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These days many forget the value of scarcity. And head down the slippery slope of convenience.
Each game adapts to the setting and time-period. In Empire and Napoleon, you don't have melee infantry and cavalry. You have lines of muskets supported by cannons.
If you had access to crazy powerful creatures, machinery, and magic, why would you not use it?
All of your complaint belong in the warhammer fantasy universe and should be in this game.
You are free to dislike it and not enjoy it, just as I utterly dislike the historical titles.
You know though you're free to limit your armies. You don't need to spam top tier units. And i'm sure there's mods that limit it for ai too. If you need the devs to hold your hand on that and keep your hand out of the candy bowl and not take all the candy that's kinda on you and have some self control.
People should be allowed to play this game as they want. If you want to do that go ahead. But if people want to spam whatever they want to spam they should be allowed. Anytime someone tries to dictate how other's play their single player games then my interest in their suggestion is gonzo. If this is that then yawn no thanks.
Keep the spearmen vs swordsman snoreplay in historical since they love it (you can flank in warhammer too oddly enough)
However, these days, each card is lacking in verisimilitude.
Cards that are high tier in the setting are being released too easily and cheaply.
So I think the balance is ruined because there is no need to use low tier cards at all.
It's not my taste, but if high tier cards are being released too easily and cheaply, then all factions should have done so at the same time.
Warhammer fantasy battles has always had asymmetric balance, CA actually toned that down a lot, as on tabletop certain factions are hard counters to others.
YOUR dissatisfaction, you do not speak for me or anyone else on these discussion boards.
Again, speak for yourself.
CA is a company that only cares about profits (like the vast majority), if you trust them you're an idiot, they're only after your money.
At the very least, anyone playing other factions would agree with that.
CA's philosophy used to be that not all factions should have a perfect hexagonal balance, but since Warhammer 3, that idea has been steadily falling apart.
CA needs to fix this quickly.
Well I hope you enjoy the next one then with a new IP, because "Powerful monsters, artillery and magic spamming" is literally what the warhammer universe has to offer this franchise. It would not be Warhammer without it.
Likely a return to historical content with boring lines of people shooting or stabbing at each other.
YOUR dissatisfaction, you do not speak for me or anyone else on these discussion boards.
>>>>it's your personal opinion. actually warhammer 3's balance problem have been spoken often in reddit and korean total war community
are u CA employee or CA fanboy? we are customers of CA. we have rights of customers
if products of quality is bad, customers can criticize the company.
why you are belittle the criticism?
if you are feel that tw3 balance is fine, i can respect your the opinion.
but you haven't rights to disparages the others's opinion.
actually most game company consider steam user assessment.
if they didn't they never try to fixed shadow of change.
your personal insistence is closed-minded like white supremacy.
tw3 balance is awful comparing tw2
Irondrakes is Ironbreakers's elite men in warhammer fantasy board game
but Irondrakes's tier is lower than Ironbreaker that is so odd.
all most game balance is not perfect. but many company try to fix it.
however CA have little action it now in warhammer 3.
CA's lately behavior make me recall that total war three kingdoms future.
their act is similar to before giving up three kingdoms.(Poor content, patch notes, bug fix compared to warhammer 2)
A game series that grew in popularity by doing something different: light simulations of battles from films like Gladiator and The Lord of The Rings that were hugely popular when Total War was new and innovative.
We know from leaks that there was always a push by the marketing people to make TW more like other games, with very 'gamey' ideas(like win/lose capture points in regular battles and fat healthpools on units), and they were always shot down for the first decade of Total War; out-voted by the actually competent developers.
Unfortunately, Steve Jobs prediction for what can happen with any tech company with a monopoly market share(CA has the monopoly market share) came true: marketing people were promoted and got put in charge of production.
WH3's game director came from games journalism, through CA's brand management (their internal marketing name for the marketing department), and into being in charge of their biggest ever game. His main contribution was 'survival battles', where enemies are artificially nerfed so you can survive wave after wave of them, because that's not possible in the current default gameplay design even though it was in older Total War titles.