how to deal with a massive outnumbering ai. The ai has never been able to make complex battle maneuvers, so it can only rush at you. This is the difference between older total wars and newer ones: In warhammer games, you will need to Utterly destroy enemy units to nullify their presence in the battle, as you literally aren’t able to chain rout them, unless you are doing a very specific build (less leadership) against very specific enemies (shaven). In older total wars, you will often see whole units rout because they have been hit by flanking attacks. This is what makes it more tactical. You can nullify enemy units by positioning alone and timing. Bonus points if you killed the enemy general. This is irrelevant in warhammer games. On the other hand, this “tactical” gameplay could indeed arise with magic, for example. How could you magnify the effect of a firestorm, or of a wind of death? The problem here is that the ai is so prone to breaking that this is also irrelevant, as the ai will more often than not reshuffle simply because you are advancing and make their entire army blob without you having to even think. You don’t need careful positioning, nor do you need high ground, choke points etc the ai will present the opportunities for you.
Besides, all your counter examples pertain to the campaign map, which is completely beside the point.
instead of making lords and heroes units a multiple entities they went for a single dude killing hunderds of enemies in the middle of the field, being hit by artillery and not dying.
with buffs or debuffs that encourage you to play it as a not a strategy game but an rpg game like diablo or path of exiles. etc
the thing that handgunners shoot at the backs of their comrades and bullets just fly through them not hurting them xD they had a good mechanic in empire total war already with kneeling or swapping front/back but they decided to make it arcade like age of empires xD
a lot of to talk here i dont want, but this game looks ♥♥♥♥♥♥ like league of legends or something , nothing like historical games with realism and tactics. they wasted such a potential