Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That can potentially be a problem in itself, if you have toggles you need to attempt to balance everything for the toggle being both on and off. It quickly gets out of hand.
For example, imagine if one legendary lord starts near another legendary lord he/she can defeat and recruit early game, depending on the lords in question that could potentially make that campaign super easy all the sudden. So how do you attempt to balance that? Nerf the lords? If so you screw people over who are not using the toggle. Its often just better to avoid too many toggles.
And i know the game is hardly that balanced, but some semblance of balance is still generally necessary even in a single player experience.
The RLL mod, if you also have the mod configuration tool mod, will allow you to get very granular on what you allow to happen. It has multiple settings from "lore-full" to "what lore?".
The only thing the mod doesn't do is create a cost to confed factions, which is broken. From a game-design side, if makes sense to have some cost. From a more "realistic" side, if the Empire expedition to Lustria tanks, or Bronze head wizard get their settlements all ruined...you'd think they would get on the nearest ship and get out of town before it all falls down.
Cool idea, but why not having you actually save the character then? It would make sense, and it would potentially create a challenge, which is something this game is in dire need of.
Why do so many gamers seem so keen on avoiding any kind of obstacle, inconvenience, and challenge? Without them, games are pointless. In fact, they would not even be games anymore.
The person you're responding to literally suggested a challenge/inconvenience/obstacle. Just recruiting defeated lords is the frictionless approach. Having to go through a mission is the challenging approach. There's no challenge in faction getting wiped out by AI across the map.
In an earlier campaign, I played as Nakai the Wanderer. He starts out in ♥♥♥♥♥♥♥ Cathay, continents away from other Lizardmen. My player team-mate was playing Settra, so he managed to envelop and preserve Korq-gar for me, but Mazdamundi got wiped before I even met him. That's not a "challenge". It's just the game removing an opportunity before I even have a chance to be involved.
Having a way to invest resources and military assets into regaining defeated Lords and Heroes would be nice. That's how I got Lord Korak, after all.