Total War: WARHAMMER III

Total War: WARHAMMER III

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allow recruit defeated legendary lord to be recruited without mod
hi guys

i wanted to share a idea i know there a mods for that, but it will be very nice to have a toggable option for it before starting a new campaign.

Because by the share amount of LL there have in the game it will be really great to have such a option for example : i really want skulltaker but i'm with be'lakor and unfortunately he faction died so there goes my chance to recruit him but with that option great i can finally recruit him in my Lord pool.

I really hope CA read this because i want to catch them all :)
Last edited by spellsnare; Jan 6 @ 3:08am
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Showing 1-15 of 23 comments
Be’lakor can’t confederate Skulltaker since they’re 2 different races (Warriors of Chaos & Khorne respectively). Even if recruiting defeated lords was integrated into the game you still couldn’t get him playing as Be’lakor
was a example by the way
That's not how it works.
Yeah no. I want this mod as it is with settings i could modyfiy.
Valthejean Jan 7 @ 8:42am 
I think it's okay to leave it as a mod, especially because CA has been gradually adding in mechanics to bring back other legendary lords, like with the Dwarf's grudge system. Getting it just flat for free without any mechanics to interact with would be less satisfying imo.
Ainess Jan 7 @ 9:56am 
Yeah, no. There needs to be some barrier to entry, some challenge, chance, whatever it may be. If you just get stuff for free whenever you want, it will never feel satisfying or fun, and you will not end up really enjoying it. This is how you ruin games long term.
Dreagon Jan 7 @ 5:58pm 
I just want legit ways to recruit defeated lords. The dwarfs, beastmen, and I think chaos dwarfs already have that. Now the rest needs it as well.
Originally posted by Dreagon:
I just want legit ways to recruit defeated lords. The dwarfs, beastmen, and I think chaos dwarfs already have that. Now the rest needs it as well.
They don't need it, you simply want it. And you can have it, there's a perfectly legit way to have them, it's the "recruit defeated legendary lords" mod. I don't know why something being in a mod makes it so problematic in the minds of many.
Originally posted by DarkFenix:
Originally posted by Dreagon:
I just want legit ways to recruit defeated lords. The dwarfs, beastmen, and I think chaos dwarfs already have that. Now the rest needs it as well.
They don't need it, you simply want it. And you can have it, there's a perfectly legit way to have them, it's the "recruit defeated legendary lords" mod. I don't know why something being in a mod makes it so problematic in the minds of many.
because if the modder in question abandon the mods by example the next time CA update the game the mod will no longer work like i said if you not like it, make it do a toggable option
Originally posted by spellsnare:
because if the modder in question abandon the mods by example the next time CA update the game the mod will no longer work like i said if you not like it, make it do a toggable option

That can potentially be a problem in itself, if you have toggles you need to attempt to balance everything for the toggle being both on and off. It quickly gets out of hand.

For example, imagine if one legendary lord starts near another legendary lord he/she can defeat and recruit early game, depending on the lords in question that could potentially make that campaign super easy all the sudden. So how do you attempt to balance that? Nerf the lords? If so you screw people over who are not using the toggle. Its often just better to avoid too many toggles.

And i know the game is hardly that balanced, but some semblance of balance is still generally necessary even in a single player experience.
Last edited by Garatgh Deloi; Jan 8 @ 3:16am
At some point, I bet they do create a mechanic to allow gathering defeated lords by loreful factions. Even if/when they do, they can't make the vanilla game break lore by allowing weird combos...like Khorne Factions confederating Tzeench factions, or Settra being confederated into anyone else.

The RLL mod, if you also have the mod configuration tool mod, will allow you to get very granular on what you allow to happen. It has multiple settings from "lore-full" to "what lore?".

The only thing the mod doesn't do is create a cost to confed factions, which is broken. From a game-design side, if makes sense to have some cost. From a more "realistic" side, if the Empire expedition to Lustria tanks, or Bronze head wizard get their settlements all ruined...you'd think they would get on the nearest ship and get out of town before it all falls down.
Rainnd Jan 8 @ 4:58am 
The way I would love this implemented would either be the way it is done for dwarves, beastmen or chaos dwarves or when a faction that you can confederate and has LL gets destroyed a quest battle gets generated, where you need to save said lord from getting killed. Basicaly auto generate weak army of losing faction getting stomped in the middle of the map by stronger army of faction that destroyed them, where you start at the edge of the map and just need to win, as actualy protecting characters kinda sucks.
Last edited by Rainnd; Jan 8 @ 4:59am
As someone who isn't opposed to using mods - what's this mod you're talking about? It sounds like something I might want to grab.
Ainess Jan 8 @ 5:17am 
Originally posted by Rainnd:
The way I would love this implemented would either be the way it is done for dwarves, beastmen or chaos dwarves or when a faction that you can confederate and has LL gets destroyed a quest battle gets generated, where you need to save said lord from getting killed. Basicaly auto generate weak army of losing faction getting stomped in the middle of the map by stronger army of faction that destroyed them, where you start at the edge of the map and just need to win, as actualy protecting characters kinda sucks.

Cool idea, but why not having you actually save the character then? It would make sense, and it would potentially create a challenge, which is something this game is in dire need of.

Why do so many gamers seem so keen on avoiding any kind of obstacle, inconvenience, and challenge? Without them, games are pointless. In fact, they would not even be games anymore.
Originally posted by Sauske:
Why do so many gamers seem so keen on avoiding any kind of obstacle, inconvenience, and challenge? Without them, games are pointless. In fact, they would not even be games anymore.

The person you're responding to literally suggested a challenge/inconvenience/obstacle. Just recruiting defeated lords is the frictionless approach. Having to go through a mission is the challenging approach. There's no challenge in faction getting wiped out by AI across the map.

In an earlier campaign, I played as Nakai the Wanderer. He starts out in ♥♥♥♥♥♥♥ Cathay, continents away from other Lizardmen. My player team-mate was playing Settra, so he managed to envelop and preserve Korq-gar for me, but Mazdamundi got wiped before I even met him. That's not a "challenge". It's just the game removing an opportunity before I even have a chance to be involved.

Having a way to invest resources and military assets into regaining defeated Lords and Heroes would be nice. That's how I got Lord Korak, after all.
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Date Posted: Jan 6 @ 3:07am
Posts: 23